ZDaemon has opted an server-side nickname authentication system

General discussion of the port and Doom-related chat.
TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: ZDaemon has opted an server-side nickname authentication system

#21

Post by TerminusEst13 » Tue Sep 04, 2012 6:39 pm

I disagree regardless, over half of those problems can be solved by pressing F8 and ignoring or going to some other place where you can change your nickname 100 times. In fact, some of those things listed are the reasons priv and scrim servers always have problems with aliasers.
Cutting off communication with everyone else in the entire game is kind of defeating half the point of multiplayer in the first place.

I can understand distaste for dickweeds playing coy or impersonating in priv/scrim servers. I'm a sympathetic man. Cockmasters to the max, bro.
But trying to use it as a general rule doesn't really work.
Last edited by TerminusEst13 on Tue Sep 04, 2012 6:41 pm, edited 1 time in total.

User avatar
Razgriz
Forum Staff
Posts: 713
Joined: Mon Jun 04, 2012 5:15 am

RE: ZDaemon has opted an server-side nickname authentication system

#22

Post by Razgriz » Tue Sep 04, 2012 6:54 pm

My post was stating an example that's problem-oriented due to people wanting to change nicknames every 30 minutes. Also I'm not everyone.

@Terminus being recognized in some way generally means you talk to people or communicate in some manner and gain some reputation of some sort, if you don't want none of that then you kind of have to do that, or put up with it.
Last edited by Razgriz on Tue Sep 04, 2012 7:01 pm, edited 1 time in total.
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day

Llewellyn
Forum Regular
Posts: 578
Joined: Mon Jul 02, 2012 7:12 am

RE: ZDaemon has opted an server-side nickname authentication system

#23

Post by Llewellyn » Tue Sep 04, 2012 8:53 pm

Reach Term wrote: Why is everyone thinking this is only for priv/scrim? This is a general level than it is for the former. There's more aliasers on coops than anywhere else.
Because can't we all just get along and shoot the fuck out of the same 18 monsters? No. Someone has to come in and troll, thus aliasing.

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: ZDaemon has opted an server-side nickname authentication system

#24

Post by TerminusEst13 » Tue Sep 04, 2012 8:57 pm

@Terminus being recognized in some way generally means you talk to people or communicate in some manner and gain some reputation of some sort, if you don't want none of that then you kind of have to do that, or put up with it.
Or...you alias.

User avatar
Razgriz
Forum Staff
Posts: 713
Joined: Mon Jun 04, 2012 5:15 am

RE: ZDaemon has opted an server-side nickname authentication system

#25

Post by Razgriz » Tue Sep 04, 2012 9:14 pm

TerminusEst13 wrote:
@Terminus being recognized in some way generally means you talk to people or communicate in some manner and gain some reputation of some sort, if you don't want none of that then you kind of have to do that, or put up with it.
Or...you alias.
I'm speaking as aliasing is not an option (ZDaemon, original topic)
~lost in translation
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day

katZune
Forum Regular
Posts: 470
Joined: Mon Jun 04, 2012 9:41 pm
Location: Mexico! aka the hell gate

RE: ZDaemon has opted an server-side nickname authentication system

#26

Post by katZune » Tue Sep 04, 2012 9:34 pm

tbh i don't care much, maybe inclined in against alias because those people who change their name is so Stup!d or is so coward to play a game with his real alias
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

User avatar
AlexMax
Forum Regular
Posts: 244
Joined: Tue May 29, 2012 10:14 pm
Contact:

RE: ZDaemon has opted an server-side nickname authentication system

#27

Post by AlexMax » Tue Sep 04, 2012 10:47 pm

From a random server standpoint, there's no reason why people shouldn't be able to alias. Sometimes, people just want to play and have fun without their 'performance' being tied to their real name. At least on ZDaemon, many of the best duelers aliased so they wouldn't be harassed for games and so people wouldn't run around bragging about how they beat them. If you're forced to use your real nickname all the time and if you're any good, the resulting pressure might cause you to not want to play the game.

A compromise I was considering implementing in Odamex and allowing people to backport to Zandronum would be a server option to allow players to query a player id to see what aliases he had gone by in the past based on their IP address. For my servers, such an option would be turned on for private CTF and scrim CTF where aliasing is actually considered a problem and turned off everywhere else. It's imperfect, but it would be easy to implement and would not require accounts.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.

Escape will make me God.

evo
New User
Posts: 5
Joined: Mon Jun 04, 2012 11:35 am

RE: Still C.R.E.tins

#28

Post by evo » Wed Sep 05, 2012 12:18 am

As I said before, aliasing is still possible in ZDaemon. You can play anonymously. What are you talking about here?

