Cursed Maze

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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ibm5155
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Cursed Maze

#1

Post by ibm5155 » Mon Aug 27, 2012 5:33 pm

If you die playing this mod/game, it's not my fault to scare your soul

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
UPDATED 03/30/2013
[url=http://www.mediafire.com/?3xiqowryzb5v9j4[/url]

Scientists were experimenting with teleports and just use you as guinea pig human, but they did not expect the one-dimensional tunnel teleport from the scientists intersects with another tunnel, but by the scientists are trainees, and wasn´t legally allowed to work with high end technologies, they overheated the machine and couldn´t take you out from there at time...
some details

[spoiler]New enemies:YES
New graphics:YES
New music:YES
New sounds:YES
Multiplayer:NO

Time to finish:1 month+5-6 days for fixing and adding somethings
Programs used:Doom Builder 2,GZDoom Builder 1.12b, Slade3, XWE, Audacity, Paint, PhotoShop.[/spoiler]

And the credits
[spoiler]MUSIC COMPOSERS
ray
Monolith

SOUND EFFECTS
daveincamas
NoiseCollector
farbin
ibm5155
perkristian
Slave2theLight
sandyrb
greyseraphim

TEXTURE EDITOR
harryboam
DaniJ
LStanley
Chilvence
Id Software
VALVE
ibm5155
sneak peek
HerbertBoland

DECORATE HELPER
Ravick

Doom/Id Tech 1 CREDITS

PROGRAMMERS: John Carmack, John Romero, Dave Taylor
ARTISTS: Adrian Carmack, Kevin Cloud
DESIGNER: Sandy Petersen
LEVEL DESIGN: Sandy Petersen John Romero American Mcgee
BIZ Jay Wil
SOFTWARE SUPORT: Shawn Green, American Mcgee

ZDOOM/GZDOOM CREDITS:
Gez
Randy Heit
Graf Zahl
Blutz3
Bernd Kreimeier
Raven Software
Christoph Oelckers
Chi Hoang / Team TNT
Lee Killough
Martin Collberg
Sebastien Bacquet
Greg Lewis[/spoiler]

Have fun with the survival, and post your experience here ^^

PS:this don´t use doom2, and yes freedoom modified!!! (just renamed to doom2.wad for gzdoom find it)
Last edited by ibm5155 on Sun Mar 31, 2013 1:11 am, edited 1 time in total.

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DooMAGE
 
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RE: Cursed Maze

#2

Post by DooMAGE » Wed Aug 29, 2012 1:02 am

Nice idea.

But can you release a proper version to this work with Zandronum?
Just made a single wad/pk3.

katZune
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RE: Cursed Maze

#3

Post by katZune » Wed Aug 29, 2012 3:04 am

looks nice but i can't run OGL so i didn't downloaded it, but i can say by the video the map is very good ;)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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Lord_of_D:
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RE: Cursed Maze

#4

Post by Lord_of_D: » Wed Aug 29, 2012 3:36 am

do you think you can upload some screenshots? this calls my attention but im too lazy for paly it :razz:
Image

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Slyfox
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RE: Cursed Maze

#5

Post by Slyfox » Wed Aug 29, 2012 5:31 am

...the video's a minute long
anywho this looks pretty interestin' gotta try this soon

Neewbie
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RE: Cursed Maze

#6

Post by Neewbie » Wed Aug 29, 2012 9:36 am

katZune wrote: looks nice but i can't run OGL so i didn't downloaded it, but i can say by the video the map is very good ;)
Rofl if you knew what it is.. you don't need ogl..

katZune
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RE: Cursed Maze

#7

Post by katZune » Wed Aug 29, 2012 3:09 pm

Neewbie wrote:
katZune wrote: looks nice but i can't run OGL so i didn't downloaded it, but i can say by the video the map is very good ;)
Rofl if you knew what it is.. you don't need ogl..
dynamic lights everywhere = dark everywhere in software
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

Neewbie
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RE: Cursed Maze

#8

Post by Neewbie » Wed Aug 29, 2012 4:47 pm

katZune wrote:
Neewbie wrote:
katZune wrote: looks nice but i can't run OGL so i didn't downloaded it, but i can say by the video the map is very good ;)
Rofl if you knew what it is.. you don't need ogl..
dynamic lights everywhere = dark everywhere in software
It is dark everywhere even on open gl just try it and you'll see after the first map what it's all about

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ibm5155
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RE: Cursed Maze

#9

Post by ibm5155 » Thu Aug 30, 2012 11:42 am

DOWNLOAD ONLY THE WAD

Sorry, the map01 the start and the end looks a bit darker in software, but map02 is playable at software (even in hard)

And sorry about zandronum i think at least it suported variables =/
(Well I tested on a computer that didn´t have opengl, it crashed first and then it started with the software render ^^)

I tested the Zandronum 1.0, maybe some new version could play it fine =D

Pictures (i up the gamma for not looking too dark)
[spoiler]Image
Image

Image
Image[/spoiler]

PS:It supports 4:3, 16:9 and 16:10 resolutions, when some picture is shown it scale automatically to show correctly on your screen...
And if you want to play it not on the port that came with it, use sector light mode:doom

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DooMAGE
 
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RE: Cursed Maze

#10

Post by DooMAGE » Thu Aug 30, 2012 9:53 pm

Thanks man, I will try open a server with this mod.
I hope it works ;)

*EDIT

Sadly I get this error:

Script error, "cursed_maze_only_wad.wad:MAPINFO" line 9:
Unknown property 'DefaultSkill' found in skill definition

S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "cursed_maze_only_wad.wad:DECORATE" line 151:
"var" is an unknown actor property
Last edited by DooMAGE on Thu Aug 30, 2012 9:55 pm, edited 1 time in total.

