Assault Gamemode - Based on UT assault

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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RaveYard
 
Posts: 52
Joined: Wed Jun 27, 2012 1:44 pm

Assault Gamemode - Based on UT assault

#1

Post by RaveYard » Mon Jul 02, 2012 10:27 am

Assault gamemode
version Alpha 0.01

After 10 hours of work (with breaks) I managed to pull out an Alpha version of Assault gamemode for Zandronum/Skulltag :biggrin: .

Assault gamemode it-self features

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- Two teams attackers and defenders..
- Either team_blue or team_red can be attacking / deffending.. it does not matters
- Multiple targets in one objective
- Secondary objectives
- ACS + 1 arg trigger uppon destruction of target
- Markers showing health and where the target is
- Two types of objectives - Destroy , camp on place
What I will do

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- Make objective which is pickup and deliver
- Alarm noises when objective attacked
- If anyone sends a better marker images then fine! (atm size is around 64x64)
The Assault gamemode pk3 file will not carry maps which would allow people to create their own maps even with weapons.
However there will be Official mappack
If you would like constribute me a map for official mappack I am have no choice but to send you the source of ACS..

Mapper requirements:
I am accepting only mappers which can make atleast some tinny details. Not neccesarily something like KDIZD11. The map number must be ASxx.
The ammount of maps in official map pack would be max AS20 maybe more.. Beware also that you can define yourself decorate for targets so you can make even target as a turret that shoots you or a bridge.. If you want to use custom textures.. make sure you include only the textures you use... not a full texture pack!

Screenshots:
(those are from AS01 from mappack)
Picture 1
Picture 2
Picture 3
Last edited by RaveYard on Mon Jul 02, 2012 5:09 pm, edited 1 time in total.
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4avenger5
New User
Posts: 16
Joined: Sat Jun 23, 2012 1:56 am

RE: Assault Gamemode - Based on UT assault

#2

Post by 4avenger5 » Sun Aug 19, 2012 2:53 am

this looks pretty promising, keep up the work.

katZune
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Posts: 470
Joined: Mon Jun 04, 2012 9:41 pm
Location: Mexico! aka the hell gate

RE: Assault Gamemode - Based on UT assault

#3

Post by katZune » Sun Aug 19, 2012 3:31 am

nice, hope this gonna be epic!
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

Captain Izayoi
 
Posts: 75
Joined: Mon Jul 23, 2012 8:07 am
Location: Gensokyo

RE: Assault Gamemode - Based on UT assault

#4

Post by Captain Izayoi » Sun Aug 19, 2012 4:50 am

An assault gamemode sounds like a fresh, new idea. Can't say the same for team colors. Why not Purple and Green? Black and White? It seems everything is red and blue.
/nitpick
But seriously, best of luck with this.

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DooMAGE
 
Posts: 29
Joined: Sun Aug 19, 2012 9:26 pm

RE: Assault Gamemode - Based on UT assault

#5

Post by DooMAGE » Sun Aug 19, 2012 9:51 pm

I will try convert some maps from my old project (Doomed UrbaN) to run this gamemode.
Keep working :)

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