Naraka - Hitler has arrived!
Posted: Sat Aug 17, 2013 8:04 pm
(This is a concept build in order to test the waters, see what people think and if they'd like it to go further or if it's a waste of time. Criticism and suggestions are encouraged!
Please note that as an early concept build, there is a LOT OF SHIT missing. Remember how bare-bones the first Samsara was? Yeah, this is like that.)
Welcome to Naraka.
Naraka is a sister project to Samsara, similar and yet wildly different. Like Samsara, the idea is to honor various old-school FPSes and bring their characters back into the forefront into a multiplayer battleground, guns blazing against each other.
However, Samsara is all about the Heroes.
Naraka is about the Villains.
When you play Naraka, you pick from one of the legendary Villains that plagued the Heroes for so long, and wield their most iconic weapons against any lesser fools that dare to stand in your way.
While Samsara had an emphasis on the Heroes trying to feel right out of their original game, Naraka instead aims to make these big bruisers absolutely badass in the hands of the players. Each of the Villains have a role opposite of their Heroes, boasting a similar general playstyle with brand new weapons and items--but beyond that, all similarities are out the box. Their abilities are restricted and confined to the original game they appeared in--but beyond that, anything goes in regards to their arsenal.
The main focus of this mod is Team Last Man Standing play, where the players are arranged into two teams: Heroes and Villains. A Villain is equivalent to 1.5/2 Heroes, and so a Team Balancer is in place to ensure the Villains rarely outnumber the Heroes, and the Heroes never have more than 2x the amount of Villains.
Just because the main focus is Team Last Man Standing, though, doesn't mean that it can't be played in co-op. Team up with other Villains and crush all opposition in your way as you conquer the lands! In co-op, weapon pickups do not give weapons, but rather permanent status buffs to your characters--due to their large hitbox, they absorb bullets quite unfortunately well, so with more pickups they become more defensive, hit harder, and become even more overpowered.
Whether you play TLMS and swipe away the Heroes who wish to end your rule or play co-op and effortlessly blow through entire hordes of lesser minions who think they can top you, one thing is for sure...
Whoever said evil doesn't pay, was dead wrong.
http://static.[bad site]/wads/samsar ... 0.12d2.pk3 - Zandronum-only at the moment, load after Samsara 0.29 or 0.3 for best results.
Please note that as an early concept build, there is a LOT OF SHIT missing. Remember how bare-bones the first Samsara was? Yeah, this is like that.)
Welcome to Naraka.
Naraka is a sister project to Samsara, similar and yet wildly different. Like Samsara, the idea is to honor various old-school FPSes and bring their characters back into the forefront into a multiplayer battleground, guns blazing against each other.
However, Samsara is all about the Heroes.
Naraka is about the Villains.
When you play Naraka, you pick from one of the legendary Villains that plagued the Heroes for so long, and wield their most iconic weapons against any lesser fools that dare to stand in your way.
While Samsara had an emphasis on the Heroes trying to feel right out of their original game, Naraka instead aims to make these big bruisers absolutely badass in the hands of the players. Each of the Villains have a role opposite of their Heroes, boasting a similar general playstyle with brand new weapons and items--but beyond that, all similarities are out the box. Their abilities are restricted and confined to the original game they appeared in--but beyond that, anything goes in regards to their arsenal.
The main focus of this mod is Team Last Man Standing play, where the players are arranged into two teams: Heroes and Villains. A Villain is equivalent to 1.5/2 Heroes, and so a Team Balancer is in place to ensure the Villains rarely outnumber the Heroes, and the Heroes never have more than 2x the amount of Villains.
Just because the main focus is Team Last Man Standing, though, doesn't mean that it can't be played in co-op. Team up with other Villains and crush all opposition in your way as you conquer the lands! In co-op, weapon pickups do not give weapons, but rather permanent status buffs to your characters--due to their large hitbox, they absorb bullets quite unfortunately well, so with more pickups they become more defensive, hit harder, and become even more overpowered.
Whether you play TLMS and swipe away the Heroes who wish to end your rule or play co-op and effortlessly blow through entire hordes of lesser minions who think they can top you, one thing is for sure...
Whoever said evil doesn't pay, was dead wrong.
http://static.[bad site]/wads/samsar ... 0.12d2.pk3 - Zandronum-only at the moment, load after Samsara 0.29 or 0.3 for best results.
Spoiler: CHARACTERS (Open)
Spoiler: CREDITS (Open)
Spoiler: CHANGELOG (Open)
Spoiler: KNOWN ISSUES (Open)