Extremely Competitive Weapons [all topics merged by mods]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.

is the wad competitive balanced?

 
Total votes: 0

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Dusk
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RE: Extremely Competitive Weapons

#1

Post by Dusk » Tue Nov 10, 2015 9:26 pm

yesss

Combinebobnt
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competitive weapons

#2

Post by Combinebobnt » Tue Nov 10, 2015 9:46 pm

i have a good mod http://www.[bad site]/download?file= ... eapons.wad competitive weaphttp://www.[bad site]/download?file= ... eapons.wadons it is supposed to be very competitive tested over 20 years of doom for balance so the balance is good for the competitive people in doom we think of them first because the balance for the competitive scene is important doom ctf is hard and tried gamemode needs good balance, maybe this will revitalize the doom community?

here are competitive balance changes:[spoiler]
fist - hurt in always brutal berserk mode

chainsaw - makes player go faster

pistol - faster because its weak

shotgun - added vertical spread and a few more pellets

super shotgun - non random spread, line up your target for the most accuracy! guaranteed VERY doom random for always kill 1 hit

chaingun - chaintapping is easier

rocket launcher - easier to rocket jump and rocket is faster

plasma gun - balance for less spam

bfg - fires very powerful shot, but takes longer to charge and more ammo, worth the wait
[/spoiler]

please give a criticism make sure balance is good for competition

screenshot its the rule:
Image
Last edited by Combinebobnt on Tue Nov 10, 2015 9:50 pm, edited 1 time in total.

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Fused
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RE: Extremely Competitive Weapons

#3

Post by Fused » Tue Nov 10, 2015 9:47 pm

Is this compatible with Brutal Doom ???

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RE: Extremely Competitive Weapons

#4

Post by Combinebobnt » Tue Nov 10, 2015 9:52 pm

Played some priv ctf today with this, pretty good

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RE: Extremely Competitive Weapons

#5

Post by Ænima » Tue Nov 10, 2015 9:52 pm

Fused wrote: Is this compatible with Brutal Doom ???
Image ­ ­
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Doom64: Unabsolved: Doom64 and Diablo2 had a baby


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RE: competitive weapons

#6

Post by Combinebobnt » Tue Nov 10, 2015 9:53 pm

thanks for the criticism it will help me make a better wad

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RE: competitive weapons

#7

Post by Ænima » Tue Nov 10, 2015 9:55 pm

This sets a good standard, could be used for Doom e-sports.
Image ­ ­
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: Doom64 and Diablo2 had a baby


ZandroSkins
: a pack made by our community
Squad Radio: a WASD-powered chat menu, add your own sounds
AeniPuffs: neat blood and puff effects

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RE: competitive weapons

#8

Post by one_Two » Tue Nov 10, 2015 9:55 pm

doesn't work on many levels

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RE: Extremely Competitive Weapons

#9

Post by Samuzero15tlh » Tue Nov 10, 2015 9:56 pm

REEEEEAAAAL Balanced. 5/5 Needs moar bfg
Everyone wants happiness without pain, but you cant have a rainbow without a rain.
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RE: competitive weapons

#10

Post by Doomkid » Tue Nov 10, 2015 10:02 pm

this is the best duke nuklem mod ive seen good job man really good job fantastic work

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RE: Extremely Competitive Weapons

#11

Post by Doomkid » Tue Nov 10, 2015 10:04 pm

doesnt run or walk in brutal odamex 0/1

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RE: competitive weapons

#12

Post by Samuzero15tlh » Tue Nov 10, 2015 10:08 pm

This is much bettet than decay's master pice 5/5
Everyone wants happiness without pain, but you cant have a rainbow without a rain.
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Marcaek
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RE: competitive weapons

#13

Post by Marcaek » Tue Nov 10, 2015 10:08 pm

i dled it and set compatflags 21242356 and zacompatflags 69 but it crahsed with gothicdm

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Calmpetitive Weapons

#14

Post by Doomkid » Tue Nov 10, 2015 10:15 pm

This makes Doom much better for tournament play, screw the other competitititve mods this is the real deal buddy.

Pistol and all other weapons have been rebalanced carefully so as to not fall over, download here: http://www.mediafire.com/download/u3hn1 ... m_weap.wad

List of weapoon changes:
[spoiler]A changelog is a log or record of all the changes made to a project, such as a website or software project, usually including such records as bug fixes, new features, etc. Some open source projects include a changelog as one of the top level files in their distribution.

Although the canonical naming convention for the file is ChangeLog,[1] it is sometimes alternatively named as CHANGES or HISTORY (NEWS is usually a different file reflecting changes between releases, not between the commits). Some project maintainers will append a .txt suffix to the file name.

Some revision control systems are able to generate the relevant information that is suited as a changelog.[/spoiler]

Enjoy new competition version of game today!
Last edited by Doomkid on Tue Nov 10, 2015 10:16 pm, edited 1 time in total.

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RE: Calmpetitive Weapons

#15

Post by Combinebobnt » Tue Nov 10, 2015 10:18 pm

Nice maybe this will make it easier for people of lesser skill levels to play deathmatch with us champs 8)

maybe even revitalize the community?

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RE: Calmpetitive Weapons

#16

Post by Samuzero15tlh » Tue Nov 10, 2015 10:18 pm

A rippoff of combinebont's mod 5/5
Everyone wants happiness without pain, but you cant have a rainbow without a rain.
Spoiler: My zandro stuff! (Open)

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agaures
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RE: Calmpetitive Weapons

#17

Post by agaures » Tue Nov 10, 2015 10:18 pm

I think the shotgun still needs some balancing.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: competitive weapons

#18

Post by Ru5tK1ng » Tue Nov 10, 2015 10:25 pm

Great competitive mod.

Vous avez fait un excellent mod , mon ami . Ceci est une source d'inspiration pour la Communauté Française!
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RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map

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RE: competitive weapons

#19

Post by Doomkid » Tue Nov 10, 2015 10:28 pm

reported this is a ripoff of my mod you balanced weapons the same way you also stole sprites from sgt mark vi

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RE: competitive weapons

#20

Post by Combinebobnt » Tue Nov 10, 2015 10:30 pm

please dont i have credits look in the wad

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