Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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KeeperOfWonderland
- New User
- Posts: 15
- Joined: Sat Jun 23, 2012 11:27 am
#601
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by KeeperOfWonderland » Fri Dec 23, 2016 3:01 pm
Recently started a TLMS map for GVH. Based on the nostalgia and architecture of Hexen II.
Spoiler: Som screenies. Hope, they will work. (Open)
UPD1
Spoiler: Som screenies. Part 2. (Open)
UPD2 20161225
Spoiler: Som screenies. Part 3. Current ingame look. (Open)
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arkore
- Forum Regular
- Posts: 183
- Joined: Mon Dec 17, 2012 8:01 pm
#602
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by arkore » Wed Jan 04, 2017 6:44 pm
Nice screenshots, KeeperOfWonderland. We need more heretic/hexen style maps. And I'm always a fan of big doors and big hallways. Big!
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Fabysk
- Forum Regular
- Posts: 469
- Joined: Sat Sep 22, 2012 8:17 pm
- Location: In a house...duhh
#603
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by Fabysk » Tue Jan 10, 2017 1:21 am
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Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1893
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Erth
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Contact:
#604
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by Combinebobnt » Tue Jan 10, 2017 1:51 am
been working at this one for a few days now
neon dm
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NachtIntellect
- Forum Regular
- Posts: 480
- Joined: Mon Jun 11, 2012 9:20 am
- Location: Bienenstock, Germany
#605
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by NachtIntellect » Tue Jan 10, 2017 10:37 am
At first glance, I thought those perk machines where the ones that I had in NZ:DE but on second glance, they are actually built into sectors aren't they? I had initially thought that if they were the 3D models that someone may have been distributing the pk3 behind my back, don't worry that's just me being paranoid like usual besides those models are pretty much free to use so long as you credit the people who made them, come to think of it, I can't remember if the public version has the models or not, nice work though Fabysk and I look forward to playing it and if I could I'd send you the 3D model files, the only problem with it is, it's an incomplete set with atleast 5 of the perk machines missing.
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Ivan
- Addicted to Zandronum
- Posts: 2219
- Joined: Mon Jun 04, 2012 5:38 pm
- Location: Omnipresent
#607
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by Ivan » Fri Feb 24, 2017 2:34 pm
The ninjas seem a bit small...
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Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1893
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Erth
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Contact:
#608
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by Combinebobnt » Fri Feb 24, 2017 9:56 pm
i like the maps with the females otherwise i would rather play perfect dark?
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NachtIntellect
- Forum Regular
- Posts: 480
- Joined: Mon Jun 11, 2012 9:20 am
- Location: Bienenstock, Germany
#610
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by NachtIntellect » Fri Mar 31, 2017 2:16 pm
Wow so it's been quite a while since anyone has posted on this thread, I hope no-one minds if I just dump my pictures here, I am currently working on my "Ideal Doom 1" E5M1, I am actually enjoying it quite a bit as I am struggling to finish the map without dying, of course I have dulled down difficulties with less monsters but I love making maps where I have to die the first few times in order to get past it, the hud you see in the screenshots is also something I am working on too because the other huds were slightly irritating me, it's a work in progress just like the map which I feel is too small to pass off as the first map both side doors in the toxic area lead to nothing at the moment, I am still trying to think of a design for the room/rooms.
Spoiler: 4 Large Images (Open)
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Doomenator
- Forum Regular
- Posts: 300
- Joined: Wed Apr 01, 2015 4:27 am
#612
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by Doomenator » Mon Jun 19, 2017 7:27 pm
Lex Safonov wrote:I think it will be interesting to view)
Shadow Warrior and Power Slave already finished?
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Lex Safonov
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- Posts: 33
- Joined: Thu Jun 26, 2014 5:55 pm
#613
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by Lex Safonov » Tue Jun 20, 2017 3:22 pm
Doomenator wrote:Shadow Warrior and Power Slave already finished?
No, just it's my old project.
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stradex
- Forum Regular
- Posts: 103
- Joined: Sun Aug 09, 2015 4:36 am
- Location: Argentina, Buenos Aires
- Clan: IoP
#614
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by stradex » Wed Jun 21, 2017 2:32 am
Dunz 3. Lmz4.0 surbival
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NachtIntellect
- Forum Regular
- Posts: 480
- Joined: Mon Jun 11, 2012 9:20 am
- Location: Bienenstock, Germany
#615
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by NachtIntellect » Thu Jun 29, 2017 7:26 am
Let me know if you can guess what map this is on.
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Zanieon
- Forum Regular
- Posts: 227
- Joined: Tue Jun 05, 2012 1:17 am
- Location: Somewhere in the future
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Contact:
#616
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by Zanieon » Mon Jul 03, 2017 12:26 pm
Been reworking the Tamers in my mod, redesign and animations are done, for ingame the thing is almost finished as well, just need to use the last animation set for an additional attack:
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Fabysk
- Forum Regular
- Posts: 469
- Joined: Sat Sep 22, 2012 8:17 pm
- Location: In a house...duhh
#617
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by Fabysk » Sat Aug 05, 2017 3:21 am
Not sure about reviving it...
[spoiler]
[/spoiler]
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Afrit
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- Posts: 83
- Joined: Mon May 13, 2013 1:15 pm
#618
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by Afrit » Tue Sep 05, 2017 9:42 am
something something
[spoiler]
[/spoiler]
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Peanut
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- Posts: 53
- Joined: Tue Jun 26, 2012 4:15 am
#619
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by Peanut » Wed Sep 20, 2017 7:47 pm
What I have so far on the Heretic DM thingy, just to hold up my end. Gonna have to click. Sorry.
Spoiler: E1M1: Ice Grotto remake. Layout is finished. Still needs item placement and more details in some areas. (Open)
Spoiler: E1M9: Cave thingy. Same as e1m1. Layout is finished, just needs minor touches. (Open)
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Ivan
- Addicted to Zandronum
- Posts: 2219
- Joined: Mon Jun 04, 2012 5:38 pm
- Location: Omnipresent
#620
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by Ivan » Wed Sep 20, 2017 8:42 pm
Afrit wrote:something something
[spoiler]
[/spoiler]
What a DnD ripoff. Reported for stealing.