FNF SPECIAL #129: RAGNAROK DM

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Qent
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FNF SPECIAL #129: RAGNAROK DM

#1

Post by Qent » Thu Aug 30, 2012 2:03 am

FNF August Special

And the winner of both polls is Ragnarok Deathmatch! This is a brand new deathmatch mappack for Zandronum designed specifically with large fragfests in mind. Remember, everyone's invited, so please join up! And if for some reason you haven't gotten Zandronum yet, go get it here.

* UPDATE: You can get the high-quality music pack for Ragnarok DM here. It's rather large, so it's up to you, but if you can then it's worth it! Just download RagnarokMP.pk3 and put it in your Zandronum/skins/ directory.
Spoiler: Ragnarok Guide (Open)
======== WHAT IS RAGNAROK DEATHMATCH ========

Ragnarok Deatmatch is a deathmatch pack, obviously, designed to add something new to our beloved game mode! Coming with tons of new weapons, inventory items and new maps, this pack
aims to give you one of the most enjoyable experiences in your life! There are maps of various game play styles, including the classic BFG rush to taking control of certain areas, rushing like a mad man,
hide & seek, puzzle solving and much more! Be sure to play all maps because you should at least like one of them, as they all play different compared to each other!

======== RAGNAROK WEAPONS GUIDE ========

- The weapons are heavily edited here, so some weapons may not act the same as their Vanilla counterparts. Here are the changes;

* Chainsaw can now potentially 1 to 3 hit kill players.
* Pistol does so much more damage now, albeit a bit slower. It's also very accurate.
* Shotgun shoots 9 pellets rather than 7 now and has vertical spread.
* Supershotgun does tiny bit more damage per pellet and spreads less.
* Chaingun does tiny bit more damage per pellet.
* Minigun is a bit slower but tiny bit more damaging, it also has wind up and wind down sequences.
* Rockets are a bit faster.
* Plasma rifle damage increased a bit.
* Railgun is remade, it shoots a rail that does 100 damage now and has no need to reload.
* BFG9000 ball is made to one shot you at all costs. (Except when you have a fully charged PSI armor)

- And some new weapons also exist, they are:

* The Riotgun. This beast of a weapon shoots lesser amount of pellets compared to Shotgun but they do more damage. There's also the alternate fire mode which causes it to shoot up any ammo left in the drum.
* The Plasma Cannon. This weapon makes Plasma Rifle look like a toy. This shoots a big plasma ball that goes straight and accelerates after 1.5 seconds, and when it accelerates after
a certain while, it explodes into a vortex that deals constant area damage. You do not get harmed by this. However, there's something beautiful with this weapon, you can detonate the plasma
ball at will, by simply defining a detonate key in your options. However, this WILL hurt you and after 1.5 seconds in which it starts accelerating, there's no way to detonate it, so use it wisely!
* The Hell Gate. This fearsome demonic weapon bears the power of inferno inside it. This weapon will spit out flames at first, but after a while if you keep firing, the weapon will become more powerful,
spitting both flames and souls of damned to seek your enemies. Killing people with this scorches them and feeds the demons, granting you additional ammo.
* The Missile Launcher. This isn't the generic rocket launcher type you know, this launches rockets that accelerate slowly and do more damage overall than a standard rocket. This weapon's beauty however comes from
the alternate fire modes it has, which can be switched with alternate fire key. It has 3 modes in total : Normal, Guided and Nuke. Guided missiles can only be used with a Heat-Seeking Card acquired. It makes the 5 shots you got
homing for your missiles. After that, it switches back to normal. The nuke mode, which is a nuclear warhead, takes 4 seconds to ready-up. After that, you can not switch any modes before launching it. It is your typical nuclear warhead
that owns anything on sight in a huge radius and after the explosion it keeps dealing damage constantly on a big area. Be sure to take cover after using it, though!
* And couple more that you can find out yourself!

