DEATHNAMENT 2

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Psychosilverth
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DEATHNAMENT 2

#1

Post by Psychosilverth » Fri Aug 07, 2015 4:45 am

Last edited by Psychosilverth on Sat Feb 02, 2019 11:28 pm, edited 4 times in total.

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Ænima
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RE: [RELEASED] DEATHNAMENT

#2

Post by Ænima » Fri Aug 07, 2015 9:12 am

Looks amazing!


The symmetry bothers me though.
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Ivan
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RE: [RELEASED] DEATHNAMENT

#3

Post by Ivan » Fri Aug 07, 2015 10:23 am

The symmetry is indeed a somewhat boring thing to have. It's fine for a few maps but not all of those... Also to me, it looks more like a geometry exercise rather than a DM Pack as the maps themselves look rather bland and empty, devoid of any sort of detail. 3D Floors and slopes do not count as detail.
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Psychosilverth
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RE: [RELEASED] DEATHNAMENT

#4

Post by Psychosilverth » Fri Aug 07, 2015 11:57 pm

Ivan wrote: The symmetry is indeed a somewhat boring thing to have. It's fine for a few maps but not all of those... Also to me, it looks more like a geometry exercise rather than a DM Pack as the maps themselves look rather bland and empty, devoid of any sort of detail. 3D Floors and slopes do not count as detail.
I only make a try to create a dm wad, i know some maps are very simetric and the 3d floor/slopes is, because exist a few dm wads with this property. Also i need to give you thanks for your opinion, because make me think for the next time, create a better arquitecture.

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Doomkid
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RE: [RELEASED] DEATHNAMENT

#5

Post by Doomkid » Sun Aug 09, 2015 11:33 am

Your mapping most certainly shows a lot of potential, keep it up and keep improving. Cool!
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RE: [RELEASED] DEATHNAMENT

#6

Post by Kara Kurt » Sun Aug 09, 2015 12:50 pm

Levels look so awesome!

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Doomkid
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RE: [RELEASED] DEATHNAMENT

#7

Post by Doomkid » Mon Aug 10, 2015 3:06 am

I think so too. This is a really unique work - It seems you'd need so many players for these maps though. I've honestly never seen anything quite like it, and that in itself is really cool. LMS could be great here!
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RE: [RELEASED] DEATHNAMENT

#8

Post by Matiu » Thu Jan 21, 2016 7:57 pm

seems a nice Deathmatch wad... good luck!
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RE: [VERY SOON] DEATHNAMENT 2

#9

Post by Psychosilverth » Thu Jan 21, 2016 8:28 pm

Very soon I will upload the second release of deathnament :smile: !

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RE: [RELEASE] DEATHNAMENT 2

#10

Post by Psychosilverth » Thu Jan 21, 2016 10:30 pm

Ready for download!

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RE: DEATHNAMENT 2

#11

Post by Catastrophe » Thu Jan 21, 2016 10:58 pm

Looks nice, might do a review on this.

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Doomkid
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RE: DEATHNAMENT 2

#12

Post by Doomkid » Thu Jan 21, 2016 11:41 pm

Looking much better now, stellar visuals. Will have to playtest this soon. :cool:
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Tiger
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RE: DEATHNAMENT 2

#13

Post by Tiger » Fri Jan 22, 2016 3:40 am

This is somewhat an 'okay' set; the pictures shows that this map pack is heavily symmetrical and primarily 'arena' based with no possible way of hiding from other players. In addition, try to stir clear away from having all maps being symmetrical designs with DM sets. Deathmatch map set designs can get boring over time and hardly anyone is going to replay them, along with a very short lived activity - - if any.

However, despite the map flow design flaws, I think you personally have serious potential. Try looking at other successful DM PWADs and study what makes them successful; study the design flow and how the players react with the map aswell as how they move within the map. Perhaps some active competitive players can give you some references of successful PWADs; the ones I can openly suggest is UDM3 and Greenwar.

Good luck to you!

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