Eon Weapons
Eon Weapons
Hello there. I'm here to release a simple mod that I have been working on for a while: Eon Weapons. I had two goals I wanted to reach with this weapon mod:
1. Address Doom's bad weapon balance
2. In turn, make T/LMS a bit more fun as well
For the first one, I decided to retain the behavior of random because no random damage causes virtual fist fights and previous efforts weren't really met with standing ovation. I attempted to buff most of the weapons so that they can stand against the SSG more effectively in certain situations. But fear not, the SSG is still the King.
As for the 2nd goal, I avoided the path that Carn took with the ST weapons and didn't include any of them. Since the BFG is disabled in T/LMS, I decided to fill the void with a simple Lightning Gun to see how it all works out together.
My main inspirations for doing this were:
1. "just watch ssgs reload for 10 minutes" ~During QCon 2013
2. Playing in an FNF TLMS where the op Rail and Grenades ruled all.
3. CA in QuakeLive (it's fun).
4. To dive into Decorate to learn it a bit.
You may see several version flying around so allow me to clarify. 'eweapons' is the testing release that goes public sometimes while the eon_weapons_rc* have past testing and have either no or low amount of bugs.
Quick List of Changes vs Vanilla
[spoiler]Weapons switch much quicker
Fist - Does more damage vs players with a quicker rate of fire.
Pistol - Random damage is based on 7,14,21 with increased firing speed.
Shotgun - Fires 2 more pellets and has a vertical spread and a smaller horizontal spread.
SSG - Unchanged (rejoice)
Chaingun - Fires in 3 tics with a smaller spread in Duel/LMS while preserving vanilla firing rate on a factor of 7 for DM.
Rocket Launcher - Fires a faster rocket with less splash damage and lower max possible damage. Less damage taken when rocket jumping.
Grenade Launcher - Fires a bouncing grenade with similar damage to rockets. Shares slot # with RL. Grenade hopping possible.
Plasma Rifle - Plasma travels much faster but has a lower max damage and minimum damage of 10 rather than 5.
BFG - Unchanged
Railgun - Typical rail that does 80 damage in Duel/LMS and 100 in DM. Slot 8
Lightning Gun - Fires a hitscan beam that damages 13 per tic in Duel/LMS and 15 in DM. Slot 8
Armor now stacks when using custom armor things. Details in this changelog: https://zandronum.com/forum/viewtopic.p ... 20#p101852[/spoiler]
Known Issues
*Mod works in Zandronum, but may or may not work in other ports.
Download Latest Stable Release: RC8
Credits: Inside the wad
Feel free to ask any questions regarding the mod.
1. Address Doom's bad weapon balance
2. In turn, make T/LMS a bit more fun as well
For the first one, I decided to retain the behavior of random because no random damage causes virtual fist fights and previous efforts weren't really met with standing ovation. I attempted to buff most of the weapons so that they can stand against the SSG more effectively in certain situations. But fear not, the SSG is still the King.
As for the 2nd goal, I avoided the path that Carn took with the ST weapons and didn't include any of them. Since the BFG is disabled in T/LMS, I decided to fill the void with a simple Lightning Gun to see how it all works out together.
My main inspirations for doing this were:
1. "just watch ssgs reload for 10 minutes" ~During QCon 2013
2. Playing in an FNF TLMS where the op Rail and Grenades ruled all.
3. CA in QuakeLive (it's fun).
4. To dive into Decorate to learn it a bit.
You may see several version flying around so allow me to clarify. 'eweapons' is the testing release that goes public sometimes while the eon_weapons_rc* have past testing and have either no or low amount of bugs.
Quick List of Changes vs Vanilla
[spoiler]Weapons switch much quicker
Fist - Does more damage vs players with a quicker rate of fire.
Pistol - Random damage is based on 7,14,21 with increased firing speed.
Shotgun - Fires 2 more pellets and has a vertical spread and a smaller horizontal spread.
SSG - Unchanged (rejoice)
Chaingun - Fires in 3 tics with a smaller spread in Duel/LMS while preserving vanilla firing rate on a factor of 7 for DM.
