Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Tux
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RE: Samsara - 0.3 - I can't drive at .30, man.

#881

Post by Tux » Sat Oct 19, 2013 11:50 pm

BlueHattedEngie wrote: Made up a rough idea of weapons:
Slot I: [maybe Hive Hand or Snarks]
Start Melee: Crowbar
Start Weapon: Glock
Slot II: SPAS (double-blast secondary fire is questionable)
Slot III: 357 Magnum
Slot IV: SMG with grenade launcher (may seem like Security Officer)
Slot V: RPG (laser tracking in DOOM engine?)
Slot VI: Tau Cannon (secondary fire jumping is questionable)
Slot VII: Gluon Gun
Berserk: Long-jump Module
Instagib: Crossbow (no-scope explosion is questionable)
Start Melee: well not like you have a choice (or knife from opposing force)
Start Ranged: welp glock had pinpoint accuracy
I: Hive Hand, it's a must! (or electropew bug from opposing force)
II: Snarks. :D
III: Tranquilizer (or sniper rotfle from opposing force)
IV: MP-5
V: Laser Guided Rocketlauncher (or egg spewer from opposing force)
VI: Gauss Gun (or heavy chaingun from opposing force)
VII: Gluon Gun (or displacer from opposing force)
Berserk: mines/satchels/nades all at once

Instagib: Magnum (was insanely powerful and had pinpoint accuracy) (or Barnacle from opposing force, rofl)


also what's tau cannon
Last edited by Tux on Sat Oct 19, 2013 11:55 pm, edited 1 time in total.
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dear diary, tux today was a faggot again[/size]

BlueHattedEngie
 
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RE: Samsara - 0.3 - I can't drive at .30, man.

#882

Post by BlueHattedEngie » Sun Oct 20, 2013 9:21 am

Tux wrote:
BlueHattedEngie wrote: Made up a rough idea of weapons:
Slot I: [maybe Hive Hand or Snarks]
Start Melee: Crowbar
Start Weapon: Glock
Slot II: SPAS (double-blast secondary fire is questionable)
Slot III: 357 Magnum
Slot IV: SMG with grenade launcher (may seem like Security Officer)
Slot V: RPG (laser tracking in DOOM engine?)
Slot VI: Tau Cannon (secondary fire jumping is questionable)
Slot VII: Gluon Gun
Berserk: Long-jump Module
Instagib: Crossbow (no-scope explosion is questionable)
Start Melee: well not like you have a choice (or knife from opposing force)
Start Ranged: welp glock had pinpoint accuracy
I: Hive Hand, it's a must! (or electropew bug from opposing force)
II: Snarks. :D
III: Tranquilizer (or sniper rotfle from opposing force)
IV: MP-5
V: Laser Guided Rocketlauncher (or egg spewer from opposing force)
VI: Gauss Gun (or heavy chaingun from opposing force)
VII: Gluon Gun (or displacer from opposing force)
Berserk: mines/satchels/nades all at once

Instagib: Magnum (was insanely powerful and had pinpoint accuracy) (or Barnacle from opposing force, rofl)


also what's tau cannon
A lot of OP4 alternatives there, but they are very good weapons, including the displacer which looks and shoots incredibly like the BFG9000.

The Tau Cannon's the Gauss Cannon (Valve renamed it from 'Gauss' but forgot to change it in the game files; the name stuck by fans).
Last edited by BlueHattedEngie on Sun Oct 20, 2013 9:25 am, edited 1 time in total.

*ProjectAngel*
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RE: Samsara - 0.3 - I can't drive at .30, man.

#883

Post by *ProjectAngel* » Wed Oct 23, 2013 2:26 am

I don't know if this has been reported, but there is a bit of a bug in this build: After completing a level, if you switch classes at the intermission screen, you end up with your previous class's weapons when you enter the next level.

TerminusEst13
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RE: Samsara - 0.3 - I can't drive at .30, man.

#884

Post by TerminusEst13 » Wed Oct 23, 2013 7:32 am

That is a very old bug, unfortunately.
The short of the matter is that (as far as I can tell) when you swap classes, your inventory is supposed to be cleared out. But when you switch classes via player setup at the intermission screen, your inventory is not cleared out and it is actually instead kept.

The reason for implementing the weapon conversion system (i.e., everyone gets their respective VI weapon if you summon a Firestorm directly) was to try and combat this, but it really hasn't worked, so I'm unfortunately not really sure what else I can do.
Sorry.
Last edited by TerminusEst13 on Wed Oct 23, 2013 8:39 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

HexaDoken
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RE: Samsara - 0.3 - I can't drive at .30, man.

