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[BETA] MSPaintDoom (Current Version: beta 6.0hf for zan3.0)

Posted: Mon Jun 04, 2012 6:32 pm
by Combinebobnt

Download the latest version of mspd with the link below:
Beta 6 Package
get beta6hf from below for 3.0

TSPG beta6.0hf main
TSPG beta6.0 randomspawner
TSPG beta6.0 maps
Shotgun sound patch for Zan3.0
Other Files on TSPG

All Files on Ifoc

Dynamic Lights
Much more vanilla (without randomspawner)
More Textures + All doom2 tex finally in except rsky2
Most subpar textures improved
Weapon improvements
A few map improvements
Smaller filesize
Learning how to spell
Fixing bugs so small I need a microscope

Official Extras and Addons:

"Vanilla" Mode
A wad that acts as a graphics replacement wad. You can throw this in your skins folder and take mspaint graphics wherever you so desire!
Due to the shortcuts in the main wad, there are no gibbing animations for monsters, and some monster deaths will look really bad; other than that, everything should be fine.

Hard Doom Style
An addon that changes all the monsters to those very similar to that of the wad Hard Doom, with a randomspawner built in.
There is no leveling system or sonic railgun in this, as well as no dark versions of cyberdemons or spider masterminds.

Eon weapons
This but in mspaint. Allows easy playing with dbab/aeondm/neondm (+ gets rid of ceiling lamp monsters...)


For a summary of MspaintDoom (abbreviated as mspd), it is a wad that converts your beloved doom2 into something that a child would draw in mspaint. However, this is NOT just a simple sprite replacement. I wanted this to be more than just new images, so I did the whole deal and added all new gameplay and decorate coding and such. If you don't like this newschool-ish gameplay, I did my best to also maintain PlayerVsPlayer combat similar to how it was originally with only minor changes, and the vanillamode wad also exists. Also, I took the honor of mspainting a good part of the realm667 bestiary and a few weapons for the randomspawner addon, just to add some more content to play with. The wad has tons of new content, so it comes with a map pack as well, mostly pvp for now. You can also feel free to map for this wad if you please too, as everything placeable in a map editor is already sorted in the DoomBuilder2 thing menu for convenience.

Some items on the list are not done, and others may not be permanent.

• All of DOOM2 + Skulltag weapons + 22 all new carefully balanced weapons!
• An addon that randomly spawns weapons, ammo, and mspaint monsters. (All your doom2 favorites, ALOT of common realm667 enemies, and a bunch of original ones.)
• A set of home cooked maplists:
  • • Deathmatch
    • Duel

• EVERYTHING in Doom2 has been replaced with a paint counterpart:
  • • Weapons
    • Items
    • Decorations
    • Monsters
    • Textures and Flats
    • HUD/Menu elements (status bar face not replaced yet)

• Most of the Skulltag Specific content (medals, monsters, weapons, items, runes, etc.) (Skulltag content is STAYING in mspd, even for zandronum.)

Mspd supports ALL gamemodes too.

Spoiler: Doom2 Map27 Gore Room Struggle (Open)
Spoiler: Doom2 Map18 Courtyard Clash (Open)
Spoiler: Mspddm06 Temple PVP (Open)
Spoiler: Mspddm07 Plasma Suppression (Open)
Spoiler: (old) Mspddu08 Rocket Combat (Open)
Spoiler: Beta 6 Doom2 (Open)
phpBB [media]
Spoiler: Beta 6 Doom2Map01 (Open)
phpBB [media]
Spoiler: Mspd DM (Open)
phpBB [media]
Spoiler: Randomizer 4-way TDM (Open)
phpBB [media]
Spoiler: Beta 5.5 Doom2 (Open)
phpBB [media]
Spoiler: Beta 5.2t with deus vult (Open)
phpBB [media]
Beta 5.5
Beta 5.4

Server List:

There are some IFOC servers and occasionally some TSPG servers hosted.

(I got tired of updating this.)

[BETA] RE: MSPaintDoom

Posted: Mon Jun 04, 2012 6:42 pm
by TheCitrusKiwi
this looks awsome. Nop this is awsome :)

[BETA] RE: MSPaintDoom

Posted: Mon Jun 04, 2012 6:44 pm
by Sky DriveR
I remember this mod, glad to see it back, downloading :P

[BETA] RE: MSPaintDoom

Posted: Mon Jun 04, 2012 7:09 pm
by Ivan

[BETA] RE: MSPaintDoom

Posted: Mon Jun 04, 2012 7:54 pm
by Qent
I used to think this was just a graphics replacement. When I actually played it, I loved the new weapons and the new spin on old weapons (lightning!).

