Hud Bug in Multiplayer

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Ich-Henker
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Posts: 2
Joined: Tue Apr 28, 2020 11:42 am

Hud Bug in Multiplayer

#1

Post by Ich-Henker » Tue Apr 28, 2020 11:53 am

Hi,

I am enjoying Doomseeker/Zandronum online play lately. It is a wonderful program.

But I found a Bug that I tried to fix myself but my Slade-Coding-Skills are that of a beginner.

Bug: When using this HUD* in Zandronum Singleplayer it works fine, when using it in CoOp-Multiplayer AND adding a bot or a player it starts depicting a second mugshot in the death state that flickers on the lower left corner directly on top of the center of the lifebar.
The center mugshot on the top of the screen itself reacts to all players/bots and then freezes.
This happens on different machines, no matter if on vanilla doom or used with project brutality [there it becomes a black rectangle instead of the second mugshot].

I know this to be primarily a problem of this hud-addon but maybe you can help me too. I tried getting rid of the Mugshot code and images with slade but no success. I work on this 2 days now - i contacted the developer in the moddb forums too. If someone with better Slade coding skills here could help me, that would be great.

*https://www.moddb.com/mods/brutal-doom/ ... /2#7634199

bye.

Fused
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Re: Hud Bug in Multiplayer

#2

Post by Fused » Wed Apr 29, 2020 6:34 am

Ensure you use Brutal Doom v20b when using this HUD. If you want a hud that does not exist for your version, you can contact the developer on Discord @ https://discord.gg/TQE3z8k for it to support newer versions, if that is not the case.
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Ich-Henker
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Posts: 2
Joined: Tue Apr 28, 2020 11:42 am

Re: Hud Bug in Multiplayer

#3

Post by Ich-Henker » Wed Apr 29, 2020 1:34 pm

Thank you very much.
I tried that exact version, wich I overlooked when downloading - sorry. The second mugshot has disappeared but the center mugshot still reacts to both teammembers actions.
Besides that, this solved my request.

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