I find it to be a really nice duel compared to a normal Deathmatch.


Here's the file: http://www.mediafire.com/?w4vvp5d20ao6di0
Enjoy.
I really didn't go too much into the ammo pickup placement, but I can put a few more shells around the map. This was mostly just me being bored and throwing something together for no reason, and it worked, might do another one in this same map set, but if I do, I'll make sure to spread out the releasing of the maps so I'm not releasing one every other hour or day, more like 3-4 every other.Springy wrote: Looks pretty sweet. I love the influx of new duel maps being posted now. Only thing I would say judging by the screenshot is the large quantity of ammo near the SSG should be more spread out instead of just being kept in one place (imo).
Well, I meant like the two boxes of shells and other shells so close to the SSG could be more spread out. Looks really good though hope to see this on a server and I hope you make a little pack out of this.Reaku wrote:I really didn't go too much into the ammo pickup placement, but I can put a few more shells around the map. This was mostly just me being bored and throwing something together for no reason, and it worked, might do another one in this same map set, but if I do, I'll make sure to spread out the releasing of the maps so I'm not releasing one every other hour or day, more like 3-4 every other.Springy wrote: Looks pretty sweet. I love the influx of new duel maps being posted now. Only thing I would say judging by the screenshot is the large quantity of ammo near the SSG should be more spread out instead of just being kept in one place (imo).
Ah, I can mess with the scatter of ammo some. Another thing I hadn't done which I should've was place the dead bodies all over the map like I usually do.Springy wrote:Well, I meant like the two boxes of shells and other shells so close to the SSG could be more spread out. Looks really good though hope to see this on a server and I hope you make a little pack out of this.Reaku wrote:I really didn't go too much into the ammo pickup placement, but I can put a few more shells around the map. This was mostly just me being bored and throwing something together for no reason, and it worked, might do another one in this same map set, but if I do, I'll make sure to spread out the releasing of the maps so I'm not releasing one every other hour or day, more like 3-4 every other.Springy wrote: Looks pretty sweet. I love the influx of new duel maps being posted now. Only thing I would say judging by the screenshot is the large quantity of ammo near the SSG should be more spread out instead of just being kept in one place (imo).
It's a matter of taste in a maps decoration really. Having some corpses laying around finishes the look for me, I don't just throw them all over, but I make the place look like it's been used and some hell broke loose at least. If I were going for a competetive map, I would've made it symetrical to keep the fighting fair between the fighters, this is just for shits with no real care to competition, as well as making a small dm with no bottle necks.one_Two wrote: Dead bodies don't look great on competetive maps imo.