The Golden Super Shotgun v4 + Overpowered Version!

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Screenracer
 
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The Golden Super Shotgun v4 + Overpowered Version!

#1

Post by Screenracer » Mon May 27, 2013 5:54 pm

Hello, Folks! Today I bring you my first post, and also my first wad :razz: Anyways I bring you a golden super shotty!


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If you want a gold SSG with upgrades and overpowerness then download this version.

http://www.mediafire.com/download/7d9qb ... owered.zip
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Version 4 Download:
http://www.mediafire.com/download/9yy2j ... nSSGV4.zip

Version 4 Includes...
-Blue shotgun shells for the pickup sprites.
-Seperate weapon thanks to Echo for fixing the code.
-Replacement included in the zip archive.
-Doomguy will now insert blue shells into the original black SSG.
-Golden shotgun code in the wad archive, but the code is broken. :sad: Feel free to fix it, but if you do send me the code so I can give you credit and release v5.

I was also wondering how to make weapons do more damage because I want this to be a little different from the original SSG. :V
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Version 3 Download:
http://www.mediafire.com/download/o55ix ... sgGOLD.wad

Video:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Version 3 includes...
-All new sprites!
-Weapon no longer bronzish
-The doomguy now inserts blue shotgun cartridges into the golden SSG instead of red ones.

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Version 2 Download: http://www.mediafire.com/download/vt73j ... gun_V2.zip

Version 2 includes...
-Fixed bug with the animation offsets
-You can now use this with the DOOM 1 IWAD and use the SSG in DOOM 1
-New world sprite

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First version download: http://www.mediafire.com/download/msn5m ... HOTGUN.zip
Screenracer wrote: This is my first project so it may look like shit. Ill go through a quick walkthrough on how it was made, please give me feedback so I can make this look better.

Alright I just got SLADE3 and started viewing the doom 2 IWAD and looking around its files. Then stumbled on the SSG sprites so this idea came to mind.

Anyways, I exported the SSG sprites as a PNG image and edited them with photoshop. I added a overlay layer and painted the thing goldish yellow. After encountering many problems with the color and transparency I finally finished it.
Oh and if anyone can tell me how I can make this a different weapon instead of replacing the original SSG that would be appreciated.
Last edited by Screenracer on Sun Jun 16, 2013 3:40 pm, edited 1 time in total.

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RE: The Golden Super Shotgun!

#2

Post by Catastrophe » Mon May 27, 2013 6:07 pm

screenshots?

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Ivan
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RE: The Golden Super Shotgun!

#3

Post by Ivan » Mon May 27, 2013 6:26 pm

Ok, I have two kinds of feedbacks to give to you. One sarcastic, one truthful. You'll decide which one is which.

[spoiler]It looks really bad, is this your first attempt at recoloring? It has a weird brightness increase or something to it as well.[/spoiler]

[spoiler]Looks like my grandpa took a shit, saturated it and painted it to yellow and pasted it on his old hunting rifle and called it a masterpiece.[/spoiler]
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RE: The Golden Super Shotgun!

#4

Post by mr fiat » Mon May 27, 2013 6:32 pm

hmmm i made a golden super shotgun once but i lost the file (Dsparil still has it iirc), idk about this one tho i want to see screenshots first.

edit* nvm i tested it was quite bad it was more brown then gold also the sprites where broken. and the gunflash had a weird yellow/brownish tinghe to it.
Last edited by mr fiat on Mon May 27, 2013 6:36 pm, edited 1 time in total.

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RE: The Golden Super Shotgun!

#5

Post by one_Two » Mon May 27, 2013 6:33 pm

Weird animation mistake but yeah, just a re-coloured SSG, alright I guess.

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RE: The Golden Super Shotgun!

#6

Post by Screenracer » Mon May 27, 2013 7:11 pm

This is my first project so it may look like shit. Ill go through a quick walkthrough on how it was made, please give me feedback so I can make this look better.

Alright I just got SLADE3 and started viewing the doom 2 IWAD and looking around its files. Then stumbled on the SSG sprites so this idea came to mind.

Anyways, I exported the SSG sprites as a PNG image and edited them with photoshop. I added a overlay layer and painted the thing goldish yellow. After encountering many problems with the color and transparency I finally finished it.
Last edited by Screenracer on Mon May 27, 2013 7:15 pm, edited 1 time in total.

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RE: The Golden Super Shotgun!