Rocket Launcher - Fires a faster rocket with less splash damage and lower max possible damage. Less damage taken when rocket jumping.
Grenade Launcher - Fires a bouncing grenade with similar damage to rockets. Shares slot # with RL. Grenade hopping possible.
Plasma Rifle - Plasma travels much faster but has a lower max damage and minimum damage of 10 rather than 5.
BFG - Unchanged
Railgun - Typical rail that does 80 damage in Duel/LMS and 100 in DM. Slot 8
Lightning Gun - Fires a hitscan beam that damages 13 per tic in Duel/LMS and 15 in DM. Slot 8
Armor now stacks when using custom armor things. Details in this changelog: https://zandronum.com/forum/viewtopic.p ... 20#p101852[/spoiler]
Known Issues
*Mod works in Zandronum, but may or may not work in other ports.
Download Latest Stable Release: RC8
Credits: Inside the wad
Feel free to ask any questions regarding the mod.
Last edited by Ru5tK1ng on Fri Feb 01, 2019 12:33 am, edited 8 times in total.
Projects
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
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- Zandrone
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RE: Eon Weapons
This is really cool.
Do you have a BE server up to try it out?
Do you have a BE server up to try it out?
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RE: Eon Weapons
[quote=CREDITS]Lightning Gun Code: TerminusEst13(Samsara)[/quote]
The Thunderbolt beam? That was my doing, and was originally in a really old Quakeweps mod I made. I'll dig it u-
holy shit I have that on github?
The Thunderbolt beam? That was my doing, and was originally in a really old Quakeweps mod I made. I'll dig it u-
holy shit I have that on github?
- Kara Kurt
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RE: Eon Weapons
Funny. I've always found the Chaingun cadency and rockets speed not too fast.
Any change given to the Shotgun?
Any change given to the Shotgun?
RE: Eon Weapons
Ah I see, I'll go ahead and fix the credits. Thanks for the heads up.Ijon Tichy wrote:The Thunderbolt beam? That was my doing, and was originally in a really old Quakeweps mod I made. I'll dig it u-CREDITS wrote:Lightning Gun Code: TerminusEst13(Samsara)
holy shit I have that on github?
It was a bit difficult to settle on something to do for the SG, but as of now, it has a small horizontal spread but added vertical spread with 8 pellets instead of 7. In the past it had been a long range sniper shot, but that didn't go over well during testing mainly because it made the SG even harder to aim with.Any change given to the Shotgun?
@Water, yeah there's a duel32 server running at the moment on BE.
Last edited by Ru5tK1ng on Fri Oct 17, 2014 3:05 am, edited 1 time in total.
Projects
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
- Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Eon Weapons
Would you add a temp bot to the server so I can test stuff online?
- ZZYZX
- Posts a lot
- Posts: 742
- Joined: Thu Jun 07, 2012 5:56 pm
- Location: Ukraine
- Clan: A3
- Clan Tag: [A3]
RE: Eon Weapons
I guess it doesn't understand DECORATE replacements properly... Not quite sure if that needs fixing since people are supposed to define such things explicitly.Ru5tK1ng wrote:*PWO doesn't seem to work for some reason. The workaround currently is to never switch + keybinds for weapons.
Anyway, to fix that you need to add ORDERDEF lump with the following contents:
Code: Select all
Clear
[EonWeapons]
Game Doom
Weapon "FistE" "Fist" 0.1 0 replaces "Fist"
Weapon "ChainsawE" "Chainsaw" 0.2 10 replaces "Chainsaw"
Weapon "PistolE" "Pistol" 0.3 20 replaces "Pistol"
Weapon "ShotgunE" "Shotgun" 0.8 30 replaces "Shotgun"
Weapon "SuperShotgunE" "Super Shotgun" 0.9 40 replaces "SuperShotgun"
Weapon "ChaingunE" "Chaingun" 0.4 50 replaces "Chaingun"
Weapon "RocketLauncher" "Rocket Launcher" 0.5 60
Weapon "PlasmaRifle" "Plasma Rifle" 0.6 70
Weapon "BFGE" "BFG-9000" 0.7 80 replaces "BFG9000"
Weapon "LGunE" "Lightning Gun" 0.65 90
quality DoomExplorer hackeringFilystyn wrote:Do you know what windows.h is? It's D, DWORD.
overcomplicated ZDoom grenade
random Doom things
GZDoomBuilder-Bugfix
RE: Eon Weapons
Glad to see a public release for this wad as testing this wad was a blast (especially when scaring Rust with the Lightning Gun and hearing the reaction on TS). Hoping to see it on FNF soon (and maybe coop edition too)!
