Status: revived, worked on.
This mod is about humans escaping from infected areas, where ill people become zombies and kill all other. Yes, it may sounds like I'm remaking Left 4 Dead/Silent Hill on Zandronum or something, but I wish to create different setting for the mod & actually I'm remaking another zombie mod for Skulltag Zombie Horde

Gameplay: there are planned 4 player classes (Human, Soldier, Infected, Carrier); currently implemented only Soldier and Infected, partially Human. Human is a common man which barely could escape from his infested town before the infected could get him. He is not very strong, wields mostly a prop as weapon, but he can panic if gets in a very unpleasant situation. Soldier is a troop sent to fight back and hold out infection zones. They are well armed, have more supplies and resist infection longer, but they move slower then Humans due to all ammunition and armor they have and can't panic at all. Both classes have different look and start items, and both can sprint on short distances.
Each human player in game have infection meter. If amount of infection in one's body exceeds some value he becomes Infected. He drops his inventory on ground and gets bonus health regeneration for 30 secs. Infected can sprint much longer than humans. Their claws deals minor damage to humans but they can perform Infected Bite -- the Infected dashes forward at a hight velocity and bites any human got on his path, dealing much more damage on successful hit and increasing infection meter by a medium value.
When the round starts (more then 1 player in game) all humans receive random amount of infection each second, and the one w/ the greatest amount will be the Carrier, much stronger version of Infected.
Infected slowly regenerate their health (faster when they stand still). Humans can get rid of infection by standing still (long-timed method) or moving (even longer), or using medical supplies, for example antidote removes all infection instantly upon use and medikit removes 100. They lose only that much while shooting. Humans can get infected if they stand near dead zombies for too long or by breathing infected air, the air which was recently briefed by a zombie.
Humans can carry at maximum 4 weapons in 4 slots (1 for primary weapon, 2 for secondary, 3 for melee, 4 for equipment), one per slot, and can carry a medikit, that can be used to heal yourself or be given to another ally.
Spoiler: Planned features: (Open)