#885

Post by HexaDoken » Wed Oct 23, 2013 2:09 pm

Post on tracker. This seems more like a Zandronum-side problem than mod-side problem.

Captain Kupo
 
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RE: Samsara - 0.3 - I can't drive at .30, man.

#886

Post by Captain Kupo » Wed Oct 23, 2013 4:40 pm

im a big fan of samsara, and ive played alot of it.
i know it might be asking a bit much or be being a little selfish of me to ask, but would it be possible for you to make a Doom 64 weapon set mod for Doomguy, similar to what you did for Duke?
if it wasnt you, term, then just ignore me, im stupid
Last edited by Captain Kupo on Wed Oct 23, 2013 4:50 pm, edited 1 time in total.
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Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars,
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Untitled
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RE: Samsara - 0.3 - I can't drive at .30, man.

#887

Post by Untitled » Wed Oct 23, 2013 5:34 pm

Captain Kupo wrote: im a big fan of samsara, and ive played alot of it.
i know it might be asking a bit much or be being a little selfish of me to ask, but would it be possible for you to make a Doom 64 weapon set mod for Doomguy, similar to what you did for Duke?
if it wasnt you, term, then just ignore me, im stupid
That wasn't Terminus, I'm not sure who made that one.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

TerminusEst13
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RE: Samsara - 0.3 - I can't drive at .30, man.

#888

Post by TerminusEst13 » Wed Oct 23, 2013 6:01 pm

Captain Kupo wrote: im a big fan of samsara, and ive played alot of it.
i know it might be asking a bit much or be being a little selfish of me to ask, but would it be possible for you to make a Doom 64 weapon set mod for Doomguy, similar to what you did for Duke?
if it wasnt you, term, then just ignore me, im stupid
Thanks for playing! Glad you enjoy it.

Yeah, that wasn't me--that was done by a lad by the name of Turbo.
TehVappy50 is working on a character add-on for Doom 64 guy, though.

However, if you want just sprites replacement, Flynn_Taggart95 did that!

http://www.mediafire.com/download/q47db ... m64guy.pk3
Last edited by TerminusEst13 on Wed Oct 23, 2013 6:02 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Captain Kupo
 
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RE: Samsara - 0.3 - I can't drive at .30, man.

#889

Post by Captain Kupo » Wed Oct 23, 2013 6:04 pm

TerminusEst13 wrote:
Captain Kupo wrote: im a big fan of samsara, and ive played alot of it.
i know it might be asking a bit much or be being a little selfish of me to ask, but would it be possible for you to make a Doom 64 weapon set mod for Doomguy, similar to what you did for Duke?
if it wasnt you, term, then just ignore me, im stupid
Thanks for playing! Glad you enjoy it.

Yeah, that wasn't me--that was done by a lad by the name of Turbo.
TehVappy50 is working on a character add-on for Doom 64 guy, though.

However, if you want just sprites replacement, Flynn_Taggart95 did that!

http://www.mediafire.com/download/q47db ... m64guy.pk3
thanks, i really appreciate it!

EDIT: ah, seems it only works with Zandronum right now.
Last edited by Captain Kupo on Wed Oct 23, 2013 6:20 pm, edited 1 time in total.
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Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars,
cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.

scroton
 
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RE: Samsara - 0.3 - I can't drive at .30, man.

#890

Post by scroton » Tue Oct 29, 2013 3:56 am

Duke patch for mighty boot w/ duke weapons:

http://static.[bad site]/wads/samsar ... hotgun.pk3

TerminusEst13
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RE: Samsara - 0.3 - I can't drive at .30, man.

#891

Post by TerminusEst13 » Thu Oct 31, 2013 7:43 pm

http://www.gamefront.com/halloween-spec ... -2-mods/2/

Samsara gets a mention on page 2!

Special thanks to Dominic for checking out and writing up Samsara. If this brings in even just one new person to check out my silly class mod, I’m eternally grateful.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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Medicris
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RE: Samsara - 0.3 - I can't drive at .30, man.

#892

Post by Medicris » Thu Oct 31, 2013 9:33 pm

I'm surprised Gamefront actually makes articles. Seriously, I just thought it was a mod hosting site.

Screenracer
 
Posts: 69
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RE: Samsara - 0.3 - I can't drive at .30, man.

#893

Post by Screenracer » Sat Nov 02, 2013 8:04 pm

Cant play.


