Neewbie wrote:It shouldn't be hard to do why nobody tried this ?
Make like a svar to define the gamemode : 0 classic wdi, 1 murderer's killer become murderer and then whatever you want
There is a lot more to it than that; almost the entire game mode code at current depends on a single murderer. I could rewrite it to support additional murds, but it's a lot more trouble than it's worth and on top of that, not quite worth the effort. However, nothing is stopping anyone else from obtaining the source code and giving it a try themselves. But I simply don't want to keep working on it; it's difficult enough already to keep one mode in the game balanced, trying to balance two additional ones would just delay release time indefinitely.
In other news, I'm still awaiting two maps, then I'll do my final touches and then...RC testing should begin. Also, due to recent drama involving the mod, it has come to my attention that rampant tk-sprees have erupted in the servers quite frequently. While I have my commentary on the events and my stance is clear, at the very least it has gotten me to rethink the TK system a bit and make it more complex. My goal, however, is to try and keep it as transparent to legitimate players as much as possible, so here is my proposal for the system:
For every TK that you cause in a round, your "warning level" will increase by 1 (starting at 0). At level 1, nothing happens; it acts normally. The thing is, this warning level carries over between rounds. At level 2, your TK penalty skips straight to the "red aura" penalty (though you still receive the "yellow" punishments). At level 3, you immediately die upon a tk. At level 4 or above, you are killed at the start of the round. The way it decreases is that it takes level rounds to decrease a single level. So, say you "accidentally" tk 2 people in a single round, bringing you up to level 2. If you go 2 whole rounds without tking another person, then the level will drop to 1. After one more round, it'll drop to 0 again. Punishment "skips" are based on your current level at round start (so if you hit level 3 during a round you won't suddenly die, though you will next time you kill since you'll have the red penalties). This system changes a bit though at level 4 and above; since it would be weird to auto-kill for 4 whole rounds if you end up racking up that many tks (you really shouldn't but I'm a generous developer and give room for leeway), so if you hit level 4, it'll only take 1 round to drop back to level 3 (the round in which you were auto-killed), but each time you hit level 4 again, it'll increase an additional level for each time you've reached it. So, say you're a complete moron and you went into the server to grief and tk random people. You hit level 4. The next round, you spawn in and are auto-killed for the round. Your level drops back to 3. But say you go and tk another person, just for kicks because you want to try and cause as much havoc as possible. Well, you are killed for your tk because you were at level 3, but now instead of going to level 4, it goes straight to level 5. Now, you are auto-killed for 2 whole rounds in a row! You'll have to go 3 whole rounds straight without any tks at all for the level to drop back to 2, in which then your level skips reset and you'll no longer hit level 9 and immediately die upon killing someone.
Yeah, I know that was a large, long-ass paragraph, but if you managed to survive through it all, please, give me some feedback on it. And don't worry a whole lot about disconnecting to avoid it and whatnot; I've got ideas to take care of or at least deter that. ;)