Five Nights at Caco's

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.

Which Monster/Animatronic Scares You In This WAD?

 
Total votes: 0

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Fabysk
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Five Nights at Caco's

#1

Post by Fabysk » Wed Nov 12, 2014 5:50 am

Five Nights at Caco's

Welcome to Caco's Kid Monster Pizzeria. Take your little growing creatures here and let them learn how to become a good monsters with entertainment with the monster animatronics: Caco, Pinky, Impy, and Skeleton. When it's closing time, you, the startled security guard, stay on night shift to make sure everything is under control. But the animatronics seem to not like the dark. They will become active and search for the brightest light...which is your security office. They will scare anyone to take all the light they can to be safe. Now, it's on you to defend yourself and prevent the animatronics from entering the office with you in it for 5 nights. Good luck and have fun with your new job at Caco's Kid Monster Pizzeria.

Download Five Nights At Caco's Today!
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Last edited by Fabysk on Sat Nov 15, 2014 1:21 am, edited 1 time in total.
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fr blood
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RE: Five Nights at Caco's

#2

Post by fr blood » Wed Nov 12, 2014 6:40 am

haha nice ! but wtf with this imp he stayed all the time.

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RE: Five Nights at Caco's

#3

Post by Fabysk » Wed Nov 12, 2014 6:54 am

fr blood wrote: haha nice ! but wtf with this imp he stayed all the time.
Any monster that enters the hallway tends to stay there for a while. It grabs the players attention to mostly focus on it before it leaves.
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RE: Five Nights at Caco's

#4

Post by Fused » Wed Nov 12, 2014 7:04 am

Ah damn, I was actually planning to perhaps make something like Five Nights at Caco's myself! :smile:

It looks really promising, good luck with the project! Are you planning on adding the powermeter and perhaps even a working minimap for the cameras?
Last edited by Fused on Wed Nov 12, 2014 7:10 am, edited 1 time in total.
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RE: Five Nights at Caco's

#5

Post by mr fiat » Wed Nov 12, 2014 8:43 am

i cant try it now as i am not home, but this seems promising. i love five nights at freddy's and im suprised no one thaught of doing this earlier.

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RE: Five Nights at Caco's

#6

Post by Fabysk » Wed Nov 12, 2014 1:53 pm

Fused wrote:
It looks really promising, good luck with the project! Are you planning on adding the powermeter and perhaps even a working minimap for the cameras?
I would like to add a powermeter to prevent using the door for a long time. But if I'm going to do that, I'll have to make a different office entrance that can possibly, when closing the hallway door, it open the other door, vice versa. This will make the game even harder for the player.
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RE: Five Nights at Caco's

#7

Post by CloudFlash » Wed Nov 12, 2014 2:21 pm

Fabysk wrote:
Fused wrote:
It looks really promising, good luck with the project! Are you planning on adding the powermeter and perhaps even a working minimap for the cameras?
I would like to add a powermeter to prevent using the door for a long time. But if I'm going to do that, I'll have to make a different office entrance that can possibly, when closing the hallway door, it open the other door, vice versa. This will make the game even harder for the player.
But what if monsters come through both? ;-;
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RE: Five Nights at Caco's

#8

Post by Fabysk » Wed Nov 12, 2014 4:29 pm

CloudFlash wrote:
But what if monsters come through both? ;-;
Well, you best hope you know what you're doing to survive. Though, I'm unsure of adding two doors.
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RE: Five Nights at Caco's

#9

Post by AlphaEnt » Wed Nov 12, 2014 9:27 pm

you know... Even when i started a mod related to fnaf some days ago, i like most your mod... It actually emulates the original gameplay, instead of remaining with the classical shooter principles, which i'm doing =P

PS: sorry for my english
Some released mod's (the most popular):
Invasion Infernal
Quake 4 Weapons RIP Volume 4
Half-Life 2 Weapons RIP
Left 4 Doom
Counter-Strike Doom Volume 3
Akimbo 2
( and several more ;) )

