General help and assistance forum.
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2.5d_camper
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- Posts: 22
- Joined: Sat Jul 12, 2025 8:53 pm
- Location: Tatarstan
#1
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by 2.5d_camper » Tue Nov 11, 2025 10:00 pm
I'm having trouble with the custom Grell monster, link:
https://www.realm667.com/downloads/beastiary/769-grell
I'm removing zscript and replacing oldcode with decorate, but Zandronum refuses to run and says:
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Execution could not continue.
Script error, "Grell.pk3:decorate" line 80:
Sprite names must be exactly 4 characters
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I looked at the code, and the sprite name is 4 characters long. This works in k8vavoom.
80
Code: Select all
FVUL C 0 Bright A_GiveInventory("GrellSlowdown", 1, AAPTR_MASTER);
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madcat
- Forum Regular
- Posts: 363
- Joined: Mon Jul 08, 2013 7:16 pm
- Location: Czech republic
- Clan Tag: [Sun]
#2
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by madcat » Wed Nov 12, 2025 5:18 pm
Hello
if this is DECORATE, then remove the ; symbol.
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2.5d_camper
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- Posts: 22
- Joined: Sat Jul 12, 2025 8:53 pm
- Location: Tatarstan
#3
Post
by 2.5d_camper » Thu Nov 13, 2025 6:49 pm
madcat wrote: ↑Wed Nov 12, 2025 5:18 pm
Hello
if this is DECORATE, then remove the ; symbol.
Hello.
It worked, thanks for the tip, I don't have enough experience yet.