Last edited by ARGENTVM on Sun Oct 19, 2014 5:16 pm, edited 1 time in total.
RE: Eon Weapons
In my personal testing the lumped seemed to work perfectly and I didn't find any PWO weirdness. Thanks.Anyway, to fix that you need to add ORDERDEF lump with the following contents:
Projects
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
RE: Eon Weapons
Updated the wad with a few changes. The next release will probably be the final one. Download link is in the first post.
Spoiler: A few changes (Open)
Projects
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
RE: Eon Weapons
New update and probably the last beta unless something is severely broken. Download in original post.
Spoiler: More small changes (Open)
Projects
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
- Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Eon Weapons
What's new in the RC2?
RE: Eon Weapons
It's been a while since the last release due to other commitments and projects that took priority. But all of those things have ended I have been working on the mod for the past few days. I made a couple of silent release candidates during the weekend but I feel this public release is a bit more polished. In short, RC1&2 were aimed at visuals and LMS while RC3 is aimed more towards dueling and mapping. Here are the changes since beta 4. Download link in first post.
Spoiler: Changes (Open)The next version will probably be just small balance tweaks (if needed) and item edits. Zan 2.0 will probably change how that cvar affects the railgun but hopefully I'll be able to use cvarinfo by then.
Last edited by Ru5tK1ng on Mon Jun 06, 2016 2:26 am, edited 2 times in total.
Projects
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
- Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Eon Weapons
In case anyone is looking for some Eon CTF or TDM, me and Alexmax added 2 new servers using the mod:
http://www.hostingpics.net/viewer.php?i ... stitre.png
http://www.hostingpics.net/viewer.php?i ... stitre.png
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- Retired Staff / Community Team Member
- Posts: 2558
- Joined: Sat Jun 02, 2012 2:44 am
Re: Eon Weapons
From playing Eon Weapons v43 for a bit, the LG is really, really broken. I've managed to solo an entire team (4 players) solely using that weapon and nothing else. It needs to be nerfed, imo.
Re: Eon Weapons
LG may seem broken when you play against bad players, fact.
Re: Eon Weapons
I have noticed some instants where it feels broken. I might perhaps return it to its original RC4 value.
Re: Eon Weapons
Played this for a short while on fnf yesterday. So i got a little bit of personal feedback
- Railgun should be moved to slot 6 for consistency with every other RG prior.
- LG is a bit too strong
- Railgun should be moved to slot 6 for consistency with every other RG prior.
- LG is a bit too strong
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- Retired Staff / Community Team Member
- Posts: 2558
- Joined: Sat Jun 02, 2012 2:44 am
Re: Eon Weapons
Look, I'm not the type to say a weapon is broken by only playing against baddies. With the matches I've had previously on it, and what I saw on FNF this week, its pretty broken.Razgriz wrote:LG may seem broken when you play against bad players, fact.
Re: Eon Weapons
I'm not a big fan of clogging up slots with 2 weapons. However, if it is some type of de facto thing, the benefit of moving it to 6 would be the LG moving to slot 7. I can probably give this a try.Frits wrote:Played this for a short while on fnf yesterday. So i got a little bit of personal feedback
- Railgun should be moved to slot 6 for consistency with every other RG prior.
- LG is a bit too strong
I believe the reason I slowly buffed the LG since RC1 is because it was pretty garbage and you couldn't tell if you were hitting or not. But with RC4, the beep sound made it easier to use and I guess a nerf is needed now.Catastrophe wrote:Razgriz wrote:With the matches I've had previously on it, and what I saw on FNF this week, its pretty broken.
Thanks for the input guys.