Ultimate Deathmatch Version 17 (project turned over)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Shane
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Ultimate Deathmatch Version 17 (project turned over)

#1

Post by Shane » Tue Oct 09, 2012 2:06 am

Everyone else was remaking their original project threads so I figure I atleast remake this one. Because I wanted to be with the in-crowd, I'm cool like that... I'm cool right?.... Right?....

*sigh* Here http://www.wadhost.fathax.com/request.php?50
Spoiler: ultdm01 (Open)
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Spoiler: ultdm05 (Open)
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Spoiler: ultdm06 (Open)
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Spoiler: ultdm07 (Open)
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Spoiler: ultdm08 (Open)
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Spoiler: ultdm14 (Open)
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Spoiler: ultdm16 (Open)
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Spoiler: ultdm19 (Open)
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Spoiler: ultdm20 (Open)
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Spoiler: ultdmsec (Open)
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Wad also features a singleplayer campaign with bots, because you know, thats what makes it an official wad.

This would be the point where I offer any mappers to make a map for this wad, but I've currently signed all access to Ultimate DM over to Decay and MXU. Hopefully they will make this wad good.

This wad was created by many talented mappers *cough* besides Stipsi *cough* and used a generic texture pack I found on Realm667. So go on and enjoy this timeless classic that no one ever played!

Edit: I forgot to mention the music pack was omitted due to copyrighted issues that I had no idea of, there was nothing copyrighted about it but I will give a speedyshare link if people really want to have it.
Last edited by Shane on Tue Oct 09, 2012 2:20 am, edited 1 time in total.

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Marcaek
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RE: Ultimate Deathmatch Version 17 (project turned over)

#2

Post by Marcaek » Tue Oct 09, 2012 2:14 am

I played it :(

It's quite good, only problem is that version 16 had music, but 17 didn't. I know some people play without music but I personally find the silence jarring. Of course there's quite a difference in filesize but midi-fied versions of the music might fit in better anyway.

EDIT:^wat
Last edited by Marcaek on Tue Oct 09, 2012 2:15 am, edited 1 time in total.

Shane
Forum Regular
Posts: 411
Joined: Mon Jun 25, 2012 8:37 pm
Location: Filthy Euro
Clan: Renegades
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RE: Ultimate Deathmatch Version 17 (project turned over)

#3

Post by Shane » Tue Oct 09, 2012 2:19 am

Oh yeah I probably should have noted that the music was removed when I tried to make a separate music pack that didn't suck up a lot of the size. However due to absolutely no copyright issues, it was not posted on Wadhost for copyrighted issues.
Last edited by Shane on Tue Oct 09, 2012 2:20 am, edited 1 time in total.

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Ænima
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RE: Ultimate Deathmatch Version 17 (project turned over)

#4

Post by Ænima » Tue Oct 09, 2012 2:26 am

They all look awesome except ULTDM06. What the hell.
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Marcaek
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RE: Ultimate Deathmatch Version 17 (project turned over)

#5

Post by Marcaek » Tue Oct 09, 2012 2:43 am

ULTDM06 is awesome what are you talking about

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