Some incoming mod's:
Invasion Infernal 2
Counter-Strike Doom: Martian offensive
Blorc: The game

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RE: Five Nights at Caco's

#10

Post by MrSetharoo » Wed Nov 12, 2014 10:31 pm

I can't wait for this. Hate to admit it but I got spooked a little

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RE: Five Nights at Caco's

#11

Post by Slim » Wed Nov 12, 2014 10:34 pm

Meh, as silly (to me) as FNaF is, This does a good job of Doomifying it. Nice job.
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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RE: Five Nights at Caco's

#12

Post by Fabysk » Wed Nov 12, 2014 10:40 pm

AlphaEnt wrote: you know... Even when i started a mod related to fnaf some days ago, i like most your mod... It actually emulates the original gameplay, instead of remaining with the classical shooter principles, which i'm doing =P

PS: sorry for my english
I'm glad that you liked that this emulates original gameplay. That is what I was aiming for, to make this wad feel like the real thing.
MrSetharoo wrote: I can't wait for this. Hate to admit it but I got spooked a little
Don't worry, you're not the only one that got spooked. Speaking of being spooked, there will be more to come for players to be even more scared.
Suicide Slim wrote: Meh, as silly (to me) as FNaF is, This does a good job of Doomifying it. Nice job.
Thanks Slim. That really means a lot towards my efforts for this wad :smile:
Last edited by Fabysk on Wed Nov 12, 2014 10:44 pm, edited 1 time in total.
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RE: Five Nights at Caco's

#13

Post by MrSetharoo » Wed Nov 12, 2014 11:15 pm

inb4 compat. with brutal?

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RE: Five Nights at Caco's

#14

Post by Fabysk » Wed Nov 12, 2014 11:46 pm

MrSetharoo wrote: inb4 compat. with brutal?
Not sure what you're trying to state here. Sorry about that..
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RE: Five Nights at Caco's

#15

Post by Slim » Thu Nov 13, 2014 12:07 am

Fabysk wrote:
MrSetharoo wrote: inb4 compat. with brutal?
Not sure what you're trying to state here. Sorry about that..
Oh you know, every BD fanboy's want, "we wont dis tu bee compatibal wif BR00TAL D00M!!1!" That argument as come up so many times. Seth was basically satirizing them.
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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Fabysk
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RE: Five Nights at Caco's

#16

Post by Fabysk » Thu Nov 13, 2014 12:10 am

Suicide Slim wrote: Oh you know, every BD fanboy's want, "we wont dis tu bee compatibal wif BR00TAL D00M!!1!" That argument as come up so many times. Seth was basically satirizing them.
Obviously it would be compatible with Brutal Doom. But really, there isn't any mayhem you can cause to make this wad graphical.
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RE: Five Nights at Caco's

#17

Post by MrSetharoo » Thu Nov 13, 2014 12:14 am

Fabysk wrote:
Suicide Slim wrote: Oh you know, every BD fanboy's want, "we wont dis tu bee compatibal wif BR00TAL D00M!!1!" That argument as come up so many times. Seth was basically satirizing them.
Obviously it would be compatible with Brutal Doom. But really, there isn't any mayhem you can cause to make this wad graphical.
sssh, don't let the BD fan club know that.

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RE: Five Nights at Caco's

#18

Post by Tux » Thu Nov 13, 2014 1:46 pm

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RE: Five Nights at Caco's

#19

Post by Fabysk » Thu Nov 13, 2014 4:07 pm

Viewing the gameplay featured on that thread doesn't really feel like the actual FNAF. It's like a Garry's Mod FNAF take on for Doom
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RE: Five Nights at Caco's

#20

Post by Fabysk » Fri Nov 14, 2014 3:40 am

Your first day on the job is tomorrow. Don't be late, 12 AM sharp!
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