Aaah damn, I'm gonna revive this thread (creating a new one would be the same effect but without the past discussion for context, so there you go...)
Do anybody know if this "Software Lighting Mode" was ever implemented in any Zandronum version?

Source Pics - Mod used: Brutal Doom v20b with the Hell on Earth "Starter Pack"
More Pics
Doom2 pics - Could you send how it looks on your end for a comparison? maps 01 11 12 fov 90 fake_contrast On
This was implemented by this guy that goes by Korshun far back in december 2012 It seems like this got removed from newer gzdoom versions for no apparent reason and it makes the game look so much better screenshots can't rely make justice.
What ever happened to this? Would you like to see this being added to the opengl renderer? (improved looks while reaping the benefits of hardware acceleration)
I imagine this issue is only present in some kinds of hardware? (for example ATI Radeon cards) But until now no one sent me screenshots of their builds to really have a definitive comparison. I can't see how this feature wouldn't be beneficial for people in all sorts of hardware out there, since it works on mine.
