ArmedRecruit

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#21

Post by DTDsphere » Wed Oct 10, 2012 11:33 am

Ænima wrote:
Medicris wrote:
DTDsphere wrote:
Ænima wrote:
It looks like it does because you're inheriting from SuperShotgunGuy.
It doesn't because I made sure it doesn't. There's Actors/Skulltag.txt which contains all the Skulltag shit in the pk3.
Nailed it. Works without the Skulltag wads.

Pardon the commotion.

Quick question though. If the grenades are not being "cooked" while holding Altfire (removing the pin and letting go of the safety spoon), then why does it blow up in your hand if you never let go of the spoon? :v

EDIT: Also quote pyramid because pretty gradients
HOLY SHIT I just noticed that. That's cool. Subtle, but cool.
Sexy, sexy gradients. Also the grenade blows up in your hand because... uhh, ask Cutmanmike, it's his code from GVH (with permission).

EDIT:
Llewellyn wrote:
Torr Samaho wrote:
Llewellyn wrote: Which would BREAK compatibility with skulltag_actors.pk3
IMHO that's better than forcing to load skulltag_actors.pk3. skulltag_actors.pk3 is a compatibility wad that is only meant to be loaded if really necessary. It's definitely nothing you should always load.
The problem with his PWAD is that he is just copying all the actor definitions for inheritance instead of using the actor definitions as a base to make his actors. Players should not be inheriting from Skulltag classes at all, instead they should take the time to look at those classes and copy the definitions that you want into your actor (because none of them are native, so you aren't required to inherit.) If he tries to play a mod that relies on those actor definitons, he will have to place his wad to load first instead of last which can cause conflicts.
This mod is STILL compatible with Skulltag.exe. I'm sorry I forgot to point that out. That means if you really want to play something that was meant to run on Skulltag, then use Skulltag.
Last edited by DTDsphere on Wed Oct 10, 2012 11:41 am, edited 1 time in total.

HexaDoken
Forum Regular
Posts: 352
Joined: Wed Jul 04, 2012 8:27 am
Location: Void. Russian Void.

RE: ARMEDrecruit

#22

Post by HexaDoken » Wed Oct 10, 2012 1:31 pm

Once upon a time, there was a legendary entity of incredible power, knows as the Author. For unknown reasons, he has created our world and all the life as we know it - from here comes the name of the entity, as technically, it's the author of our world. The Original Author has already passed by, but his powers did not. They live.

Once in a really damn long while, a man gifted with the Author Powers is born. As soon as he becomes intelligent enough to realise his powers, and use them properly, he becomes able to do all kinds of impossibilities. Authors know everything what they can understand, they can read people's minds, and even control them. They can conjure anything from thin air, and make things work the way they could never work normally. They can create worlds... or destroy them as easily. Basically, their power is infinite, limited only by their imagination. They ARE the force to be reckoned with.

Now, dear listeners, you have asked why the hell that grenade goes boom in your hand even though you never let go of the safety spoon? Now you know the answer.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: ARMEDrecruit

#23

Post by DevilHunter » Mon Oct 15, 2012 8:08 pm

DTDsphere wrote:
DOWNLOAD>>>> http://www.mediafire.com/?e99d78n1w10n84o <<<<DOWNLOAD
Sighs.. the time I wish mediafire was a decent site.. I can't download from it, cuse even at the library now its blocked :/ Can you upload to somewhere else plox? or anyone else for that matter...

HexaDoken
Forum Regular
Posts: 352
Joined: Wed Jul 04, 2012 8:27 am
Location: Void. Russian Void.

RE: ARMEDrecruit

#24

Post by HexaDoken » Tue Oct 16, 2012 11:00 am

Define "somewhere else".

Or use this: http://files.drdteam.org/index.php/file ... -final.pk3
Last edited by HexaDoken on Tue Oct 16, 2012 11:03 am, edited 1 time in total.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: ARMEDrecruit

#25

Post by DevilHunter » Tue Oct 16, 2012 5:06 pm

Well, that will work. Although, I don't really like going back to the wifi spot that would be KFC/Taco Bell.. (yes, they have combined Chicken with Tacos heh).. For many reasons...

1. It blocks mediafire and other filesharing sites
2. You cannot upload anything there... though I was able to upload my avatar to imgr..

However, it was somewhat faster then the library, and didn't block certain sites like Job Sites, or Teamspeak.. I don't see why it blocks both but whateva..

Thanks for the upload btw

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#26

Post by DTDsphere » Fri Oct 19, 2012 12:37 am

Would it be possible to anyone to host this? I recommend hosting it with plutonia.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: ARMEDrecruit

#27

Post by DevilHunter » Sat Oct 20, 2012 9:24 pm

Can't you get Besteva to host it? I would replace one of the servers on Armada, but I dunno if I really want to.

4avenger5
New User
Posts: 16
Joined: Sat Jun 23, 2012 1:56 am

RE: ARMEDrecruit

#28

Post by 4avenger5 » Sat Oct 20, 2012 11:13 pm

This wad needs more weapons and ammo is too hard to get, other than that great job!

