WhoDunIt - Finally Released!
RE: Who Dun It: Final5 Beta is out!
Pistol is free sanity if you don't know your first clip will not be enough to kill in first situations.. tbh the camp that was used for pistol isn't most effective would've been better if he fought near cyber so murd didn't get chance to rush wall..
Instead of doing anything against murd just make his sanity lose accelerate over time after 13-17 minute benchmark because its obviously a very long game and people in server will think the murder is stalling on purpose..
offtopic : Am the one that suggested losing a lot of marks if you hit the 10th minute in game
Edit : MURD deserves losing at 20th stim its just ridiculous to get B-rank on it!
Instead of doing anything against murd just make his sanity lose accelerate over time after 13-17 minute benchmark because its obviously a very long game and people in server will think the murder is stalling on purpose..
offtopic : Am the one that suggested losing a lot of marks if you hit the 10th minute in game

Edit : MURD deserves losing at 20th stim its just ridiculous to get B-rank on it!
Last edited by Cruduxy on Sun Aug 19, 2012 9:26 pm, edited 1 time in total.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
RE: Who Dun It: Final5 Beta is out!
Dying from using a stimpack doesn't make a whole lot of sense - also penalizing him for too long round is very unfair regarding big games. You can't kill 20 people in 10 minutes while NOT getting killed and not using items. That's just impossible. The solution to exploiting berth glitch causing endless rounds is making the items that could give him sanity respawn more rarely, making them give no sanity, or less sanity, making exploiting impossible.
RE: Who Dun It: Final5 Beta is out!
Using only one berth and no meds i killed 26 people.Jigsaw wrote: Dying from using a stimpack doesn't make a whole lot of sense - also penalizing him for too long round is very unfair regarding big games. You can't kill 20 people in 10 minutes while NOT getting killed and not using items. That's just impossible. The solution to exploiting berth glitch causing endless rounds is making the items that could give him sanity respawn more rarely, making them give no sanity, or less sanity, making exploiting impossible.
For the stimpack it shouldn't kill you but decrease progresively your score like 3 meds = -1, 6 meds = -3 (it's just an example).
For the berth it should simply NOT give him sanity. I don't see why he get sanity simply for hurting himself, it's too easy.
RE: Who Dun It: Final5 Beta is out!
you're either very very lucky or you're lying. against people who know what they are doing, having to use 0 medkits is flat out impossible, especially when they're wielding a firearm. for example that 24 minute round match I had earlier was easy until the last person (who had the gun). I ended up burning through many medkits until I could kill him.Neewbie wrote:Using only one berth and no meds i killed 26 people.Jigsaw wrote: Dying from using a stimpack doesn't make a whole lot of sense - also penalizing him for too long round is very unfair regarding big games. You can't kill 20 people in 10 minutes while NOT getting killed and not using items. That's just impossible. The solution to exploiting berth glitch causing endless rounds is making the items that could give him sanity respawn more rarely, making them give no sanity, or less sanity, making exploiting impossible.
For the stimpack it shouldn't kill you but decrease progresively your score like 3 meds = -1, 6 meds = -3 (it's just an example).
which is another thing I wanted to ask, why does the score system discourage using medkits for a higher score? medkits are usually necessary as murderer unless you are going up against idiots. using medkits shows that you have the ability to scrounge and take up the innocent's resources as well as ability to survive.

-
- Forum Regular
- Posts: 262
- Joined: Wed Jun 06, 2012 2:15 am
RE: Who Dun It: Final5 Beta is out!
Because spamming meds is an indication of your lack to blend in and be stealthy, although it is evident that during the finale since almost everyone will know who the murd is by then, you'll likely take a few hits, and hence the 5 free point bonus. Admittedly I could reduce it to 0.5 points reduced per medkit to make it a bit on the fair side when stronger weapons are used. This is also why Backstabs will now add points to your score.
I'm still trying to judge the best way to alter the scoring system overall, though. Some items, like Smoke Bombs and Noise Emitters, are impossible to track, while the other items aren't too hard to do but might be buggy or exploitable when it comes to tracking score changes (for instance, the Shotgun Traps could potentially kill multiple people by chance, or at the very least damage them) Bertholite is probably the only item that can be easily tracked if it killed someone or not since it spreads so widely and can easily be walked right into and is meant for multiple targets. However, since many murds just use it to clear or block off a room or passage, it'd be unfair to only score points for kills.
