I'm kinda wondering, is it possible to use Weapon.PreferredSkin and Player.CrouchSprite if some frames of animations uses different names?
for instance let's say the walking animation is called DGG1 and the underwater walking animation is called DGS1 and the deaths animations uses different names.
If so how would that work?
It's because i wanna try to make some player classes that has a lot of frames and animations while being able to have distinct different weapon sprites to guide the other players and allowing them to also have crouching sprites
Weapon.PreferredSkin and Player.CrouchSprite with different sprite names?
- FranckyFox2468
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Re: Weapon.PreferredSkin and Player.CrouchSprite with different sprite names?
You gotta put tons of state jumps and custom states in the player actor. That's really the only way to do what you're describing.
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- FranckyFox2468
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Re: Weapon.PreferredSkin and Player.CrouchSprite with different sprite names?
Guess ill have to go through jump rather than prefered skins then. This is gonna be quite a process .-.
Re: Weapon.PreferredSkin and Player.CrouchSprite with different sprite names?
It's really not a big deal, it just looks messier than it is. Just put your series of jumps at the very beginning of each of the main states like See, Spawn (remember to add a "TNT1 A 0" at the very beginning though since you can't run any actions in the first spawn frame), Pain, Missile, etc. Then just name your "substates" accordingly. SeeSwimming, MissilePistol, MissileShotgun, etc.FranckyFox2468 wrote:Guess ill have to go through jump rather than prefered skins then. This is gonna be quite a process .-.
The only pain in the ass that I can foresee is that you're gonna have to duplicate all of those new states and make a whole 'nother set for crouching.
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Doom64: Unabsolved: Doom64 + Diablo II
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AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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- FranckyFox2468
- Forum Regular
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- Joined: Sat May 07, 2016 8:30 pm
Re: Weapon.PreferredSkin and Player.CrouchSprite with different sprite names?
alright, thanks for the help