[BETA] ENDLESS RELENTLESS: procedurally generated survival adventures

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zeberpal
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[BETA] ENDLESS RELENTLESS: procedurally generated survival adventures

#1

Post by Zeberpal » Sat Sep 03, 2022 9:55 am

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>>> LATEST VERSION CAN BE DOWNLOADED HERE <<< (maintainer Zeberpal)

Available to play at <BLUE FIRESTICK> Endless Relentless server.


ENDLESS RELENTLESS is a survival mod, with a distinguishing feature to generate ultra-challenging random levels and trials in real-time!
The major objective in every one of them is to destroy the enemies. There are seven various trials:
1) Reach the exit moving through a linear pathway.
2) Complete objectives in the mazy layout.
3) Race to the top before the liquid raise up and annihilate you!
4) The invasion of mysterious super marines.
5) Test your reactions sliding on the water flow avoiding deadly obstacles!
6) Stealthy and methodical sniper elimination.
7) And finally.. the Boss battle!
wip 8) Survival Horror adventure
wip 9) Partylike/Riddle adventure


Even though these adventures are quite hard, you're still able to adjust various settings such as difficulty, stages, amount of rounds, etc.

Every adventure is random each time and will require it's own unique approach.

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If you play online, it'll also allow you to choose between CASUAL mode (where you can adjust difficulty, adventure type, etc.), and SEASON mode (where players have to beat 25 stages, from easiest to hardest, and embed their names as stage winners).
P.S requires version >3.2 public alpha. Please note that this is still BETA, and various bugs or softlocks may appear. If they do, please report about it in this topic.
P.S.S by the time it is posted, this mod is available to play at <BLUE FIRESTICK> Endless Relentless server.


ADDITIONAL OLD SCREENIES/VIDEOS
(apparently there is an error posting Youtube videos, please click on links manually(sigh)


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https://youtu.be/5Nqs9NDtVh4
Play online to get into the statistics board!

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Players can adjust the game as they like.

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Up to 25 online stages to win each season. Last 25th stage is opened upon completing all the previous, with a special Final Boss waiting ahead!

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https://youtu.be/YE2pTTZaL7w
Adding more features.

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We need arch-vile's help to beat the boss!

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https://youtu.be/4LSOYn3FhEE
Testing session.

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You can purchase various items and abilities in a hub shop.

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https://youtu.be/cw2ZOzPvm-Y
A video with very very old footage, for history
Last edited by Zeberpal on Fri Aug 16, 2024 7:59 pm, edited 5 times in total.

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guest6777
 
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[BETA] Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#2

Post by guest6777 » Sat Sep 03, 2022 2:36 pm

Interesting mod, I've never seen anything like this

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Zeberpal
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[BETA] Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#3

Post by Zeberpal » Fri May 05, 2023 2:31 pm

Thanks guest6777!

Download link updated! A new alpha with 20k lines long open source code is released! Source located in TITLEMAP's BEHAVIOR script.
Also a README video:
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madcat
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[BETA] Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#4

Post by madcat » Fri May 05, 2023 5:07 pm

Kinda resembles my randomly-generated maps, good luck and nerves with that - I know how tiresome developing such things can be.

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Zeberpal
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[BETA] Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#5

Post by Zeberpal » Fri May 05, 2023 7:48 pm

Yeah, I played those a few years back :> These things do take a lot of effort, that's for sure.

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Zeberpal
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[BETA] Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#6

Post by Zeberpal » Sat Jun 17, 2023 9:07 am

Nothing much, just a cutout spectators minigame that was later replaced with a pong. This here was a sort of 2D strategy. In ZDaemon as a spectator you can only use one button for action, so it was a one-button only game :biggrin:

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Zeberpal
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[BETA] Re: ENDLESS RELENTLESS: procedurally generated survival adventures

#7

Post by Zeberpal » Fri Aug 16, 2024 8:07 pm

UPDATE
• Difficulty toned down in HALF! I figured no more pro players left, so it was changed. It still requires an experience, but stages are realistically doable!
• server rehosted with Complex Doom. And it's certainly more fun!
• Added All For One setting. When applied if one player dies, every other player dies and map restarts.
• Railgunners removed from INVASION mode. You can now hear marines if they are close to you.
• • • A million bugs fixed and enhances added!

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