Ghouls Vs. Humans LoD: Mapping Project

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Catastrophe
Retired Staff / Community Team Member
Posts: 2571
Joined: Sat Jun 02, 2012 2:44 am

Ghouls Vs. Humans LoD: Mapping Project

#1

Post by Catastrophe » Sat Apr 06, 2013 1:14 am

Image

Since LoD's maps are a completely separate file, I guess it's fitting for it to get a separate thread.

We're looking for any mappers who are interested in mapping for Gvh: Legacy of Darkness, if interested here are the guidelines.
  • Maps should be as detailed as Winter Haunting (GvH05).
  • Maps cannot be any larger than Castle Ghoulenstein (GvH09).
  • 3D floors may be used, but use it scarcely.
  • Custom textures are allowed as long as you provide the specific textures used.
  • Any music file can be used as long as it is reasonably sized.
  • Can be any theme, as long as it fits the project.
  • When lighting the maps, keep software users in mind.
Screenies will be provided soon.
Last edited by Catastrophe on Sat Apr 06, 2013 3:59 pm, edited 1 time in total.

User avatar
Ivan
Addicted to Zandronum
Posts: 2229
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: Ghouls Vs. Humans LoD: Mapping Project

#2

Post by Ivan » Sun Apr 07, 2013 4:50 am

We accept anyone's map, just so you know. As long as it meets the criteria above and passes testing sessions. Good luck to anyone who wants to map!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
Guardsoul
Forum Regular
Posts: 495
Joined: Wed Jun 06, 2012 6:09 pm
Location: Creating the world

RE: Ghouls Vs. Humans LoD: Mapping Project

#3

Post by Guardsoul » Sun Apr 07, 2013 8:40 am

Ill join in this project. The map format Im gonna use its UDMF format.

Some projects that I have been working on if you want to check my mapping style:

http://aow2.drdteam.org/forum/viewtopic.php?f=12&t=1131
http://zandronum.com/forum/showthread.ph...63&page=13
http://zandronum.com/forum/showthread.php?tid=1646

Catastrophe
Retired Staff / Community Team Member
Posts: 2571
Joined: Sat Jun 02, 2012 2:44 am

RE: Ghouls Vs. Humans LoD: Mapping Project

#4

Post by Catastrophe » Sun Apr 07, 2013 3:27 pm

Oh nice, and yes UDMF is fine.

katZune
Forum Regular
Posts: 470
Joined: Mon Jun 04, 2012 9:41 pm
Location: Mexico! aka the hell gate

RE: Ghouls Vs. Humans LoD: Mapping Project

#5

Post by katZune » Sun Apr 07, 2013 3:55 pm

i would like to help, UDMF if want screenshoots of my work tell me =P
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

User avatar
Ivan
Addicted to Zandronum
Posts: 2229
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: Ghouls Vs. Humans LoD: Mapping Project

#6

Post by Ivan » Thu Apr 11, 2013 3:33 am

You can post screenshots of any map you're working for LoD here, as long as it meets the criteria in OP, it should be fine.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Ghouls Vs. Humans LoD: Mapping Project

#7

Post by ibm5155 » Thu Apr 11, 2013 11:47 am

Isn´t gvh enough maps? O_o
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Ivan
Addicted to Zandronum
Posts: 2229
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: Ghouls Vs. Humans LoD: Mapping Project

#8

Post by Ivan » Thu Apr 11, 2013 12:04 pm

ibm5155 wrote: Isn´t gvh enough maps? O_o
Many of them were removed actually, due to being rather one-sided or just playing bad overall.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Cennou
Banned
Posts: 81
Joined: Mon Jun 04, 2012 3:40 pm
Location: Mexico
Banned: Permanently

RE: Ghouls Vs. Humans LoD: Mapping Project

#9

Post by Cennou » Thu Apr 11, 2013 12:09 pm

Ivan wrote:
ibm5155 wrote: Isn´t gvh enough maps? O_o
Many of them were removed actually, due to being rather one-sided or just playing bad overall.
Yeah you can't have one-sided maps nowadays due to stacking and "OMG GHOULS MAP"
[spoiler]i once killed a lion with a spinning back fist. It was years ago, on safari in Africa. My guide Mombomotombo was taking a leak behind a tree when out from the bushes a lion charged at me. At first i just looked at him the way bruce lee looked at Ohara in enter the dragon. But, the lion kept coming. When he was in mid air, with claws and teeth ready to do me like a zebra, i took 2 steps back and unleashed a chuck norris spinning back fist, crushing the lions skull.
than i ate his heart
http://i.imgur.com/EiamW.jpg
[/spoiler][spoiler]Image[/spoiler]

User avatar
Guardsoul
Forum Regular
Posts: 495
Joined: Wed Jun 06, 2012 6:09 pm
Location: Creating the world

RE: Ghouls Vs. Humans LoD: Mapping Project

#10

Post by Guardsoul » Fri Apr 12, 2013 11:11 am

Slowly making progress (25% done).