Error log thingy:

OS: Windows NT 6.1 (Build 7601)
Service Pack 1
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding C:/Zandronum/zandronum.pk3 (536 files)
adding C:/Zandronum/doom2.wad (2919 lumps)
adding C:/Zandronum/announcer/ZanACG.pk3 (104 files)
adding C:/Zandronum/announcer/ZanGeneric.pk3 (105 files)
adding C:/Users/windows/Downloads/samsara-v0.3.pk3 (6276 files)
I_Init: Setting up machine state.
CPU Speed: 3200 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Phenom(tm) II X4 955 Processor
Family 16 (16), Model 4, Stepping 2
Features: MMX SSE SSE2 SSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "samsara-v0.3.pk3:decorate/chexguy/instagib.dec" line 69:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/chexguy/instagib.dec" line 81:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/chexguy/instagib.dec" line 93:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/chexguy/instagib.dec" line 105:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/corvus/instagib.dec" line 32:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/blazko/instagib.dec" line 20:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/pistol.dec" line 75:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/pistol.dec" line 75:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/pistol.dec" line 87:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/pistol.dec" line 87:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot2.dec" line 75:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot2.dec" line 75:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot3.dec" line 74:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot3.dec" line 74:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot3.dec" line 86:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot3.dec" line 86:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 78:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 78:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 92:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 92:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 106:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 106:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/instagib.dec" line 72:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/instagib.dec" line 72:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/instagib.dec" line 85:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/instagib.dec" line 85:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/marathon/instagib.dec" line 45:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/marathon/instagib.dec" line 45:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/ranger/pistol.dec" line 34:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/pistol.dec" line 72:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/slot2.dec" line 39:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/ranger/slot2.dec" line 39:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/slot2.dec" line 90:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/thunderbolt.dec" line 64:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/ranger/thunderbolt.dec" line 64:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/instagib.dec" line 26:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/instagib.dec" line 30:
Unknown identifier 'FBF_NORANDOM'

Execution could not continue.

37 errors while parsing DECORATE scripts
Last edited by Screenracer on Sat Nov 02, 2013 8:08 pm, edited 1 time in total.

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Medicris
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RE: Samsara - 0.3 - I can't drive at .30, man.

#894

Post by Medicris » Sat Nov 02, 2013 10:11 pm

Er, FBF_NORANDOM is in the latest Zandronum and has been in Zdoom for a long time, so the only logical answer I can think of is that your Zandronum is outdated.

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Samsara - 0.3 - I can't drive at .30, man.

#895

Post by TerminusEst13 » Sat Nov 02, 2013 10:13 pm

Hello!

If you're getting caught on FBF_NORANDOM but everything else checks out, then that is definitely signs of an outdated Zandronum. Zandronum recently updated to 1.2, with a host of new features with it--FBF_NORANDOM among them.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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President People
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RE: Samsara - 0.3 - I can't drive at .30, man.

#896

Post by President People » Sun Nov 03, 2013 12:44 am

Might wanna wrap the report in code tags there, guy. Like so:

Code: Select all

OS: Windows NT 6.1 (Build 7601)
    Service Pack 1
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
 adding C:/Zandronum/zandronum.pk3 (536 files)
 adding C:/Zandronum/doom2.wad (2919 lumps)
 adding C:/Zandronum/announcer/ZanACG.pk3 (104 files)
 adding C:/Zandronum/announcer/ZanGeneric.pk3 (105 files)
 adding C:/Users/windows/Downloads/samsara-v0.3.pk3 (6276 files)
I_Init: Setting up machine state.
CPU Speed: 3200 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Phenom(tm) II X4 955 Processor
  Family 16 (16), Model 4, Stepping 2
  Features: MMX SSE SSE2 SSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "samsara-v0.3.pk3:decorate/chexguy/instagib.dec" line 69:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/chexguy/instagib.dec" line 81:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/chexguy/instagib.dec" line 93:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/chexguy/instagib.dec" line 105:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/corvus/instagib.dec" line 32:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/blazko/instagib.dec" line 20:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/pistol.dec" line 75:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/pistol.dec" line 75:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/pistol.dec" line 87:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/pistol.dec" line 87:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot2.dec" line 75:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot2.dec" line 75:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot3.dec" line 74:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot3.dec" line 74:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot3.dec" line 86:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot3.dec" line 86:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 78:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 78:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 92:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 92:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 106:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/slot4.dec" line 106:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/instagib.dec" line 72:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/instagib.dec" line 72:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/duke/instagib.dec" line 85:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/duke/instagib.dec" line 85:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/marathon/instagib.dec" line 45:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/marathon/instagib.dec" line 45:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/ranger/pistol.dec" line 34:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/pistol.dec" line 72:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/slot2.dec" line 39:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/ranger/slot2.dec" line 39:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/slot2.dec" line 90:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/thunderbolt.dec" line 64:
Unknown identifier 'FBF_USEAMMO'
Script error, "samsara-v0.3.pk3:decorate/ranger/thunderbolt.dec" line 64:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/instagib.dec" line 26:
Unknown identifier 'FBF_NORANDOM'
Script error, "samsara-v0.3.pk3:decorate/ranger/instagib.dec" line 30:
Unknown identifier 'FBF_NORANDOM'

Execution could not continue.