======== RAGNAROK ITEMS GUIDE ========

- There are quite a lot of wonders around the maps, mostly being the stuff we are used to. However there may be some things you haven't seen before such as;

* Life Boost. A poor soul captured in a green flask that will boost your health by 15.
* God Mode. This is self explanatory. You launch incredibly damaging projectiles for 10 seconds, at the cost of all the weapons you had! You can not be harmed by any weapon. This is pretty much
like BFG9000 or BFG10k in a way, in which makes everyone either target you or fear you.
* PSI Armor. This isn't the usual kind of armor you know, it actually protects you from ALL damage you take. However to use it, you must have some cell ammo. It converts all the cells you have to damage absorbing
armor. You need to have at least 50 cells to activate it. To use it, you simply press the "Activate Item" key.

Version required: Zandronum 1.0

Click your OS to download 1.0: Windows (installer) | Windows (core) | Linux x86 | Linux x86_64 | Mac OS X

Game Mode: Deathmatch
WAD's: skulltag_actors.pk3, ST Data, Ragnarok Deathmatch, ZandroSpree

European FNF
When: August 31st, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Where: Grandvoid, UK

American FNF
When: August 31st, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 64/64
Time Limit: 7 minutes
Frag Limit: none
Maplist: MAP01-18

Code: Select all

addmap map02
addmap map05
addmap map13
addmap map18
addmap map06
addmap map04
addmap map12
addmap map01
addmap map03
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map14
addmap map15
addmap map16
addmap map17
DMFlags: 2642948
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524352
CompatFlags2: 0

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false
Last edited by Qent on Thu Aug 30, 2012 9:34 pm, edited 1 time in total.

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RE: FNF SPECIAL #129: RAGNAROK DM

#2

Post by Catastrophe » Thu Aug 30, 2012 2:45 am

Absolutely looking forward to this! Do not underestimate this wad folks!

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RE: FNF SPECIAL #129: RAGNAROK DM

#3

Post by Mobius » Thu Aug 30, 2012 3:36 am

The only fnf I look forward to playing.
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
<+Thomas13> Mobius u r inferior, go outside and get beaten up
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Ivan
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RE: FNF SPECIAL #129: RAGNAROK DM

#4

Post by Ivan » Thu Aug 30, 2012 5:46 pm

Here are a couple screenshots to show that this project REALLY is there!

Screenshots!!!
Last edited by Ivan on Thu Aug 30, 2012 11:10 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: FNF SPECIAL #129: RAGNAROK DM

#5

Post by Qent » Thu Aug 30, 2012 8:39 pm

The first post has been updated with a link to the high quality Ragnarok DM music pack. If you've got the space and the bandwidth, then you should definitely put it in your skins/ folder!

Now here's a little Readme that might help you find your way around the new weapons and items:
Spoiler: Ragnarok Guide (Open)
======== WHAT IS RAGNAROK DEATHMATCH ========

Ragnarok Deatmatch is a deathmatch pack, obviously, designed to add something new to our beloved game mode! Coming with tons of new weapons, inventory items and new maps, this pack
aims to give you one of the most enjoyable experiences in your life! There are maps of various game play styles, including the classic BFG rush to taking control of certain areas, rushing like a mad man,
hide & seek, puzzle solving and much more! Be sure to play all maps because you should at least like one of them, as they all play different compared to each other!

======== RAGNAROK WEAPONS GUIDE ========

- The weapons are heavily edited here, so some weapons may not act the same as their Vanilla counterparts. Here are the changes;

* Chainsaw can now potentially 1 to 3 hit kill players.
* Pistol does so much more damage now, albeit a bit slower. It's also very accurate.
* Shotgun shoots 9 pellets rather than 7 now and has vertical spread.
* Supershotgun does tiny bit more damage per pellet and spreads less.
* Chaingun does tiny bit more damage per pellet.
* Minigun is a bit slower but tiny bit more damaging, it also has wind up and wind down sequences.
* Rockets are a bit faster.
* Plasma rifle damage increased a bit.
* Railgun is remade, it shoots a rail that does 100 damage now and has no need to reload.
* BFG9000 ball is made to one shot you at all costs. (Except when you have a fully charged PSI armor)

- And some new weapons also exist, they are:

* The Riotgun. This beast of a weapon shoots lesser amount of pellets compared to Shotgun but they do more damage. There's also the alternate fire mode which causes it to shoot up any ammo left in the drum.
* The Plasma Cannon. This weapon makes Plasma Rifle look like a toy. This shoots a big plasma ball that goes straight and accelerates after 1.5 seconds, and when it accelerates after
a certain while, it explodes into a vortex that deals constant area damage. You do not get harmed by this. However, there's something beautiful with this weapon, you can detonate the plasma
ball at will, by simply defining a detonate key in your options. However, this WILL hurt you and after 1.5 seconds in which it starts accelerating, there's no way to detonate it, so use it wisely!
* The Hell Gate. This fearsome demonic weapon bears the power of inferno inside it. This weapon will spit out flames at first, but after a while if you keep firing, the weapon will become more powerful,
spitting both flames and souls of damned to seek your enemies. Killing people with this scorches them and feeds the demons, granting you additional ammo.
* The Missile Launcher. This isn't the generic rocket launcher type you know, this launches rockets that accelerate slowly and do more damage overall than a standard rocket. This weapon's beauty however comes from
the alternate fire modes it has, which can be switched with alternate fire key. It has 3 modes in total : Normal, Guided and Nuke. Guided missiles can only be used with a Heat-Seeking Card acquired. It makes the 5 shots you got
homing for your missiles. After that, it switches back to normal. The nuke mode, which is a nuclear warhead, takes 4 seconds to ready-up. After that, you can not switch any modes before launching it. It is your typical nuclear warhead
that owns anything on sight in a huge radius and after the explosion it keeps dealing damage constantly on a big area. Be sure to take cover after using it, though!
* And couple more that you can find out yourself!

======== RAGNAROK ITEMS GUIDE ========

- There are quite a lot of wonders around the maps, mostly being the stuff we are used to. However there may be some things you haven't seen before such as;

* Life Boost. A poor soul captured in a green flask that will boost your health by 15.
* God Mode. This is self explanatory. You launch incredibly damaging projectiles for 10 seconds, at the cost of all the weapons you had! You can not be harmed by any weapon. This is pretty much
like BFG9000 or BFG10k in a way, in which makes everyone either target you or fear you.
* PSI Armor. This isn't the usual kind of armor you know, it actually protects you from ALL damage you take. However to use it, you must have some cell ammo. It converts all the cells you have to damage absorbing
armor. You need to have at least 50 cells to activate it. To use it, you simply press the "Activate Item" key.

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RE: FNF SPECIAL #129: RAGNAROK DM

#6

Post by Lord_of_D: » Fri Aug 31, 2012 12:10 am

idk Ragnarok DM, but me gusta that of "Special".
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RE: FNF SPECIAL #129: RAGNAROK DM

#7

Post by Torvald » Fri Aug 31, 2012 3:40 pm

Also the first Deathmatch wad in Zandronum to feature 3D floors!
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
UnixAssassin wrote: The definition of cheating is not this: Using an aim assisting tool in a game
BEST.EVER.
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RE: FNF SPECIAL #129: RAGNAROK DM

#8

Post by one_Two » Fri Aug 31, 2012 4:10 pm

Absolutely love this wad, can't wait.

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RE: FNF SPECIAL #129: RAGNAROK DM

#9

Post by Torvald » Fri Aug 31, 2012 4:20 pm

Hopefully you will all enjoy this wad as much as we did making it.
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
UnixAssassin wrote: The definition of cheating is not this: Using an aim assisting tool in a game
BEST.EVER.
Teamspeak: WUMBO.CA

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RE: FNF SPECIAL #129: RAGNAROK DM

#10

Post by Qent » Fri Aug 31, 2012 6:08 pm

Tor-Bjorn wrote: Also the first Deathmatch wad in Zandronum to feature 3D floors!
Yes! Unless you count the ST speedmaps last year. :P

Also I'm reminding everyone about the awesome music pack.

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RE: FNF SPECIAL #129: RAGNAROK DM

#11

Post by Lord_of_D: » Sat Sep 01, 2012 4:08 am

liked this FNF, but graves and company needs to know what BFGies and Plasma guns are for pussies and doesnt deserve to be in a dm map D:
Last edited by Lord_of_D: on Sat Sep 01, 2012 4:08 am, edited 1 time in total.
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RE: FNF SPECIAL #129: RAGNAROK DM

#12

Post by Slyfox » Sat Sep 01, 2012 4:16 am

sounds like a "you" problem, probably one of the few dm wads where bfg doesnt feel as annoying; thats probably cause of the spots are usually cramped and you get killed before firing it
Edit:
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The [video] tag is deprecated, please use the [media] tag
Last edited by Slyfox on Sat Sep 01, 2012 4:48 am, edited 1 time in total.

