General discussion of the port and Doom-related chat.
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VoVa
- New User
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#1
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by VoVa » Fri Aug 17, 2012 9:34 am
The problem is: Ingame Sprites have no Transparency. But in Slade and Photoshop thay have. This problem has been encounted with Zandronum and Skulltag. But with GZDOOM it works okay.

How The Sprite must look.

How it looks(fingers are not a problem. It is just different version)
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Watermelon
- Zandrone
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#2
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by Watermelon » Fri Aug 17, 2012 11:23 am
Have you tried it in GZDoom I assume? (the top one is GZDoom right?)
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VoVa
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#3
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by VoVa » Fri Aug 17, 2012 11:32 am
Yes. First screenshot is from GZDOOM.
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Dark-Assassin
- Maintenence Crew
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#4
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by Dark-Assassin » Fri Aug 17, 2012 11:54 am
This was fixed, or added (If missing feature) in a later GZDoom than what Skulltag is based off.

Don't message me for technical or moderation support.

Use the relevant support channels instead.
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VoVa
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#5
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by VoVa » Fri Aug 17, 2012 12:21 pm
Also! While playing Skulltag i detected, if i am looking in fixed direction sprites draw as they must. But if i will turn a little they will loose transparency. It has been spoted on big maps like Clans HQ's.
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-Jes-
- Frequent Poster Miles card holder
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#6
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by -Jes- » Fri Aug 17, 2012 12:46 pm
I've experienced this with 3d model 'flashes'. The alpha rendering seems to repeatedly fallback to masking for no discernible reason.
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Dark-Assassin
- Maintenence Crew
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#7
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by Dark-Assassin » Fri Aug 17, 2012 2:53 pm
3D models not rendering with 1-bit Alpha was actually classed as a bug.
Last edited by
Dark-Assassin on Sat Aug 18, 2012 1:52 am, edited 1 time in total.

Don't message me for technical or moderation support.

Use the relevant support channels instead.
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Minigunner
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#8
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by Minigunner » Fri Aug 17, 2012 6:04 pm
VoVa wrote:
Also! While playing Skulltag i detected, if i am looking in fixed direction sprites draw as they must. But if i will turn a little they will loose transparency. It has been spoted on big maps like Clans HQ's.
For some reason, Line_Horizon rendering causes that.
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?