Sicamore wrote:
I have cut the mp3 down to the parts where the music fits perfectly. It can now be added, if desired of course, to the existing endmusic collection.
--->
http://www.sendspace.com/file/gv6whc
That sounds just about right. I surely hope it will be implemented. As for the murd music in general, I'd have a suggestion. How about once one piece ends, another random one starts playing. As it is now (if I recall correctly), once the chosen piece stops playing it loops again.
Also, I've recently played a match in WDI05 as murd and can say the map is nearly borderline broken. First, there are WAY too many poolcues. Getting gang banged by pool cues is NOT fun.
Second, the map seems to have at least 2x as many meds as any other map. I think this should be remedied.
Lastly, the murd walls don't make connectivity between the 3 main areas (the main xbow room and adjacent rooms, the bar and the machinery room). This means that if the innocents have somehow isolated the murd in one of the rooms, it's pretty much game over for him. I think there have to be some walls that connect the machinery room to both the hallway and the bar, and walls that connect the bar to the xbow room
Also, the wall in the shovel room is bugged. One of the doors (the most useful one, to be more precise) is currently blocked by some sort of bug.