[BETA] RE: MSPaintDoom

Posted: Wed Jun 06, 2012 1:56 am
by jwaffe
This mod is fun, definitely worth the download. It's fun in both DM and co-op.

[BETA] RE: MSPaintDoom

Posted: Fri Jun 08, 2012 11:09 am
by one_Two
Just now played this, and it is brilliant. Well done.

[BETA] RE: MSPaintDoom

Posted: Fri Jun 08, 2012 1:52 pm
by Daedalus
This is actually not that bad, at first I was like, wow this is gonna be a waste of time but looking at those screenshots, it looks pretty good.

[BETA] RE: MSPaintDoom

Posted: Fri Jun 08, 2012 5:07 pm
by Fire Man X
Retro-styled or just in Paint? who cares, good job with that project looks awesome :smile: .

[BETA] RE: MSPaintDoom

Posted: Fri Jun 08, 2012 8:57 pm
by Nevanos
Played this in FNF - I think this project is great! Funny concept, but the maps and gameplay makes it all awesome. Hope this gets finished and more play online!

[BETA] RE: MSPaintDoom

Posted: Wed Jun 13, 2012 8:07 am
by shadow of darkness
very nice project :D

[BETA] RE: MSPaintDoom

Posted: Fri Jun 15, 2012 3:48 am
by RDMonkey
I love mspd, keep the progress goin' bobby!

[BETA] RE: MSPaintDoom

Posted: Fri Jun 15, 2012 3:58 am
by Combinebobnt
Mspd Ctf is in the works.

Edit: I will start a few maps for beta5.2, but it most likely won't be many and the maps will not be fully detailed.

[BETA] RE: MSPaintDoom

Posted: Wed Jun 27, 2012 10:09 pm
by thebestmlTBM
I tried it out It was preety amazing.
But here's the wad I tried out that dosen't work
1. mspd-dbpistolspawn
2. mspd-lmsfixv3
3. mspd-randomspawner5.0

BTW, Good luck with the wad you working on.

[BETA] RE: MSPaintDoom

Posted: Wed Jun 27, 2012 10:21 pm
by Combinebobnt
All those wads have to be hosted WITH mspdbet51.pk3 loaded before it. Mspd readme.txt in the package download explains that somewhat

[BETA] RE: MSPaintDoom

Posted: Thu Jun 28, 2012 10:29 pm
by thebestmlTBM
Combinebobnt wrote: All those wads have to be hosted WITH mspdbet51.pk3 loaded before it. Mspd readme.txt in the package download explains that somewhat
Thanks. I created the shortcut of Zandronum to make one of them work.

[BETA] RE: MSPaintDoom

Posted: Thu Jun 28, 2012 10:48 pm
by Guest
If you keep the cartoonish style and enhance them.

It will win bricks.

[BETA] RE: MSPaintDoom

Posted: Fri Jun 29, 2012 5:21 am
by Mr. Chris
How would I run the game without the stuff that randomizes the stuff in the case I want to play classic Doom/Doom2 without anything but the sprite/texture replacements?

[BETA] RE: MSPaintDoom

Posted: Fri Jun 29, 2012 6:32 am
by Combinebobnt
You can just run the main pk3 for non randomized stuff, which will be pretty close to normal doom. If you want it even more vanilla in that it is basically vanilla doom, there isn't really much choice for that right now besides just taking the wad, editing it to remove the zdoom lumps, and playing that. However this isn't really advised as some replaced things dont actually have all their original frames replaced, which isn't a problem with decorate. I think I can whip up a quick pure vanilla mode for 5.2 which has no decorate, although some monster deaths and stuff will look awkward.

5.2 is going to have some other goodies as well, including some quick addons I made that might be a fun surprise for some. (also had to type this all on a phone do to my router being currently broken)

[BETA] RE: MSPaintDoom

Posted: Wed Jul 04, 2012 3:29 am
by thebestmlTBM
Also I like the PGD. I don't know what that stands for but it looks like a Doom 64 Unmaker but modified.
I sure hope you'll make the Doom 64 Marine MSPaint-ified, cause that's my main Doom OC Character.

[My Main Character is a Doom 64 Marine with orange shirt and pants]