[FINAL] RADNSMASH TRILOGY
Posted: Tue Aug 26, 2014 6:12 pm
If you were on the ST forums years ago you may have seen this WIP posted there. I decided to pick up the project again about a month ago after it hadnt been touched for roughly 4 years. I plan to have it done by the end of the year after I finish up 1 more map and do some other things here and there.
Basically, this is a series of work (dated from as early as 2005 and of course up to the present day) that was made for some project that never got finished, compiled into 1 wad with 3 different game modes(hence the trilogy suffix). Originally slated for 4 maps of each type, the map structure is as follows:
1 "intro" map
2 Coop/SP maps
3 CTF maps
4 deathmatch maps
The wad also features custom GFX, sprites, sounds, music, textures; more or less what you'd expect from an oldschool DooM WAD
All of these maps are in traditional Doom2 format(with the slight exception of mixing textures and flats which is a ZDoom thing) and are made for jump+freelook(NO CROUCH) which makes this a pretty oldschool-style project in an age full of scripting + fancy map formats.
DOWNLOAD NOW!!!!
hosted by IDP this is the final version 12/13/14
DOWNLOAD LINK
Basically, this is a series of work (dated from as early as 2005 and of course up to the present day) that was made for some project that never got finished, compiled into 1 wad with 3 different game modes(hence the trilogy suffix). Originally slated for 4 maps of each type, the map structure is as follows:
1 "intro" map
2 Coop/SP maps
3 CTF maps
4 deathmatch maps
The wad also features custom GFX, sprites, sounds, music, textures; more or less what you'd expect from an oldschool DooM WAD
All of these maps are in traditional Doom2 format(with the slight exception of mixing textures and flats which is a ZDoom thing) and are made for jump+freelook(NO CROUCH) which makes this a pretty oldschool-style project in an age full of scripting + fancy map formats.
DOWNLOAD NOW!!!!
hosted by IDP this is the final version 12/13/14
DOWNLOAD LINK