37 errors while parsing DECORATE scripts

Takes up a lot less space that way.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

irish
Registered just to make one post
Posts: 1
Joined: Mon Nov 04, 2013 8:45 am

RE: Samsara - 0.3 - I can't drive at .30, man.

#897

Post by irish » Mon Nov 04, 2013 8:48 am

I'm really enjoying the mod, and I'm wondering what are some WADs people recommend for playing Duke3D, Wolf3D, and Marathon levels?

I own Doom, Heretic and Hexen.

Also, in regards to the previous conversation I would prefer if the Unreal character was kept strictly Unreal. It's too bad people all got on the boat with Unreal Tournament, but Unreal was a very different experience. It'd be like people who've only played Doom 3 saying what the Doomguy should have.

Additionally, I'd love if it some Rise of the Triad stuff showed up.

HexaDoken
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Location: Void. Russian Void.

RE: Samsara - 0.3 - I can't drive at .30, man.

#898

Post by HexaDoken » Mon Nov 04, 2013 9:07 am

The thing is that, as far as my knowledge goes, Unreal did not really have an Ultimate weapon. A weapon that could clear rooms with ease. A weapon that would stand on a whole different tier from other weapons.

The way doom maps built, some pretty much require you to have at least one hideously overpowered weapon. Without Redeemer, poor Unreal girl would have considerable difficulty getting through the harder maps. This is the reason BJ has the Spear of Destiny - a weapon that has not appeared in any game, and obviously stands out a LOT compared to the rest of his arsenal.

And just giving a timed damage amplifier for Ultimate is a little bit old...(Quad for Ranger, Tome for Corvus)

Plus I heard that you can disable the Redeemer anyway via a CVar or sorts. Sooooooooooo


Rise of the Triad... would be extremely difficult to implement... considering it's quite non-standart weapon system. I mean, you can carry only four weapons(of which three are fixed and are direct upgrades to each other, thus only one of the three would not be obsolete at any given time), there are no ammo pickups at all in the game... yeah.

If you really want, you might try to implement RotT yourself. There is no real rocket science in here, especially considering that all the weapons have been both ripped and even implemented in other mods a thousand times over already. You just need to assemble the stuff together.

TerminusEst13
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RE: Samsara - 0.3 - I can't drive at .30, man.

#899

Post by TerminusEst13 » Mon Nov 04, 2013 8:14 pm

irish wrote: I'm really enjoying the mod, and I'm wondering what are some WADs people recommend for playing Duke3D, Wolf3D, and Marathon levels?

I own Doom, Heretic and Hexen.
Hello! Thank you for playing my silly little class mod.

For Duke, I would suggest Sgt. Mark IV's After the Holocaust.
If you would prefer to support a different author, though, I asked a friend and he suggests Hellfire 2 and The Revolution. I wasn't terribly fond of them, but sure is city goin' to hell in here.

For the S.O., Dark7 and its expansion pack are pretty good industrial mapsets. They were also among the very first mapsets I've played, so I may just be peering down a rosy tint in my glasses. Failing that, there's the three-level Vrack series, which are all generally quite badass.
irish wrote:Also, in regards to the previous conversation I would prefer if the Unreal character was kept strictly Unreal. It's too bad people all got on the boat with Unreal Tournament, but Unreal was a very different experience. It'd be like people who've only played Doom 3 saying what the Doomguy should have.
There will be a cvar for a different, more in-line-with-Unreal VII--the Redeemer is iconic, yes, but I would like to give people who want a vanilla Unreal experience the option to, well, go pure vanilla.
It will be interesting, that's for sure.
Last edited by TerminusEst13 on Mon Nov 04, 2013 8:20 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Samsara - 0.3 - I can't drive at .30, man.

#900

Post by TerminusEst13 » Mon Nov 04, 2013 9:18 pm

Also, Samsara appears to have been featured on Kotaku.

Thanks very much, guys!

http://kotaku.com/blasting-through-doom ... 1457972816
Last edited by TerminusEst13 on Mon Nov 04, 2013 9:19 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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