Shotgun Frenzy 2.0, taking in feature requests!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Shotgun Frenzy 2.0, taking in feature requests!

#1

Post by Wad'a'Holic » Sun Jul 01, 2012 4:45 am

Shotgun Frenzy 1.4

Version 2.0 on its way!!! Taking feature requests...

RELEASED! Shotgun Frenzy 1.4 can be downloaded here:
http://wadaholic.wordpress.com/2012/09/ ... -released/

Image
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Hey everyone, thought I'd post a new topic here since the Skulltag forum seems to be out of service. Working on a new update to Shotgun Frenzy including new maps, weapons and gametypes.

Shotgun Frenzy is a Skulltag modification which combines RTS and FPS. A single player commands their team through a top-down view, building structures and deploying orders, while the rest of the players enter the battlefield and hold off thousands of incoming monsters.

Releases
http://wadaholic.wordpress.com/2012/09/ ... -released/

How to play
[quote=wadaholic.wordpress.com]In most game types in Shotgun Frenzy, the objective is to defend your core at all costs. In-between the demon spawn point and your core are 3 batteries that determine if you are in control of its corresponding sector. If the demons capture all 3 of these sectors by destroying your batteries, they then have a clear shot at your core. If they destroy this, you loose the game and the next map is loaded.

There are several ways you can win a match. The most common way would be to hold off the demon invasion and destroy them all. This usually runs for 10-15 minutes per map. If you have a strong counter-attack, you can overrun the demons and destroy their core (as they are trying to do to yours). This takes a lot of teamwork. Alternatively (depending on the map) you can buy a Nuclear Silo and nuke them. If you activate this, the monsters will instantly spawn to your bases location, so make sure you have a good defensive set up.

CF maps (Combat Frenzy):
There are 4 maps included for the Combat Frenzy game type. War Machine, District, Checkpoint and Return to Hell Island. In this game type there is no commander, you are provided a small base with basic shops, restock pads and sector teleporters. Defend the 3 sectors from the demon invasion.

SD maps (Survival Defender):
There are 2 maps included for this game type. Hell Asteroid and The Valley.
This is quite a different game type. Again you are provided a small base with what you need, but there are no sectors, just your core and monsters spawning all around it. The monsters spawn in waves, so you have a short time between these to restock and prepare for the next. Usually lasts 10-15 waves per map.

SF maps (Shotgun Frenzy):
There are 4 maps included for this game type. Refinery, Wasteland, Grid and Hell Siege. Plays exactly like the Combat Frenzy mode, but a single player takes the role as Commander. The maps are much larger as well and have support for vehicle combat.[/quote]

Screenshots
http://wadaholic.files.wordpress.com/20 ... ?w=1400&h=
http://wadaholic.files.wordpress.com/20 ... ?w=1400&h=
http://wadaholic.files.wordpress.com/20 ... ?w=1400&h=
http://wadaholic.files.wordpress.com/20 ... ?w=1400&h=
http://wadaholic.files.wordpress.com/20 ... ?w=1400&h=
http://wadaholic.files.wordpress.com/20 ... ?w=1400&h=
http://wadaholic.files.wordpress.com/20 ... ?w=1400&h=


More info soon!
Last edited by Wad'a'Holic on Mon May 19, 2014 12:29 pm, edited 1 time in total.

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RE: Shotgun Frenzy 1.4

#2

Post by Zakken » Sun Jul 01, 2012 4:52 am

Can't wait to play this! ^-^ When it comes out on 2015...

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RE: Shotgun Frenzy 1.4

#3

Post by Reaku » Sun Jul 01, 2012 5:39 am

I absolutely loved this mod! I'm happy to see it back in action to be played more.
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RE: Shotgun Frenzy 1.4

#4

Post by Avi » Sun Jul 01, 2012 6:21 am

This just made my day. I'm so looking forward to this. [permalurking this topic]

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RE: Shotgun Frenzy 1.4

#5

Post by VortexCortex » Sun Jul 01, 2012 8:15 am

This was one of the most popular mod among the Unix neckbeards at my old job.

Once when brainstorming some genre crossovers "FPS + RTS" came up; I mentioned Shotgun Frenzy, and we ended up spending hours playing it instead of working on our own game things...

Really. Great. Stuff.

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RE: Shotgun Frenzy 1.4

#6

Post by Springy » Sun Jul 01, 2012 10:10 am

Yes didn't think this was still being worked on. Can't wait for the update. Forgot to mention some levels when the monsters are gone you are still in the same level and the statistics screen doesn't pop up.
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RE: Shotgun Frenzy 1.4

#7

Post by Wad'a'Holic » Fri Jul 27, 2012 11:09 am

Hey all, we've opened up an official forum which can be found here, http://sfrenzy.forumice.net/

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RE: Shotgun Frenzy v1.4 Released!

