Halodoom : Code of Silence

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Zetsui
 
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Halodoom : Code of Silence

#1

Post by Zetsui » Sat Sep 15, 2012 5:48 am

If you want more frequent updates and to see other projects we are working on like Let's Play's and our first fully homegrown RPG game Univursa; Check out our facebook page at http://www.facebook.com/ForestBearStudios
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Download the beta version here.
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[spoiler]Image
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Last edited by Zetsui on Mon Jul 21, 2014 2:45 am, edited 1 time in total.

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Wartorn
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RE: Halodoom : Code of Silence

#2

Post by Wartorn » Sat Sep 15, 2012 6:10 am

The amount of effort put into the scripting of this project is amazing. Great job on this!

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Peanut
 
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RE: Halodoom : Code of Silence

#3

Post by Peanut » Sat Sep 15, 2012 6:17 am

Those first few shots almost look like actual BLAM! rendered shots. Good on ya!

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IdeIdoom
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RE: Halodoom : Code of Silence

#4

Post by IdeIdoom » Sat Sep 15, 2012 7:25 am

Those screenshots sold me!
Trying it now!
Edit : Finished the campaign, it was great! Keep up the good work!
Last edited by IdeIdoom on Sat Sep 15, 2012 8:00 am, edited 1 time in total.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

one_Two
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RE: Halodoom : Code of Silence

#5

Post by one_Two » Sat Sep 15, 2012 2:06 pm

Incredible, really pushes the engine.

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RE: Halodoom : Code of Silence

#6

Post by Springy » Sat Sep 15, 2012 2:15 pm

Nice too see this back, thought it died as I only saw it on the ST forums.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

katZune
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RE: Halodoom : Code of Silence

#7

Post by katZune » Sat Sep 15, 2012 10:00 pm

you still working! so happy :D
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

BloodyAcid
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RE: Halodoom : Code of Silence

#8

Post by BloodyAcid » Sun Sep 16, 2012 3:31 am

Awesome! Just played through it now. Everything's beautifully done, the scripting, mapping, :D My only quip is that the elite can kill you even with god mode on.

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Conmon
 
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RE: Halodoom : Code of Silence

#9

Post by Conmon » Mon Sep 24, 2012 12:45 am

Halodoom! God, I haven't heard of this project in ages! And I haven't played it since like.... 2008 or 2009!

doomero
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RE: Halodoom : Code of Silence

#10

Post by doomero » Mon Sep 24, 2012 2:15 pm

are 3d weapons? or 2d?

one_Two
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RE: Halodoom : Code of Silence

#11

Post by one_Two » Mon Sep 24, 2012 2:38 pm

doomero wrote: are 3d weapons? or 2d?
I think there 2d. I've never seen 3d weapons :/

Zetsui
 
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RE: Halodoom : Code of Silence

#12

Post by Zetsui » Mon Sep 24, 2012 2:45 pm

In the beta the weapons are in 2D, but in my working build as well as in these screenshots the weapons are 3D models as well.

Zetsui
 
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RE: Halodoom : Code of Silence

#13

Post by Zetsui » Fri Oct 05, 2012 7:24 am

A brand new video for Halodoom: COS is up, feedback is always appreciated :)
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Valherran
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RE: Halodoom : Code of Silence

#14

Post by Valherran » Fri Oct 05, 2012 9:27 am

Something you could fix ahead of time:

The red flashing when hit. Normaly that shouldn't occure unless your shields are down, and it also shouldn't be that blinding red.

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IdeIdoom
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RE: Halodoom : Code of Silence

#15

Post by IdeIdoom » Fri Oct 05, 2012 9:53 am

Valherran wrote: Something you could fix ahead of time:

The red flashing when hit. Normaly that shouldn't occure unless your shields are down, and it also shouldn't be that blinding red.
First of all , the red flashing when hit with your shields on is in within the doom engine. It will be hard to fix it. The only time I havent saw no red flashing when hit was in AEoD and its shield capabilities. Second of all , blinding red flashing can be solved by lowering the blood brightness in the display options.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Zetsui
 
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RE: Halodoom : Code of Silence

#16

Post by Zetsui » Fri Oct 05, 2012 3:16 pm

IdeIdoom wrote:
Valherran wrote: Something you could fix ahead of time:

The red flashing when hit. Normaly that shouldn't occure unless your shields are down, and it also shouldn't be that blinding red.
First of all , the red flashing when hit with your shields on is in within the doom engine. It will be hard to fix it. The only time I havent saw no red flashing when hit was in AEoD and its shield capabilities. Second of all , blinding red flashing can be solved by lowering the blood brightness in the display options.
Actually with the shielding system I am using, the default doom flashing doesn't occur since the heath system was essentially rebuilt, but that is something I haven't really noticed to be that much of an issue, i'll try an iteration where the intensity of the flashing scales with how much damage was dealt perhaps. Appreciate the feedback.

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RE: Halodoom : Code of Silence

#17

Post by Blade » Sat Oct 06, 2012 6:00 pm

Dat Battle Rifle.

Llewellyn
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RE: Halodoom : Code of Silence

#18

Post by Llewellyn » Sat Oct 06, 2012 7:49 pm

Needs blood gulch.

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Ænima
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RE: Halodoom : Code of Silence

#19

Post by Ænima » Sat Oct 06, 2012 8:11 pm

Llewellyn wrote: Needs blood gulch.
This. The Halo 1 version.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Zetsui
 
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RE: Halodoom : Code of Silence

#20

Post by Zetsui » Sun Oct 07, 2012 2:35 am

@Blade: Yeah I did have the Halo 2 model of it before, but it wasn't very detailed so I made this one. I like how it turned out. I'll probably have alot of Halo 4 weapon stuff once it comes out and I can get good reference images for recreating the models. But im still going to have it be a combination of all the games to an extent, plus some of my own stuff of course :)

@Llewellyn and Ænima: Sounds like a good idea, ill add it to my list of things.

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