trouble with the custom Grell monster

General help and assistance forum.
Post Reply
2.5d_camper
 
Posts: 22
Joined: Sat Jul 12, 2025 8:53 pm
Location: Tatarstan

trouble with the custom Grell monster

#1

Post by 2.5d_camper » Tue Nov 11, 2025 10:00 pm

I'm having trouble with the custom Grell monster, link: https://www.realm667.com/downloads/beastiary/769-grell
I'm removing zscript and replacing oldcode with decorate, but Zandronum refuses to run and says:
______
Execution could not continue.

Script error, "Grell.pk3:decorate" line 80:
Sprite names must be exactly 4 characters

_______

I looked at the code, and the sprite name is 4 characters long. This works in k8vavoom.

80

Code: Select all

FVUL C 0 Bright A_GiveInventory("GrellSlowdown", 1, AAPTR_MASTER);

User avatar
madcat
Forum Regular
Posts: 363
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

Re: trouble with the custom Grell monster

#2

Post by madcat » Wed Nov 12, 2025 5:18 pm

Hello

if this is DECORATE, then remove the ; symbol.

2.5d_camper
 
Posts: 22
Joined: Sat Jul 12, 2025 8:53 pm
Location: Tatarstan

Re: trouble with the custom Grell monster

#3

Post by 2.5d_camper » Thu Nov 13, 2025 6:49 pm

madcat wrote:
Wed Nov 12, 2025 5:18 pm
Hello

if this is DECORATE, then remove the ; symbol.
Hello.

It worked, thanks for the tip, I don't have enough experience yet.

Post Reply