Death of a Reich (Beta Available)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Fletto
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Death of a Reich (Beta Available)

#1

Post by Fletto » Mon Aug 20, 2012 7:41 am

Hey guys! This is my newest project. With the help of TroubledImp and /Zac\, we have been constructing and preparing this project for all to see, and after 6 months (With plenty of breaks) we have this little teaser for you all.

BETA: http://www.mediafire.com/?6x3z5cw1rik1eb1

The skulltag_data and actors will need to be used with the WAD
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STORY

The year is 1948, the world war that begun in 1939 rages on as the Nazis slowly grab hold of more land. Technology has ceased as all funding has used on military forces. On the other side, the Nazis have been inventing many new weapons and facilities way ahead of their time. Teleporters, plasma weapons, space stations and other kinds of futuristic equipment. The Allies have only managed to steal the plans for the teleporters, but that won't help them very much as it is simply not enough. This is where you come in.

You have been sent to be on purposely captured and revealed as an Allies spy, this will grant you access into the center of Germany. Granted you escape the prison, you have to find you're way to Castle Wolfenstein where Hitler himself has been housed. We don't know what happens after that, but you'll find a way out of the mess.

FEATURES

- Currently over 13 maps (More still to come!). It is longer than CoD!
- Many weapons ranging from shotguns to sniper rifles to shrink rays!
- Tiers of enemies that change as you make your way through the campaign, easily distinguishable from the colours of their uniforms.
- And much more.

Any ideas or suggestions are most welcome.

More screenshots coming soon.

- Fletto
Last edited by Fletto on Fri Dec 07, 2012 12:13 pm, edited 1 time in total.

HexaDoken
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RE: Death of a Reich

#2

Post by HexaDoken » Mon Aug 20, 2012 8:09 am

Why do I even see jumpmaze here.
I also hope you got all credits for sprites/sounds/code/etc. in place, because I am secretly wild weasel in disguise.

Other than that, the maps actually look good enough. Goin to check it out whenever it will come.

Also, CoD1 has a total of about 26 maps(excluding the training), so no, you're not beating it yet.

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RE: Death of a Reich

#3

Post by Monsoon » Mon Aug 20, 2012 12:35 pm

HexaDoken wrote: because I am secretly wild weasel in disguise.
lies.

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RE: Death of a Reich

#4

Post by katZune » Mon Aug 20, 2012 1:45 pm

looks nice but surely need ogl :<, anyway good luck!
Whitout a good PC ATM, i will back when 2.0 come out, :)
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wildweasel
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RE: Death of a Reich

#5

Post by wildweasel » Mon Aug 20, 2012 8:14 pm

HexaDoken wrote:I am secretly wild weasel in disguise.
*cough*

Seriously, though, I see some of the Nazis! weapons in here (the Luger is JoeyTD's, the shotgun is MidoriMan's, the G43 is my own sprite) so I really hope you've got your credits in order.
Last edited by wildweasel on Mon Aug 20, 2012 8:17 pm, edited 1 time in total.

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Marcaek
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RE: Death of a Reich

#6

Post by Marcaek » Mon Aug 20, 2012 8:16 pm

^hello me, meet the REAL me.

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RE: Death of a Reich

#7

Post by TerminusEst13 » Mon Aug 20, 2012 10:29 pm

Yeah, I'm a bit worried about your credits/permission.

That aside, I've been aching to be able to really go through a Nazi-style campaign outside of using WW's Nazis!, so I'm definitely gonna be keeping an eye on it.

Fletto
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RE: Death of a Reich

#8

Post by Fletto » Tue Aug 28, 2012 2:34 am

Some of the weapon sprites are place holders for now, others are staying, I have organised a credits list somewhere in the mod folder which I will add when it is finished.

This really only applies to the weapons, as everything else will stay.

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RE: Death of a Reich

#9

Post by one_Two » Tue Aug 28, 2012 5:11 pm

K this looks very promising. Reminds me a bit of that recent film "iron sky" (story wise). Looking forward to release.

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Torr Samaho
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RE: Death of a Reich

#10

Post by Torr Samaho » Tue Aug 28, 2012 6:35 pm

Honestly, no download link in sight yet and the first thing everybody worries about is the credit list?

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Medicris
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RE: Death of a Reich

#11

Post by Medicris » Tue Aug 28, 2012 6:39 pm

Your trailer-making skills are commendable

I'm actually looking forward to playing this, not often do I see sci-fi Nazi blastfests besides the Wolfenstein series

Fletto
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RE: Death of a Reich

#12

Post by Fletto » Wed Sep 05, 2012 11:21 am

It was a bitch to make I can tell you that. Haha. There is a little bit of Iron Sky references in one of the campaigns. :P

Also I'm currently in the progress of changing some of the sprites.

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RE: Death of a Reich

#13

Post by Boko » Thu Sep 06, 2012 3:02 pm

Figured I could expect something this awesome from fletto. :D! I'm ready to play this now. The Teaser Trailer sold me.

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RE: Death of a Reich

#14

Post by Pottus » Fri Sep 07, 2012 7:30 pm

This looks pretty cool, but I can already tell the maps look like they suffer from simplicity, for instance the part where they're jumping through the lava canyon looks like a very crude half-assed design. I'm not trying to knock this Wad or anything here I'm just pointing out what I'm seeing, some parts look pretty cool like the city other parts look pretty simple with colored lighting that makes it look better than what it is they're just rooms like you would see in a vanilla Wad.

Fletto
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RE: Death of a Reich

#15

Post by Fletto » Mon Sep 10, 2012 6:39 am

I can't argue with that, I agree that some parts are pretty dull and lack any work to them. Reason for this is, I'm not sure how to detail it properly. I'll see what I can do to fix it just to look a little less dull. :)

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RE: Death of a Reich

#16

Post by Camo Yoshi » Mon Sep 10, 2012 6:42 pm

I'm sold, but please take out the Jumpmaze bits. I fucking HATE Jumpmaze.
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RE: Death of a Reich

#17

Post by Blade » Tue Sep 11, 2012 12:23 am

Looks very, very promising! Building to be an excellent coop wad, I would not be surprised if this ends up on FNF/SNS.

One notable thing: Find some unique muzzle flashes.
Last edited by Blade on Tue Sep 11, 2012 12:27 am, edited 1 time in total.

Fletto
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RE: Death of a Reich

#18

Post by Fletto » Tue Sep 11, 2012 3:36 am

The jump maze parts can all be skipped. Now, for some people asking, the reason there is some 'jump maze' type stuff is due to, when we started all three of us decided on what themes we would put in the mod. I said Nazis, TroubledImp said Puzzles and traps, and /Zac\ said the future (If I recall correctly).

Also, finding (or creating) muzzle flashes is challenging at times.

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Ænima
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RE: Death of a Reich

#19

Post by Ænima » Tue Sep 11, 2012 5:17 pm

Use the ones that your brother used in RGA2. Either photoshop them onto the gun sprite or just spawn them infront of the gun like he did.
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Fletto
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RE: Death of a Reich

#20

Post by Fletto » Wed Sep 12, 2012 6:23 am

Well, photoshopping wouldn't be too difficult. I'm kind of interested why some of you are concerned about them in the first place? Easily changeable though, but not until other stuff is done first.

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