Fixing the berth giving sanity issue will be a piece of cake (and, in fact, it probably should not have been in there in the first place, but it wasn't something I coded in and with recent slight buffs to sanity received from pain--which is getting another small buff next version--, it's now more noticeable than before).
@legion: Mind detailing which map and/or where this "Vent" exploit happened? I'll patch it immediately for the next version.
Still waiting for Peanut's map, guys. He's been MIA for close to a week now so I'm going to give it a little more time before I go and prepare this version for testing.
I'm still trying to judge the best way to alter the scoring system overall, though. Some items, like Smoke Bombs and Noise Emitters, are impossible to track, while the other items aren't too hard to do but might be buggy or exploitable when it comes to tracking score changes (for instance, the Shotgun Traps could potentially kill multiple people by chance, or at the very least damage them) Bertholite is probably the only item that can be easily tracked if it killed someone or not since it spreads so widely and can easily be walked right into and is meant for multiple targets. However, since many murds just use it to clear or block off a room or passage, it'd be unfair to only score points for kills.
Fixing the berth giving sanity issue will be a piece of cake (and, in fact, it probably should not have been in there in the first place, but it wasn't something I coded in and with recent slight buffs to sanity received from pain--which is getting another small buff next version--, it's now more noticeable than before).
@legion: Mind detailing which map and/or where this "Vent" exploit happened? I'll patch it immediately for the next version.
Still waiting for Peanut's map, guys. He's been MIA for close to a week now so I'm going to give it a little more time before I go and prepare this version for testing.
RE: Who Dun It: Final5 Beta is out!
it was the main mansion map still used on the grandvoid maplists. I forget the map number and I'm not on my computer now but it's the one with basement that triggers mansion power (that also is somewhat bugged and I dont believe works all the time), courtyard with a cyberdemon statue (annoying courtyard when all the innocents start camping it and there is no way to counter that except die knife blazing), and the two rooms with molotovs and the pistol (which sometimes bugs out and spawns under the table, making it impossible to grab)
Last edited by legion on Mon Aug 20, 2012 3:00 am, edited 1 time in total.

-
- Posts: 79
- Joined: Mon Jun 04, 2012 2:21 pm
- Location: NZ
RE: Who Dun It: Final5 Beta is out!
he's talking about the now museum glitch where if you crouch in the vent near the front while climbing the ladder at the top you can glitch through the vent ceiling.
RE: Who Dun It: Final5 Beta is out!
That's WDI02: Now museum, now you don't! "The mansion map" is unlisted now on GV, and it was WDI0X. It was the map with the big pool and hedge maze outside with a bridge over it, and the inescapable freezer. On WDI02 the chainsaw also spawns under the table sometimes, it should be moved to the edge so it can be grabbed. About the vents on WDI02, IMHO they should be removed entirely. They can't be blocked properly, and if they can, they just become a dead-end.legion wrote: it was the main mansion map still used on the grandvoid maplists. I forget the map number and I'm not on my computer now but it's the one with basement that triggers mansion power (that also is somewhat bugged and I dont believe works all the time), courtyard with a cyberdemon statue (annoying courtyard when all the innocents start camping it and there is no way to counter that except die knife blazing), and the two rooms with molotovs and the pistol (which sometimes bugs out and spawns under the table, making it impossible to grab)
Last edited by Jigsaw on Mon Aug 20, 2012 7:45 am, edited 1 time in total.
RE: Who Dun It: Final5 Beta is out!
That's another problem because every single items that spawn on a 3d floor spawn under it (i don't know if it's server/clientside).Jigsaw wrote:That's WDI02: Now museum, now you don't! "The mansion map" is unlisted now on GV, and it was WDI0X. It was the map with the big pool and hedge maze outside with a bridge over it, and the inescapable freezer. On WDI02 the chainsaw also spawns under the table sometimes, it should be moved to the edge so it can be grabbed. About the vents on WDI02, IMHO they should be removed entirely. They can't be blocked properly, and if they can, they just become a dead-end.legion wrote: it was the main mansion map still used on the grandvoid maplists. I forget the map number and I'm not on my computer now but it's the one with basement that triggers mansion power (that also is somewhat bugged and I dont believe works all the time), courtyard with a cyberdemon statue (annoying courtyard when all the innocents start camping it and there is no way to counter that except die knife blazing), and the two rooms with molotovs and the pistol (which sometimes bugs out and spawns under the table, making it impossible to grab)
When the map is loaded the items are where they are supposed to be but when they respawn, they respawn under the 3d floor.
