Project 115 - A New Threat Version 1.5 Now Available

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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MrEnchanter
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#81

Post by MrEnchanter » Mon Sep 07, 2015 12:07 am

Fabysk wrote:
Ivan wrote: That's not what I meant. For one they clash with the environment. Their colors are out of place, they are blurry, they are big. They just don't fit.
As much as I like these sprites, I am going to fix them based on that you stated, except for "They just don't fit".
WhiteAce wasn't as big of a fan with this Thundergun variant as the first, what do you think about this?

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Which ended up being this...
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Last edited by MrEnchanter on Mon Sep 07, 2015 12:10 am, edited 1 time in total.
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Fabysk
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#82

Post by Fabysk » Mon Sep 07, 2015 12:33 am

WhiteAce wasn't as big of a fan with this Thundergun variant as the first, what do you think about this?

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Which ended up being this...
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Like Ivan said about the sprites I used, the second weapon looks blurry.
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MrEnchanter
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#83

Post by MrEnchanter » Mon Sep 07, 2015 1:03 am

Fabysk wrote:
WhiteAce wasn't as big of a fan with this Thundergun variant as the first, what do you think about this?

Image

Which ended up being this...
Image
Like Ivan said about the sprites I used, the second weapon looks blurry.
That is most likely because the image host resizes them.
Image

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Fabysk
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#84

Post by Fabysk » Fri Nov 06, 2015 10:48 pm

Made the Plasma Grenade more devastating than how it was before.
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Fabysk
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#85

Post by Fabysk » Fri Dec 11, 2015 10:11 pm

Spoiler: Bubble Gum? What abilities will you offer? (Open)
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MrEnchanter
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#86

Post by MrEnchanter » Sat Dec 12, 2015 8:12 am

Gobble gum, heh.
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Fabysk
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#87

Post by Fabysk » Fri Dec 18, 2015 7:48 pm

From the beginning to where there was only a few things in the mod, to this. The final update and the grande finale of this mod is almost here. Polishing things up and fixing anything to end it with a blast.
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MrEnchanter
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#88

Post by MrEnchanter » Sat Dec 19, 2015 9:11 am

Can't wait for it, it's come a long way.
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#89

Post by Fabysk » Wed Dec 23, 2015 6:40 pm

MrEnchanter wrote: Can't wait for it, it's come a long way.
Yes indeed. To me, it feels like the release date is right around the corner.
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Fabysk
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RE: Project 115 - A New Threat (EndGame Update Now Available)

#90

Post by Fabysk » Mon Jan 18, 2016 5:05 am

It's happening! The update is almost here. Here's something I decided to throw in.
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RE: Project 115 - A New Threat Version 1.5 Now Available

#91

Post by Fabysk » Fri Jan 22, 2016 1:54 am

And the day has come. The final update has arrived and marks the grand finale of Project 115.

This has been my greatest work to develop. Although it isn't the best in the Zan forums, I still feel proud that, if not, a small amount of people found enjoyment in this.

Click here to download Version 1.5

Check the first post for screenshots
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NachtIntellect
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RE: Project 115 - A New Threat Version 1.5 Now Available

#92

Post by NachtIntellect » Fri Jan 22, 2016 6:40 am

Nice job, I played around with it a little bit and enjoyed it, you should be proud of yourself for all the work you've done, congratulations.
Did you just bite me? Come here, I will bite you back bastard.

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RE: Project 115 - A New Threat Version 1.5 Now Available

#93

Post by Fabysk » Mon Jan 25, 2016 5:18 am

WhiteAce wrote: Nice job, I played around with it a little bit and enjoyed it, you should be proud of yourself for all the work you've done, congratulations.
Thank you WhiteAce. I'm glad you enjoyed it :smile:
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