How to Enable Friendly Fire in Coop?
How to Enable Friendly Fire in Coop?
I want to make a server that combines Coop and DM.
I can't figure out how to enable DM with COOP settings.
I want the match to end when one of the players get X kills, or when all the monsters on the map are dead and someone finishes the level.
I set the gamemode to Unknown, but there's no DM.
If is set it to DM the "kill all monsters to exit rule" doesn't apply.
Is there a way to do this thing?
I can't figure out how to enable DM with COOP settings.
I want the match to end when one of the players get X kills, or when all the monsters on the map are dead and someone finishes the level.
I set the gamemode to Unknown, but there's no DM.
If is set it to DM the "kill all monsters to exit rule" doesn't apply.
Is there a way to do this thing?
- -Jes-
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RE: How to Enable Friendly Fire in Coop?
1. Teamdamage (default 0, no known max, 1 = 100%)
2. There's no way to make the map end when all monsters are killed. However, the dmflag allow exit will allow people to use the map exit like normal.
2. There's no way to make the map end when all monsters are killed. However, the dmflag allow exit will allow people to use the map exit like normal.
RE: How to Enable Friendly Fire in Coop?
Well I suppose one could do this with a custom ACS mod.-Jes- wrote: 2. There's no way to make the map end when all monsters are killed.
Code: Select all
script 888 OPEN
{
while (GetLevelInfo(LEVELINFO_KILLED_MONSTERS) < GetLevelInfo(LEVELINFO_TOTAL_MONSTERS))
delay(35);
Exit_Normal(0);
}
But there's no sv_* CCMD for doing it stock.
Last edited by Ænima on Fri Nov 02, 2012 6:43 pm, edited 1 time in total.
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RE: How to Enable Friendly Fire in Coop?
There is an option to finish the map only after all monsters are killed:

I tried to add these commands:
teamplay 0
teamdamage 1
But there's still no friendly fire or DM.

I tried to add these commands:
teamplay 0
teamdamage 1
But there's still no friendly fire or DM.
- someoneelse
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RE: How to Enable Friendly Fire in Coop?
Wwow, kill precentage (of monsters?), cool option, I want to know how to do it in console!
And, yoni, you need to write those in console, because things you add in Doomseeker are just added to commandline.
And, yoni, you need to write those in console, because things you add in Doomseeker are just added to commandline.
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RE: How to Enable Friendly Fire in Coop?
sv_killallmonsters_percentage in combination with sv_killallmonsters.someoneelse wrote: Wwow, kill precentage (of monsters?), cool option, I want to know how to do it in console!
And, yoni, you need to write those in console, because things you add in Doomseeker are just added to commandline.
Note that these will solely prevent the players from exiting the map before the specified amount of monsters has been killed. It will not automatically exit the map once the amount is reached.
RE: How to Enable Friendly Fire in Coop?
Ok I've wrote the commands in the console and now players can fight each other.
But when you kill a player it says you killed a teammate and doesn't count the kill.
How can I make it work like a normal deathmatch and not "team killing"?
But when you kill a player it says you killed a teammate and doesn't count the kill.
How can I make it work like a normal deathmatch and not "team killing"?
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RE: How to Enable Friendly Fire in Coop?
In that case, you'd have to actually change the gamemode to Deathmatch instead of coop.
Killing other players is hard-coded to be "teamkilling" in coop.
Killing other players is hard-coded to be "teamkilling" in coop.
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- someoneelse
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RE: How to Enable Friendly Fire in Coop?
Deathmatch with monsters?
Shared keys will now be in Zandro! Thanks devs for their work, and users for the support!
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RE: How to Enable Friendly Fire in Coop?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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RE: How to Enable Friendly Fire in Coop?
couldn't you just do deathmatch with sv_nomonsters set to 0?
it's not forced to 1 after all
it's not forced to 1 after all