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RE: FNF SPECIAL #129: RAGNAROK DM

#13

Post by Marcaek » Sat Sep 01, 2012 4:17 am

This was\is great. Although as I said ingame, having to release and re-press the fire button after reloading\shooting the riot shotgun is annoying.
Last edited by Marcaek on Sat Sep 01, 2012 4:18 am, edited 1 time in total.

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RE: FNF SPECIAL #129: RAGNAROK DM

#14

Post by Ivan » Sat Sep 01, 2012 4:44 am

Marcaek wrote: This was\is great. Although as I said ingame, having to release and re-press the fire button after reloading\shooting the riot shotgun is annoying.
AFAIK, that's a limitation with how it works. There was a bug with it that I could only prevent by doing so but I forgot as I did the coding a long time ago.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: FNF SPECIAL #129: RAGNAROK DM

#15

Post by Qent » Sat Sep 01, 2012 5:52 am

Of all the OP guns you pick on BFGs and plasmarifles? D:

All thing considered, it was an excellent event. Thanks to everyone, and thank you, Ivan: keep 'em coming!

Anyway, Ragnarok doesn't have a thread yet, so please direct your comments here, or to the #ragnarok IRC channel.
Last edited by Qent on Sat Sep 01, 2012 2:12 pm, edited 1 time in total.

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RE: FNF SPECIAL #129: RAGNAROK DM

#16

Post by Llewellyn » Sat Sep 01, 2012 8:55 am

Slyfox wrote: sounds like a "you" problem, probably one of the few dm wads where bfg doesnt feel as annoying; thats probably cause of the spots are usually cramped and you get killed before firing it
This isn't really a good thing IMO.

Yea the maps are cool and all but a LOT of them are simply not built for the FNF player count and suffered for it. A couple of map (I dunno the numbers) were basically fuckfests where you died 20 times before you could move. Others were just people running for BFGs etc and firing them for kills.
For FNF it was OK, but I wouldn't join it on a server list.

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RE: FNF SPECIAL #129: RAGNAROK DM

#17

Post by Torvald » Sat Sep 01, 2012 2:56 pm

I will admit, I did not make the scrapyard map with 32 players in mind. I originally intended it to be a duel map, so I do apologize for the sheer spawn rape that occurred.
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
UnixAssassin wrote: The definition of cheating is not this: Using an aim assisting tool in a game
BEST.EVER.
Teamspeak: WUMBO.CA

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RE: FNF SPECIAL #129: RAGNAROK DM

#18

Post by Lord_of_D: » Sat Sep 01, 2012 4:55 pm

lol, nice job at preventing those plasma-fags slyfox, but tell me: why you dont use opengl or mouselook? D:
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RE: FNF SPECIAL #129: RAGNAROK DM

#19

Post by Ivan » Sat Sep 01, 2012 6:58 pm

Llewellyn wrote:
Slyfox wrote: sounds like a "you" problem, probably one of the few dm wads where bfg doesnt feel as annoying; thats probably cause of the spots are usually cramped and you get killed before firing it
This isn't really a good thing IMO.

Yea the maps are cool and all but a LOT of them are simply not built for the FNF player count and suffered for it. A couple of map (I dunno the numbers) were basically fuckfests where you died 20 times before you could move. Others were just people running for BFGs etc and firing them for kills.
For FNF it was OK, but I wouldn't join it on a server list.
Everyone misses the point, there are maps fit for all kinds of player amounts so obviously some will result in a clusterfuck, this is normal ! I will arrange the maps by their sizes to make it easier, though.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: FNF SPECIAL #129: RAGNAROK DM

#20

Post by The Toxic Avenger » Sat Sep 01, 2012 7:05 pm

Tor-Bjorn wrote: I will admit, I did not make the scrapyard map with 32 players in mind. I originally intended it to be a duel map, so I do apologize for the sheer spawn rape that occurred.
While I love that map, yeah I'd like to see it just a little bigger.

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