Playing with Capped 35 FPS

General discussion of the port and Doom-related chat.
X360TM
 
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RE: Playing with Capped 35 FPS

#21

Post by X360TM » Fri Aug 10, 2012 4:17 pm

Use OpenGL Or Off Vsync

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RE: Playing with Capped 35 FPS

#22

Post by Fluffles » Tue Aug 14, 2012 11:06 pm

Capped, much better for competitive play.

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RE: Playing with Capped 35 FPS

#23

Post by Aqua Kitty » Wed Aug 15, 2012 7:43 am

I used to play uncapped like some of you, then I took a shotgun shell in the knee.
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RE: Playing with Capped 35 FPS

#24

Post by Eonfge » Wed Aug 15, 2012 1:14 pm

Uncapped all the way!

I don't want to be limited to a pathetic 35 frames, this is the future! We have rocket cars, get an entire turkey meal out of a weird machine we call the macrowave and Sir Clinton the 6th has been re-elected for the 9th time.

But in all honesty, I prefer to have as much vitality and speed in my system as possibly, without artificial limits.

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RE: Playing with Capped 35 FPS

#25

Post by Valance » Wed Aug 15, 2012 7:50 pm

I've been playing Doom online for a long time and after so many years of playing with a capped FPS, playing uncapped absolutely throws me on tilt. It doesn't feel like Doom, because Doom doesn't support uncapped FPS.

Don't get me wrong I'm all for giving people options but I like my Doom served with extra Doom sauce.

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RE: Playing with Capped 35 FPS

#26

Post by infurnus » Thu Aug 16, 2012 10:51 pm

I can only ever stand ZDoom's 35.6~ fps "cap" on my CRT monitor.
Builds of Doom that hard cap at 35 fps are more tolerable, but I personally use uncapped on my LCD to avoid headaches from the slow response time.
(some info on CRT & LCD here)

I always use vsync in GL, but mostly to avoid screen tearing, not really because it "feels" better.

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