Question regarding PK7's/LZMA
Question regarding PK7's/LZMA
I remember a while back (like 2 or 3 years ago), Wartorn explained to me that PK7's (aka PK3's compressed using the LZMA algorithm) would have a tendency to cause significant memory leaks when hosted online.
Is this still the case, or has it been fixed? If not, my next question is: Can it be fixed, or is it something that's unavoidable due to the LZMA structure?
If it can be fixed, I have a feeling that I'm going to be told to "go suggest it over at G/ZDoom". But I feel like it would be forever until they finally get around to it (client/server issues aren't really their top priority).
If it hasn't been fixed yet, and it is indeed something that's fixable, can the Zan developers please look into this? c:
Is this still the case, or has it been fixed? If not, my next question is: Can it be fixed, or is it something that's unavoidable due to the LZMA structure?
If it can be fixed, I have a feeling that I'm going to be told to "go suggest it over at G/ZDoom". But I feel like it would be forever until they finally get around to it (client/server issues aren't really their top priority).
If it hasn't been fixed yet, and it is indeed something that's fixable, can the Zan developers please look into this? c:
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RE: Question regarding PK7's/LZMA
Start a local server with a pk7, add some bots, open task manager, look at the memory usage.
Come back an hour (or less) and see if it is roughly the same amount.
Come back an hour (or less) and see if it is roughly the same amount.
RE: Question regarding PK7's/LZMA
I used to run some .pk7 ZH addons and didn't notice anything out of ordinary happening there. I would like seeing .pk7 used broadly if it's trouble-less.
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RE: Question regarding PK7's/LZMA
Is this more than a rumor? I have never seen this happening myself.Ænima wrote:Wartorn explained to me that PK7's (aka PK3's compressed using the LZMA algorithm) would have a tendency to cause significant memory leaks when hosted online.
RE: Question regarding PK7's/LZMA
Me neither, but I figured that Wartorn was pretty well-articulated in client/server mumbojumbo so I took his word for it. I'll run some tests for myself the way Llwellyn described when i get a chance and then I'll post results.
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RE: Question regarding PK7's/LZMA
I didn't know that Skulltag Zandronum supports pk7s.
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RE: Question regarding PK7's/LZMA
I didn't know pk7s actually existed. Here I thought people were typoing pk3.
A quick look on the wiki about the advantages make it seem especially interesting, though.
A quick look on the wiki about the advantages make it seem especially interesting, though.
RE: Question regarding PK7's/LZMA
It is quite a surprise, I also didn't know that .pk7s existed until now, but if .pk3 = .zip and .pk7 = LZMA/.7z then .pk7 > .pk3
It would be awesome if modders switched to .pk7 instead of .pk3
It would be awesome if modders switched to .pk7 instead of .pk3
RE: Question regarding PK7's/LZMA
Well that's ultimately what I intend to do, but only if i'm 100% sure that there are no drawbacks.skyrimguy wrote: It would be awesome if modders switched to .pk7 instead of .pk3
I've known about pk7s for a while, i've just been hesitant to use them.
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RE: Question regarding PK7's/LZMA
Well, big stuff (and this isn't necessarily in solid mode, either) like AOW2 seem to get a dramatic increase in loading time with LZMA.
Though this does seem new to me.
Though this does seem new to me.
RE: Question regarding PK7's/LZMA
Well that does makes sense considering it's a much "denser" compression.Bloax wrote: Well, big stuff (and this isn't necessarily in solid mode, either) like AOW2 seem to get a dramatic increase in loading time with LZMA.
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RE: Question regarding PK7's/LZMA
Once I figure out how, you'll be certain I will. :pskyrimguy wrote:It would be awesome if modders switched to .pk7 instead of .pk3
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RE: Question regarding PK7's/LZMA
The only thing I'm a bit curious about is if pk7 support has been fully fixed. I remember when trying to convert WDI into a pk7, the music was broken for some reason. This was in both SkullTag and Zandronum.
The discussion for it was here.
The discussion for it was here.
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RE: Question regarding PK7's/LZMA
Just tried, doesn't seem so.Qent wrote: Can Slade open .pk7s now?
RE: Question regarding PK7's/LZMA
(╯°□°)╯︵ ┻━┻TerminusEst13 wrote:Just tried, doesn't seem so.Qent wrote: Can Slade open .pk7s now?
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RE: Question regarding PK7's/LZMA
No. I'm still waiting for the minimal example wad I asked for in http://zandronum.com/tracker/view.php?id=838#c3629Theshooter7 wrote: The only thing I'm a bit curious about is if pk7 support has been fully fixed.