Neewbie
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RE: Cursed Maze

#11

Post by Neewbie » Thu Aug 30, 2012 10:09 pm

DooMAGE wrote: Thanks man, I will try open a server with this mod.
I hope it works ;)

*EDIT

Sadly I get this error:

Script error, "cursed_maze_only_wad.wad:MAPINFO" line 9:
Unknown property 'DefaultSkill' found in skill definition

S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "cursed_maze_only_wad.wad:DECORATE" line 151:
"var" is an unknown actor property
Keep in mind that this wad works with freedoom.wad
You tried running it with freedoom ?
Last edited by Neewbie on Thu Aug 30, 2012 10:10 pm, edited 1 time in total.

Llewellyn
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RE: Cursed Maze

#12

Post by Llewellyn » Fri Aug 31, 2012 12:00 am

Neewbie wrote:
DooMAGE wrote: Thanks man, I will try open a server with this mod.
I hope it works ;)

*EDIT

Sadly I get this error:

Script error, "cursed_maze_only_wad.wad:MAPINFO" line 9:
Unknown property 'DefaultSkill' found in skill definition

S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "cursed_maze_only_wad.wad:DECORATE" line 151:
"var" is an unknown actor property
Keep in mind that this wad works with freedoom.wad
You tried running it with freedoom ?
Thats not the problem at all...
The Decorate in this wad is an upgraded version, Zandronum doesn't yet support the VAR property in decorate.

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RE: Cursed Maze

#13

Post by Lord_of_D: » Fri Aug 31, 2012 12:07 am

interesting screenies, but tell me, do the wad have screamers? D:, it looks like it
Image

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RE: Cursed Maze

#14

Post by jwaffe » Fri Aug 31, 2012 12:22 am

I noticed that if I hit tab, turn on sv_infiniteammo and use a projectile weapon this mod turns into a rather good pac man -esque game.

EDIT - also, the BFG is very effective against noclipping monsters
Last edited by jwaffe on Fri Aug 31, 2012 12:25 am, edited 1 time in total.
Image

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Ivan
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RE: Cursed Maze

#15

Post by Ivan » Fri Aug 31, 2012 2:02 am

Why do you have a modified doom2.wad in this ?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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ibm5155
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RE: Cursed Maze

#16

Post by ibm5155 » Fri Aug 31, 2012 2:13 am

It´s freedoom named to doom2.wad =/ I tried to do gzdoom opening cursed_maze.wad like a iwad but it didn´t work, so what I did?
1)download freedoom
2)remove all the things that I wasn´t going to use it
3)put cursed_maze into

It should work like a IWAD, it should work like an iwad...

It´s too bad zandronum not support var on decorate, you can do milacres with it =D, on multiplayer for now it could work at gzdoom/zdoom, but I really don´t know if the sonar would work globally or for each player independent...

On my opinion, first time i used the yurei scream to the attack sound, but it was too forced, so I decided to create my own sound, I think it´s not that forced, but it could scare you at the first times ^^

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Ivan
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RE: Cursed Maze

#17

Post by Ivan » Fri Aug 31, 2012 2:31 am

That's stupid... really like you can just make it a PWAD and use an IWAD to work with it like, god...
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Snakezz
 
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RE: Cursed Maze

#18

Post by Snakezz » Fri Aug 31, 2012 2:49 am

Half Life...

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ibm5155
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RE: Cursed Maze

#19

Post by ibm5155 » Sun Mar 31, 2013 1:14 am

Update (or not) Well the download links are now updated:http://www.mediafire.com/?3xiqowryzb5v9j4
And here´s some gameplay
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
There´re more on youtube but they´re using an outdated version...

Here´s an update log:

Code: Select all

Cursed Maze V2.0 alpha 2 12/11/2012 (the FINAL one)
-Add Brightmaps
-Add new dead animation for ghouldemon
-Add portuguese language
-Add language selector
-Created Cursed Maze icon

Cursed Maze V2.0 12/06/2012
-Add glow effect, and other opengl effects
-Add new textures
-Add voices on map01
-Modified some parts of map01
-Updated ibm library
-Add new musics (now it´s legal musics)

Cursed Maze v1.2 08/32/2012
-Scary picture 2 now working like it should be
-Edited EYE_1
-ADD trailer being the first map
-Replaced new slime for freedoom slime

Cursed Maze v1.1 08/28/2012

-Removed the execute of a missing script on map02
-ADD suport to 16:9 and 16:10 screens
-ADD ibmlibrary into the mod, for remove repetitive functions
Last edited by ibm5155 on Sun Mar 31, 2013 1:16 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
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