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#29

Post by DTDsphere » Sun Oct 21, 2012 5:36 pm

DevilHunter wrote: Can't you get Besteva to host it? I would replace one of the servers on Armada, but I dunno if I really want to.
Just did get Bestever to host :)
Buglist:
Rifles reloading is bugged. Reloads to 6, regardless how much ammo you got left (except 0). Meaning if you had 1 rifle bullet left in your back pack, you could reload to 6 in your gun.

Chaingun marine skin has a muzzleflash when they are standing still.
4avenger5 wrote: This wad needs more weapons and ammo is too hard to get, other than that great job!
Couldn't you just enable respawning items?
Last edited by DTDsphere on Sun Oct 21, 2012 5:58 pm, edited 1 time in total.

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#30

Post by DTDsphere » Sun Dec 09, 2012 8:10 pm

I fixed the bugs in 10 minutes. Now I can abandon this project, ololol.

Same title because the last version was meant to be this version.
http://www.mediafire.com/?piq39d8q40m1am9
Last edited by DTDsphere on Sun Dec 09, 2012 9:00 pm, edited 1 time in total.

User avatar
piratefinn
 
Posts: 44
Joined: Tue Oct 30, 2012 11:20 pm
Location: UK

RE: ARMEDrecruit

#31

Post by piratefinn » Mon Dec 10, 2012 10:51 pm

I like the use of the 0.3 Doom beta shotgun iron sights :D
"This sorta situation gettin' kinda bad." "Kinda bad? This here's horrible we're gonna DIE!" "Yeah but I ain't worried." "How is you ain't worried?" "'Cus you can smack 'em all with yo dang-a-lang." "Oh snap, you're right." *whips out BFG*
I'm in game as CubedSoul.
Also we need a BFG similar to beta Doom, other words a Christmas gun.

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#32

Post by DTDsphere » Fri Dec 14, 2012 2:52 am

Bug list:
Blue armour 3D model faces the wrong way.
You have inf. grenades while using a 'Tome Of Power'.

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#33

Post by DTDsphere » Tue Dec 18, 2012 8:48 am

Working on the mega super duper final version.

It'll be called "ARMEDrecruit.pk3". I'll fix every bug and I'm making another HUD that replaces the non existent bar HUD.

It's very WIP and this is it.
Image

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#34

Post by DTDsphere » Tue Dec 18, 2012 9:02 pm

Still working on the HUD, it's really coming together now.

Image

Image

I just have to do the graphics now.


EDIT:

Started the graphics, this isn't final but I think this is the sort of style I'm going for.

Image
Last edited by DTDsphere on Tue Dec 18, 2012 10:01 pm, edited 1 time in total.

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#35

Post by DTDsphere » Thu Dec 20, 2012 6:01 pm

Changelog so far...

-Fixed inf. grenades bug when you were using the Tome Of Power,
-Fixed 3D model of the Armour pickup. It was facing the wrong way.
-On ARMEDrecruit exclusive maps. Intentionally placed ammo could be picked up by any class.
-Fixed the minigun skin, There was a muzzleflash when the player was standing still.
-Nerfed the slowdown on firing the minigun (and on cooking a grenade) to make it more usable in firefights.
-Added another HUD.
-Made the bullet casings exit out of the right place on the MachineGun, Minigun and the Chaingunguy.
-Added more controls; Use Stimpack, Use Medikit, Use MarineArmour, Use Tome Of Power.

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#36

Post by DTDsphere » Tue Dec 25, 2012 1:47 am

MERRY CHRISTMAS[/size]

Just released the finfinfinfinfinfinfinfinal version! It's called ARMEDrecruit.pk3.

Download link on the front page.

Image

Image
Last edited by DTDsphere on Tue Dec 25, 2012 1:48 am, edited 1 time in total.

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#37

Post by DTDsphere » Mon Jan 21, 2013 1:51 pm

Playing duel32 with a friend with this with our class on 'Random'. I can definitly say, this mod is balenced.

Friday Night Fragfest, ARMEDrecruit CTF would be nice. This mod hasn't been getting any attention at all.

User avatar
Ivan
Addicted to Zandronum
Posts: 2220
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: ARMEDrecruit

#38

Post by Ivan » Mon Jan 21, 2013 2:01 pm

Suggest it on FNF suggestion threads that pop up every now and then.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1894
Joined: Mon Jun 04, 2012 3:37 am
Location: Earth
Contact:

RE: ARMEDrecruit

#39

Post by Combinebobnt » Mon Jan 21, 2013 3:22 pm

Our old massive grenade spams on udmx were fun. I'm not sure about ctf that much with the slower combat based players though.

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: ARMEDrecruit

#40

Post by DTDsphere » Fri Nov 28, 2014 6:03 pm

Updated this project, it's now bug free and had a few extra minor tweaks.

Post Reply