Metal
Retired Staff / Community Team Member
Posts: 577
Joined: Fri May 25, 2012 1:18 am
Location: Canada

RE: ZDaemon has opted an server-side nickname authentication system

#29

Post by Metal » Wed Sep 05, 2012 1:12 am

I alias not to be bothered with different things. Sometimes I want to play coop or a duel with a RL friend and want to be left alone. If I use my real nickname, I tend to get interrupted/mauled by people asking me different administration questions. Even on ZDaemon. So I guess the best bet on ZDaemon is to make an account alias that no one knows about. The only thing that's really any different here is you have to make an account for it, and it's not as convenient for most. I don't really see much of a big deal.
<EazyDI>harrased me
<EazyDI>and called me a dinner
<EazyDI>n*****
<EazyDI>lmao not dinner

Konar6
Retired Staff / Community Team Member
Posts: 455
Joined: Sun May 27, 2012 9:38 am

RE: ZDaemon has opted an server-side nickname authentication system

#30

Post by Konar6 » Wed Sep 05, 2012 1:14 am

AlexMax wrote:based on their IP address
:mad: Evaluating anything based on IP address isn't gonna work due to IP addresses not being static. Maybe if we wait ~10 years for IPv6... :biggrin:

But then, we won't need any login system, right? If there is an account system being considered for having better way of handling bans, wouldn't IPv6 be a better solution in the future?
I'm not too sure how IPv6 allocation for home users will be done because it's still far from real deployment, but from what I've gathered, one will get a static block of addresses?

The simplicity of no reg and the ability to change nicks freely is actually why some players prefer Zandronum.
If we make a mandatory login system like ZD here, it would surely emerge a wave of dislike. Even ZD players are crying on their forums already.
Besides, I don't think the nick restriction over on ZD was done due to problems with impersonation - there was none. It was planned long long ago and is rather for BigBrothering the port, much like the IRC client enforcement.

Peace.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

TheMisterCat
 
Posts: 79
Joined: Mon Jun 04, 2012 2:21 pm
Location: NZ

RE: ZDaemon has opted an server-side nickname authentication system

#31

Post by TheMisterCat » Wed Sep 05, 2012 4:36 am

i know there are multiple examples, but let's face it, 90% of the time when people alias it's so they can troll.

User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: ZDaemon has opted an server-side nickname authentication system

#32

Post by Medicris » Wed Sep 05, 2012 4:54 am

You know, I'd at least have an IRC-styled nick protection feature so people can't go running around as registered names. Seriously, I don't mind aliasing, but impersonation and "Player" floods are irritating enough to ruin any game. Also, a per-server restriction on identical nicks (allowing no more than one of each nick). This way people can alias if they want, too, but without being able to impersonate or use identical nicks for kick protection. It will also ignore colour codes and identify with the seen letter/number sequence.

On bootup Zandronum will roll a random number generator and give the new guy a name like Player05735 or something, like Guests on IRC. I've had some guys come into servers trolling, and then switching to a nick someone else ingame has so players have to guess which one to kick (or leaving it to admins if votekicks are disabled). It's just poor taste to let players do that.
Last edited by Medicris on Thu Sep 06, 2012 8:49 pm, edited 1 time in total.

User avatar
Xenaero
Retired Staff / Community Team Member
Posts: 81
Joined: Fri Jun 01, 2012 8:51 pm

RE: ZDaemon has opted an server-side nickname authentication system

#33

Post by Xenaero » Wed Sep 05, 2012 4:58 am

So are you really telling me some people don't want me to play as Grand Cum Wizard anymore?

Fluffles
Forum Regular
Posts: 150
Joined: Thu Jun 14, 2012 5:23 pm
Location: England (South)

RE: ZDaemon has opted an server-side nickname authentication system

#34

Post by Fluffles » Wed Sep 05, 2012 9:07 am

Metal wrote: I alias not to be bothered with different things. Sometimes I want to play coop or a duel with a RL friend and want to be left alone. If I use my real nickname, I tend to get interrupted/mauled by people asking me different administration questions. Even on ZDaemon. So I guess the best bet on ZDaemon is to make an account alias that no one knows about. The only thing that's really any different here is you have to make an account for it, and it's not as convenient for most. I don't really see much of a big deal.
Alot of people who are confused reread what Metal said, you can still alias it's just to stop inappropriate names/banned IPs/Inpersonation.