RE: Who Dun It: Final5 Beta is out!
They also spawn under tables on vote maps but dunno why.
Also I said kill on 20+ stims because its a ridiculous number and should be rarely hit :P
Also I said kill on 20+ stims because its a ridiculous number and should be rarely hit :P
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
RE: Who Dun It: Final5 Beta is out!
Killing 26 people is actually easier than less because you have more health, 3meds and 3 others in your hole and innos can run out of meds fast especially with an EFFECTIVE berth.legion wrote:you're either very very lucky or you're lying. against people who know what they are doing, having to use 0 medkits is flat out impossible, especially when they're wielding a firearm.Neewbie wrote:Using only one berth and no meds i killed 26 people.Jigsaw wrote: Dying from using a stimpack doesn't make a whole lot of sense - also penalizing him for too long round is very unfair regarding big games. You can't kill 20 people in 10 minutes while NOT getting killed and not using items. That's just impossible. The solution to exploiting berth glitch causing endless rounds is making the items that could give him sanity respawn more rarely, making them give no sanity, or less sanity, making exploiting impossible.
For the stimpack it shouldn't kill you but decrease progresively your score like 3 meds = -1, 6 meds = -3 (it's just an example).
- Sicamore
- Forum Regular
- Posts: 315
- Joined: Sun Jun 10, 2012 5:10 pm
- Location: Toronto
- Clan: Scientific DM Acad
- Clan Tag: [SDA]
- Contact:
RE: Who Dun It: Final5 Beta is out!
You can blame skulltag's desync for that. What I did on my map was have an open script spawn 3d floor things (such as medkits, weapons) 5 seconds after map load. That way they are sure to sit atop of 3d floors ( and not get stuck) regardless of when a map votes or not.Neewbie wrote:That's another problem because every single items that spawn on a 3d floor spawn under it (i don't know if it's server/clientside).Jigsaw wrote:That's WDI02: Now museum, now you don't! "The mansion map" is unlisted now on GV, and it was WDI0X. It was the map with the big pool and hedge maze outside with a bridge over it, and the inescapable freezer. On WDI02 the chainsaw also spawns under the table sometimes, it should be moved to the edge so it can be grabbed. About the vents on WDI02, IMHO they should be removed entirely. They can't be blocked properly, and if they can, they just become a dead-end.legion wrote: it was the main mansion map still used on the grandvoid maplists. I forget the map number and I'm not on my computer now but it's the one with basement that triggers mansion power (that also is somewhat bugged and I dont believe works all the time), courtyard with a cyberdemon statue (annoying courtyard when all the innocents start camping it and there is no way to counter that except die knife blazing), and the two rooms with molotovs and the pistol (which sometimes bugs out and spawns under the table, making it impossible to grab)
When the map is loaded the items are where they are supposed to be but when they respawn, they respawn under the 3d floor.
EDIT:
Which brings me to the question, will medkits spawned through thing_spawn and mapspots even respawn?
Last edited by Sicamore on Mon Aug 20, 2012 6:33 pm, edited 1 time in total.
-
- Posts: 79
- Joined: Mon Jun 04, 2012 2:21 pm
- Location: NZ
RE: Who Dun It: Final5 Beta is out!
as far as I'm aware they don't, at least when I last tried they didn't.
RE: Who Dun It: Final5 Beta is out!
Can you guys please check if key only spawns near trash can on wdi03? Can't myself, still not at home.
RE: Who Dun It: Final5 Beta is out!
Hey Zeb, when's Marsis coming back? Really miss the map.
RE: Who Dun It: Final5 Beta is out!
Hi, when final whodunit is out, because i asked theshooter7 to include few features.
RE: Who Dun It: Final5 Beta is out!
Since the actual mapping portion is finished, have a slew of screencaps!
Spoiler: (Open)
RE: Who Dun It: Final5 Beta is out!
Great job, looks awesome!Peanut wrote: Since the actual mapping portion is finished, have a slew of screencaps!
Spoiler: (Open)
-
- Posts: 54
- Joined: Thu Jun 07, 2012 1:16 am
- Location: United States
RE: Who Dun It: Final5 Beta is out!
Holy crap, Peanut! This looks absolutely incredible! If it plays as good as it looks, I may have a new favorite map.Peanut wrote: Since the actual mapping portion is finished, have a slew of screencaps!
Spoiler: (Open)