[spoiler]This is just an early screenshot of the map (needs some detailing at the outside and finish indoor rooms in this part of the map)

Image[/spoiler]

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Ghouls Vs. Humans LoD: Mapping Project

#11

Post by ibm5155 » Fri Apr 12, 2013 12:27 pm

Looks cool guard :D

hmm someone was talking about do a new version of torn city on the server, well here´s my sugestion:

[spoiler]Image
Image
Image
Image
Image
Image
Image
http://zandronum.com/forum/showthread.php?tid=1726[/spoiler]
This map was done by Zeberpal, it´s a remake of torn city (and yes, there´s ghouls on it :D), I would sugest to contact he to get permition to use it and modify (Remove somethings like extra ghouls and some who dun it related things, and maybe large some areas)
Last edited by ibm5155 on Fri Apr 12, 2013 12:30 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Catastrophe
Retired Staff / Community Team Member
Posts: 2571
Joined: Sat Jun 02, 2012 2:44 am

RE: Ghouls Vs. Humans LoD: Mapping Project

#12

Post by Catastrophe » Fri Apr 12, 2013 12:54 pm

Sorry, Ivan is making his own torn city map, plus it's a bitch to convert that map for gvh

User avatar
Ivan
Addicted to Zandronum
Posts: 2229
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: Ghouls Vs. Humans LoD: Mapping Project

#13

Post by Ivan » Fri Apr 12, 2013 1:29 pm

Yeah I am working on it, and a new map. I'll post screenshots of the new map later today.

Keep up the good work Guardsoul, it looks very decent.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

katZune
Forum Regular
Posts: 470
Joined: Mon Jun 04, 2012 9:41 pm
Location: Mexico! aka the hell gate

RE: Ghouls Vs. Humans LoD: Mapping Project

#14

Post by katZune » Thu Apr 18, 2013 2:29 am

a small bump but i want to show my work, i think its at 40 - 50 percent, don´t have decoration and neither players spawns and the illumination its very poor, so right now i'm working in details and balance some areas (some parts of the map ghouls kill easy the humans and some areas are for humans) ofc is not the final product, is a wip

[spoiler]Human Start Point:
Image

Image

[URL=http://s1070.photobucket.com/user/katZu ... 0.png.html]Image

[/URL]

Image

Ghouls Start point:
Image[/spoiler]
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

User avatar
Ænima
Addicted to Zandronum
Posts: 3583
Joined: Tue Jun 05, 2012 6:12 pm

RE: Ghouls Vs. Humans LoD: Mapping Project

#15

Post by Ænima » Thu Apr 18, 2013 4:21 am

Wow, looks great so far. And I'm sure you'll add detail later so I won't be too critical about that. :p
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Catastrophe
Retired Staff / Community Team Member
Posts: 2571
Joined: Sat Jun 02, 2012 2:44 am

RE: Ghouls Vs. Humans LoD: Mapping Project

#16

Post by Catastrophe » Thu Apr 18, 2013 4:33 am

Lookin` good! Make sure the map isn't bigger than castle ghoulenstein though.

User avatar
Guardsoul
Forum Regular
Posts: 495
Joined: Wed Jun 06, 2012 6:09 pm
Location: Creating the world

RE: Ghouls Vs. Humans LoD: Mapping Project

#17

Post by Guardsoul » Sun Apr 28, 2013 6:02 pm

The nightmare is getting real... (70% done)

[spoiler="Some screenshots]

Ghoul spawn and the entrance to the base (the ceiling is full of slopes!)
Image


Lateral passage, connects the cave with the center of the base
Image


Central passage, sewer entrance (the floor doesnt hurt you!)
Image


Sewer, at the center of the base (not finished)
Image


[/spoiler]
Spoiler: Music chosen for the map (Open)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag

User avatar
Ivan
Addicted to Zandronum
Posts: 2229
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: Ghouls Vs. Humans LoD: Mapping Project

#18

Post by Ivan » Sun Apr 28, 2013 6:05 pm

Oh my, that's brilliant. I love it, such a KDIZD-esque map.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
CloudFlash
Zandrone
Posts: 1074
Joined: Mon Jun 04, 2012 5:35 pm
Location: Wonderland (except not really)

RE: Ghouls Vs. Humans LoD: Mapping Project

#19

Post by CloudFlash » Mon Apr 29, 2013 6:30 am

Guardsoul wrote: The nightmare is getting real... (70% done)
Spoiler: Music chosen for the map (Open)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Heh, nice one, but how about this here? Sounds a bit more evil-and-empty for me :P
Spoiler: Rayman 2, The Marshes of Awakening (Open)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

User avatar
Slyfox
ZanStuff Reviewer
Posts: 568
Joined: Fri Jun 01, 2012 8:45 pm
Location: bottom text
Contact:

RE: Ghouls Vs. Humans LoD: Mapping Project

#20

Post by Slyfox » Mon Apr 29, 2013 6:52 am

idk, sounds a bit cartoonish for me. I think guardsoul actualy fits better
edit: whoops, sorry for mixing up the 2 peeps
Last edited by Slyfox on Mon Apr 29, 2013 8:01 pm, edited 1 time in total.

Post Reply