It is hosted 24/7 on my server (Zandronum 1.0)
<[IFOC] Server> Doom 2 CTF (75 and Quadrumpusguy)
In this version, there are 13 maps, MAP01-MAP12, and MAP14
MAP14 was made by Quadrumpusguy, all other conversions were made by me.
These maps are boom compatible
Download : http://www.wuala.com/jwaffe/Hosted/Doom2CTFr20.zip/
Mirror: http://www.mediafire.com/?r3315h6cempacs5
Size: 1.2 MB
TeamwepsV4.wad : http://www.wuala.com/jwaffe/Hosted/TeamwepsV4.zip/
(changes the color of your projectiles depending on what team you are on)
Screenshots:










(Click on an image to enlarge it)
It has been tested successfully in odamex, zDaemon, Skulltag, and the August 6th build of Zandronum.
Odamex complains about no deathmatch starts in single player (even with sv_gamemode 3) but it will work on the server.
If you want to play this in Zand, you will need to provide your own flags/flag graphics, for example, by using Skulltag_data.pk3 and skulltag_actors.pk3
Freelook is recommended but not required. Plasma bump is not necessary even though it will seem like it is. It will make getting some weapons easier, but it is possible to get any weapon without it.
These maps can be played with or without jumping/crouching.
Thanks to Devonizer, Combinebobnt, and Quadrumpusguy for testing.