well.. editing in spawn rooms and moving them to their needed locations went smooth as butter, now though I pretty much wanna tear my hair out on why ACS is doing this one specific annoying thing on most classic/old maps. I'm incredibly unsure if this is because of Zandronum or it's just the way some maps are.
Right so, say you had Theta, or the commonly named 2.1 version from the Funcrusher site. Loading up say, aow09 or 10 and picking a class makes ACS spit out "I don't know what is". This applies to mechs too and res is the same except you don't actually get anything to research.
Add-ons have unbuyable prices too, but plasma/beacons are normal. Completely removing a map's behavior lump makes the ACS based terminals and mechs/research work normally, but.. having a behavior lump is kinda important for all these maps.
I tried doing what Dusk's maps did seeing how both of them work as intended without any changes, importing two .acs source files and then compiling but I still run into the same wall and I just can't understand this at all. I don't need a mapinfo lump I'm sure, some classic maps work perfectly fine, but some just don't want to. Any ideas?