#8

Post by Wad'a'Holic » Mon Sep 03, 2012 2:57 am

Hey guys, the mods been released and can be downloaded here:
http://wadaholic.wordpress.com/2012/09/ ... -released/

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RE: Shotgun Frenzy v1.4 Released!

#9

Post by Zakken » Mon Sep 03, 2012 3:47 pm

Already!? Amazing job! :o

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RE: Shotgun Frenzy v1.4 Released!

#10

Post by Lord_of_D: » Tue Sep 04, 2012 10:19 pm

damn, i thougt this was already dead D:
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RE: Shotgun Frenzy v1.4 Released!

#11

Post by Wad'a'Holic » Tue Sep 04, 2012 11:03 pm

Lord_of_D: wrote: damn, i thougt this was already dead D:
Never dies, is just missing in action ;)

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RE: Shotgun Frenzy v1.4 Released!

#12

Post by katZune » Tue Sep 04, 2012 11:38 pm

Wad wrote:
Lord_of_D: wrote: damn, i thougt this was already dead D:
Never dies, is just missing in action ;)
that is nice heh, will play it tonight :D
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Shotgun Frenzy v1.4 Released!

#13

Post by Konar6 » Thu Sep 06, 2012 10:02 am

The link for 1.4 is dead. :(
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RE: Shotgun Frenzy v1.4 Released!

#14

Post by Dark-Assassin » Thu Sep 06, 2012 10:27 am

Mediafire wrote:File Removed for Violation.

The file you requested has been removed from MediaFire for a violation of our Terms of Service.
What the... ???

I don't see how this could happen...
Mediafire TOS Snippet wrote:You agree while using MediaFire Services, that you may not:

...

Upload any Content that includes code hidden or otherwise contained within the Content which is unrelated to the Content;
Seems they are getting more strict.
I'd suggest move to Dropbox or similar if it persists. Plus Dropbox has direct links.
Last edited by Dark-Assassin on Thu Sep 06, 2012 10:32 am, edited 1 time in total.

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RE: Shotgun Frenzy v1.4 Released!

#15

Post by Empyre » Thu Sep 06, 2012 12:10 pm

For hosting wad files and pk3 files (either one inside a zip), use one of these, or both:
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http://wadhost.fathax.com/
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RE: Shotgun Frenzy v1.4 Released!

#16

Post by Wad'a'Holic » Thu Sep 06, 2012 12:13 pm

Thanks for the heads up all, reuploading this now :)

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RE: Shotgun Frenzy v1.4 Released!

#17

Post by The Toxic Avenger » Thu Oct 25, 2012 9:32 pm

http://sickedwick.net/wads/
Wad is also hosted here, if the link is dead.

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RE: Shotgun Frenzy 2.0

#18

Post by Wad'a'Holic » Mon May 19, 2014 12:27 pm

Hey all, version 2 on its way! The mods not dead.... anymore :)
I'm surprised this thing still gets some play time every now and then! Thought now would be a good time to get some better content in there.

The main priority of this update is to get the unofficial tweaks and updates in there, and t3hplayer & co have been doing an amazing job maintaining this stuff!

On top of that there is the usual add more guns, maps and monsters, but I was thinking of chucking in a few new gamemodes, but since you guys are playing this stuff, now would be a good time to see if there were any feature requests. It would be nice to get this update into the communities hands faster than previous versions.

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RE: Shotgun Frenzy 2.0, taking in feature requests!

#19

Post by RaveYard » Mon May 19, 2014 3:20 pm

Wad wrote: Hey all, version 2 on its way! The mods not dead.... anymore :)
:razz: yes!

Wad wrote: ...feature requests...

Code: Select all

Balancing / changing weapons? (Mech & Quadshot Explosive & (perhaps) Razorblades are so powerfull IMO )
More maps?
More customized maps? (Like different amount of sectors?)
More upgrades?
New pack for armory? (Engineering pack to repair turrets??) 
Player to player money donation? (only for money that you earned by fighting, not the one you get at the start)
CVAR saved statistics? (Wins, looses, maps played, total kills!) (Just for fun!)
Can't wait for 2.0 :lol:
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RE: Shotgun Frenzy 2.0, taking in feature requests!

#20

Post by Lollipop » Mon May 19, 2014 6:13 pm

fix this op shit in the later parts of the game:
join, buy turrets, deploy, spectate, join, buy turrets...

Last time i played sf this was what I did on a map that was so close to being lost :razz:
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