The Refinery

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Tormentor667
 
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The Refinery

#1

Post by Tormentor667 » Sat Sep 01, 2012 12:45 pm

Image
After a development time of almost two years, it is finally done. The Refinery has reopened, relive the classic experience, the fast-paced action with a essence of Doom 3's creepy experience - the best of both sides. So what is it?

A reinterpretation or remake of Doom's original E1M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.

Download the pk3 right now, get your doom.wad warmed up (not Doom 2 compatible) and start off your GZDoom for a experience that pushes the GZDoom engine to its limits!

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Please read the text file for further credits, information and stuff that needs to be read! By the way, playing it twice in a row reveals some secrets and differences for those who love more action and harder difficuly, you will also get a reward for playing it twice ;)
Last edited by Zap610 on Sun Sep 02, 2012 12:51 am, edited 1 time in total.

Qent
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RE: The Refinery

#2

Post by Qent » Sat Sep 01, 2012 1:05 pm

Um looks cool, but these are the Zandronum forums. :)

Is a Zandronum release on the way?
Last edited by Qent on Sat Sep 01, 2012 2:08 pm, edited 1 time in total.

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RE: The Refinery

#3

Post by HexaDoken » Sat Sep 01, 2012 2:06 pm

You'd better write in bold red bigfont text somewhere that this doesn't really work with zandronum. Because someone will fail to notice.

That being said, someone will fail to notice regardless, but at least not everyone this way.

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RE: The Refinery

#4

Post by Medicris » Sat Sep 01, 2012 5:30 pm

Tormentor667 wrote: play gzdoom

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RE: The Refinery

#5

Post by Miruku » Sat Sep 01, 2012 8:38 pm

Tormentor667 wrote: play gzdoom

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RE: The Refinery

#6

Post by Wirtualnosc » Sun Sep 02, 2012 12:19 am

Notice it's in off-topic forum, not in releases forum. I don't see any problem advertising it here.
[20:19] <+IdeIdoom> join #VGL
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail

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RE: The Refinery

#7

Post by Zap610 » Sun Sep 02, 2012 12:54 am

Thread moved to projects. If you people took the time to read the rules instead of backseat mod you would see that the projects section is for Doom projects. Any future posts of this nature will receive a warning from now on; not limited to this thread.

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RE: The Refinery

#8

Post by Zakken » Sun Sep 02, 2012 2:27 am

This looks stunningly amazing! Torm never let me down. :3

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RE: The Refinery

#9

Post by Tormentor667 » Sun Sep 02, 2012 9:29 am

What is actually the problem with Zandronum? I thought it was up to par with GZDoom 1.6.0?

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RE: The Refinery

#10

Post by IdeIdoom » Sun Sep 02, 2012 9:59 am

Script error, "therefinery.pk3:actors/sfx/lightandfire.txt" line 125:
Invalid state parameter a_setscale
Well that's the problem.
Last edited by IdeIdoom on Sun Sep 02, 2012 10:01 am, edited 1 time in total.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: The Refinery

#11

Post by Tormentor667 » Sun Sep 02, 2012 2:26 pm

That' s a shame, I thought all the new GZDoom features are already incorporated. But I am sure Torr will take care of that quite soon.

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RE: The Refinery

#12

Post by katZune » Sun Sep 02, 2012 2:29 pm

Nice job T667 (and the team of course) :), surely they are epic! a shame because i cant run GZdoom :/
Last edited by katZune on Sun Sep 02, 2012 2:30 pm, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: The Refinery

#13

Post by Wirtualnosc » Sun Sep 02, 2012 3:46 pm

Good job. Haven't beaten it for 2nd time yet, but I found out you can skip certain parts of the level by jumping (you can get chaingun earlier by jumping over the fence, you can deactivate the exit forcefield without going through the whole blue key area). Was it intended to play with jumping?
[20:19] <+IdeIdoom> join #VGL
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail

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RE: The Refinery

#14

Post by Ijon Tichy » Sun Sep 02, 2012 5:41 pm

Tormentor667 wrote: That' s a shame, I thought all the new GZDoom features are already incorporated. But I am sure Torr will take care of that quite soon.
WELL I HOPE YOUR DEFINITION OF 'SOON' IS 'WITHIN A FEW YEARS'.

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RE: The Refinery

#15

Post by Blade » Sun Sep 02, 2012 7:42 pm

Tormentor667 wrote: doom.wad warmed up (not Doom 2 compatible)
RAYY!!!

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RE: The Refinery

#16

Post by -Jes- » Mon Sep 03, 2012 9:33 pm

Tormentor667 wrote: That' s a shame, I thought all the new GZDoom features are already incorporated. But I am sure Torr will take care of that quite soon.
All? AAAHAhaHAhah..

Zandronum's at, what.. 2.3? 2.4?
Last I checked, current GZDooM is 2.7 something.

A codebase update is slated for next release, but still. Afaik we're a far way from 'all the new' features.

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RE: The Refinery

#17

Post by Boko » Tue Sep 04, 2012 4:18 am

Ijon Tichy wrote:
Tormentor667 wrote: That' s a shame, I thought all the new GZDoom features are already incorporated. But I am sure Torr will take care of that quite soon.
WELL I HOPE YOUR DEFINITION OF 'SOON' IS 'WITHIN A FEW YEARS'.
I wasn't gonna post but when I read this, I lol'd a bit. I somewhat doubt it will be that long. Zandronum has come along way since 98e, so I can imagine a kept up Zandronum that will match Gzdoom, and be fully compatible.

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