#7

Post by Cruduxy » Mon May 27, 2013 7:25 pm

Thing is grey isn't exactly a friendly thing to recolors.. In doom format it happens to have a big portion in the color palette so palette swaps will remove a lot of detail..
Now in photoshop recoloring grey and black is more complex than overlays, you might want to read a lot of photoshop tutorials to get it right :P -Most of the other colors are recolored with overlay but not the case with grey since it'll look terrible at best-
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RE: The Golden Super Shotgun!

#8

Post by Screenracer » Mon May 27, 2013 7:59 pm

one_Two wrote: Weird animation mistake
What animation mistake?

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RE: The Golden Super Shotgun!

#9

Post by mr fiat » Mon May 27, 2013 8:32 pm

Screenracer wrote:
one_Two wrote: Weird animation mistake
What animation mistake?
lol you didnt notice? when the gun fires the gunflash sprite is missmatched.

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RE: The Golden Super Shotgun!

#10

Post by Screenracer » Mon May 27, 2013 9:16 pm

mr fiat wrote:
Screenracer wrote:
one_Two wrote: Weird animation mistake
What animation mistake?
lol you didnt notice? when the gun fires the gunflash sprite is missmatched.
What?? :redface:

EDIT: Oh now I see, looks really odd. I dont know whats wrong, the offsets are the same as the original SSG. ???
Last edited by Screenracer on Tue May 28, 2013 1:10 am, edited 1 time in total.

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RE: The Golden Super Shotgun!

#11

Post by The Blue Panther » Mon May 27, 2013 10:05 pm

Screenracer wrote: EDIT: Oh now I see, looks really derby. I dont know whats wrong, the offsets are the same as the original SSG. ???
Not quite, in your wad the offset of the second frame is exactly the same as the previous one, which shouldn't be, because the second frame is bigger, I'm sure you know

On the subject of recoloring, you could also grab the area you wish to recolor with the lasso tool, and then "Colorize" I think it's called, (Where you can change the Hue, Saturation and Lightness), at least it's what I do in GIMP, hope it helps...
Last edited by The Blue Panther on Mon May 27, 2013 10:13 pm, edited 1 time in total.

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RE: The Golden Super Shotgun!

#12

Post by Screenracer » Tue May 28, 2013 1:07 am

The Blue Panther wrote:
Screenracer wrote: EDIT: Oh now I see, looks really derby. I dont know whats wrong, the offsets are the same as the original SSG. ???
Not quite, in your wad the offset of the second frame is exactly the same as the previous one, which shouldn't be, because the second frame is bigger, I'm sure you know

On the subject of recoloring, you could also grab the area you wish to recolor with the lasso tool, and then "Colorize" I think it's called, (Where you can change the Hue, Saturation and Lightness), at least it's what I do in GIMP, hope it helps...
Oh I see, fixed in version 2.

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RE: The Golden Super Shotgun!

#13

Post by Screenracer » Tue May 28, 2013 10:17 pm

Version 3 coming soon! With an all new sprite! :biggrin:

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RE: The Golden Super Shotgun!

#14

Post by Screenracer » Fri May 31, 2013 10:03 pm

New version out! This one includes whole new sprites! Now it looks more goldish instead of bronze.

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RE: The Golden Super Shotgun!

#15

Post by Lord_of_D: » Fri May 31, 2013 10:04 pm

Screenracer wrote: New version out! This one includes whole new sprites! Now it looks more goldish instead of bronze.
yeah, if we could see a screenshot that would be great
Image

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RE: The Golden Super Shotgun!

#16

Post by Screenracer » Fri May 31, 2013 10:07 pm

Video is processing so it may be broken for the time being.
Last edited by Screenracer on Fri May 31, 2013 10:25 pm, edited 1 time in total.

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RE: The Golden Super Shotgun!

#17

Post by Tux » Sat Jun 01, 2013 10:04 am

blue shells ???
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RE: The Golden Super Shotgun!

#18

Post by Screenracer » Sat Jun 01, 2013 11:02 am

Tux wrote: blue shells ???
When you reload the shotgun and insert the shells they are blue. :p

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RE: The Golden Super Shotgun!

#19

Post by Echo » Sat Jun 01, 2013 2:17 pm

Last edited by Echo on Sat Jun 01, 2013 2:17 pm, edited 1 time in total.
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RE: The Golden Super Shotgun!

#20

Post by mr fiat » Sat Jun 01, 2013 3:48 pm

why the blue shells tho? if you going to make the shells in the hud blue you might also want to add a sprite for the ammo pickup.

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