Ru5tK1ng wrote: ↑Wed Jan 10, 2018 8:32 pm
No, it's a non-issue that hasn't ever been a problem. Not when IDL was on zan or any of Dragon's leagues and not even in priv. The fact you just did it so simply and jumped the gun is quite telling.
People are going to complain about this given setting being on or off either way. The best I can do is to stay faithful to the standard we have been sticking with since the inception of this tournament.
Ru5tK1ng wrote: ↑Wed Jan 10, 2018 8:32 pm
Pumping up your gamma to 6 is nothing like changing the ambient light setting. That's why sewers smell bad is broken as fuck without forcing default gl lighting.
That's one map, an old one that is most likely getting the cut from the 2018 WDL wad, out of 32. Dark lighting as a gameplay factor in any map (or in almost any modern multiplayer videogame, really) has long been made obsolete because of how many different ways you can brighten things up.
Ru5tK1ng wrote: ↑Wed Jan 10, 2018 8:32 pm
Don't forget the mouse Y pitch allowed in hardware renderer that stomps SW.
Three things:
1. I've only ever used that to my advantage on one map (MAP08);
2. That's a minimal leverage when it comes to shooting, made even more minuscule with autoaim. I'd hardly call that a "stomp";
3. Everybody is free to play on OGL as they wish, unless your PC is two decades old and can't even run it on compatibility mode, in which case, tough luck.
Shane wrote: ↑Wed Jan 10, 2018 9:21 pm
Doom should be looking forward a bit more rather than trying to force it to take some steps back by removing genuinely helpful features and additions.
I don't think you're using the correct definition of "genuinely helpful features" here. If you're referring to audible item pickups, that's a gameplay changer and nothing more. There is no such thing as regression when all we're trying to do is to make the in-game less fundamentally different from how it is in other established and tried-and-true competitive communities -- I'd argue the opposite, actually.
Shane wrote: ↑Wed Jan 10, 2018 9:21 pm
After all no one fixed that jump in map26 (Status Idle) after Konar enforced his incredibly ill advised and dumb rule that no one should be able to make that jump, when you could do that in "classic" ZDaemon so why not lift the ban on such a ridiculous rule???
I thought the only thing that changed was that the jump physics changed to those of older ZDoom? If you could get more indepth about how each port and each version handled things, I'd appreciate it.