User avatar
Frits
Forum Regular
Posts: 298
Joined: Fri Jun 01, 2012 9:04 pm

RE: ZDaemon has opted an server-side nickname authentication system

#35

Post by Frits » Wed Sep 05, 2012 9:17 am

If i want to be Bruce Willis or Clint Eastwood i damn well should be able to.
This is just inflating a liitle problem into something out of proportion.

Bruce lee making trouble? Callvote kick brucelee and the problem is solved.
(And this while not having a nazi controlling system, because no internet discussion is truly complete without a hitler reference.)

Edit: Changing name ingame seems like the most basic of functions on every mp game. Go Freedom of Namechange!
Last edited by Frits on Wed Sep 05, 2012 10:45 am, edited 1 time in total.

Tenchu
Retired Staff / Community Team Member
Posts: 331
Joined: Mon Jun 04, 2012 2:29 am
Location: Nocru illa dan
Clan: Lost Faction
Clan Tag: LF

RE: ZDaemon has opted an server-side nickname authentication system

#36

Post by Tenchu » Wed Sep 05, 2012 11:24 am

The whole server-account authentication deal can be very useful in certain circumstances. Priv for instance. If there was an account authentication deal on the priv server that only allowed whitelisted accounts to join (each player would send the server admins their account name and each player would only have one whitelisted account on the server), aliasing would be completely eliminated from priv.

However forcing it on any and all servers? That is completely absurd. Especially without utilizing a whitelisting system, all it's doing is making more work for everyone because as everyone pointed out already it takes literally five seconds to make a new ZD account.
Empyre wrote:I don't understand what the deal is with aliasing. Are you doing something you should be ashamed of, so you don't want people to know who you are? Why are you trying to hide behind a false name?
On public servers there's nothing wrong with anonymity. Those are open public servers that anyone on the internet can connect to and play on. On those servers everyone might as well just be 'Player' because anyone on the internet can just connect to the server with whatever name they want. It makes no difference if an active player in the community is in there under a fake name. On passworded servers where only certian players are allowed in such as priv however, yeah aliasing is a major issue and that's where an authentication system can come in handy. But for non-passworded public servers, who cares.
[22:42:21] [@SkullRush] ok guys today was one of the worst days of my life i spent p much 18 hours in my pc watching hentai and played doom with huge lag i guess i shiould go to bed now
[22:42:26] [@SkullRush] if i dont suicide, see you guys tomorrow
[22:42:29] [@SkullRush] bbbbbbbbbbbbbbbbbbbbbb^_^^^^^^^^^^^^^^^^^^^^^^^^
[22:43:02] • Quit: (SkullRush) (~SkullRush@SkullRush.users.zandronum.com) ("Quitting")
[22:43:40] [+Jenova] wow
[22:43:47] [+Jenova] ur avg zandronum player ladies and gentlemen

Konar6
Retired Staff / Community Team Member
Posts: 455
Joined: Sun May 27, 2012 9:38 am

RE: ZDaemon has opted an server-side nickname authentication system

#37

Post by Konar6 » Wed Sep 05, 2012 2:23 pm

I agree with Ten here. In fact both GV and NJ invented some kind of whitelist/account/authentication system already. But enforcing such thing on all, public servers would be ridiculous.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

L1T
 
Posts: 66
Joined: Wed Jun 06, 2012 1:44 am
Location: Milky Way Galaxy

RE: ZDaemon has opted an server-side nickname authentication system

#38

Post by L1T » Wed Sep 05, 2012 5:17 pm

I vote nay to a password auth scheme.

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: ZDaemon has opted an server-side nickname authentication system

#39

Post by Torr Samaho » Wed Sep 05, 2012 7:53 pm

Qent wrote:
Reach Term wrote: ZDaemon has opted an server-side nickname authentication system
Oh hey, we're gearing up to do basically the same thing.
Not necessarily. It's technically very possible that a login server completely hides the identity of the players from the game servers (Of course the servers will get the IP unless you use a proxy and the login server has to know the identity). The main reason why I consider a login system is to get rid of IP based bans. The concept itself allows for anonymity on the servers.
Konar6 wrote: :mad: Evaluating anything based on IP address isn't gonna work due to IP addresses not being static. Maybe if we wait ~10 years for IPv6... :biggrin:
If ISPs end up forcing customers to use a static IPv6 this is disastrous for online privacy. So you better hope that we don't end up in this situation...

printz
New User
Posts: 10
Joined: Sat Sep 01, 2012 9:10 am
Location: Bucharest, Romania
Contact:

RE: ZDaemon has opted an server-side nickname authentication system

#40

Post by printz » Wed Sep 05, 2012 9:41 pm

What else to expect from a port called ZDaemon? Sell your souls!

Post Reply