I'm having the same problem.Qent wrote: Really? You don't see [Show Results | Edit poll]? A moderator might be able to set up a new one anyway.
Samsara - No longer under active development.
RE: Samsara - 0.29b - I hope you like reading changelogs.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Samsara - 0.29b - I hope you like reading changelogs.
That goes without saying, but he did kind of explicitly ask people for their opinions.*ProjectAngel* wrote: Not gonna stop him from adding the Redeemer if he so wishes.
Poll is up, by the way.
RE: Samsara - 0.29b - I hope you like reading changelogs.
I never played that game, but I'd say redeemer because giant explosives like that is always good, and a quadshot have been seen before in shotgun frenzy.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
-
- Frequent Poster Miles card holder
- Posts: 901
- Joined: Mon Jun 04, 2012 5:07 am
RE: Samsara - 0.29b - I hope you like reading changelogs.
gonna repeat the system I mentioned on irc once
have the redeemer on its own special ammo type - ammo N (nuke), have small ammo 4 pickups give one of this ammo, and large ammo 4 pickups give five of this ammo, with the redeemer using 15 or 20 or something of this ammo n per shot; picking up the redeemer would get you exactly one shot of ammo n, like in ut99
that way firing a redeemer missile doesn't completely empty out your asmd ammo supply, but at the same time can't be spammed to ridiculous extremes
tying the redeemer to cells at all is an insane proposition in my eyes; there's no way in hell you're going to find a middle ground that works as well as separating the redeemer off from the cells (with maybe 100 cells/shot working, but even that allows for hilarious amounts of spam in cell-heavy maps)
have the redeemer on its own special ammo type - ammo N (nuke), have small ammo 4 pickups give one of this ammo, and large ammo 4 pickups give five of this ammo, with the redeemer using 15 or 20 or something of this ammo n per shot; picking up the redeemer would get you exactly one shot of ammo n, like in ut99
that way firing a redeemer missile doesn't completely empty out your asmd ammo supply, but at the same time can't be spammed to ridiculous extremes
tying the redeemer to cells at all is an insane proposition in my eyes; there's no way in hell you're going to find a middle ground that works as well as separating the redeemer off from the cells (with maybe 100 cells/shot working, but even that allows for hilarious amounts of spam in cell-heavy maps)
RE: Samsara - 0.29b - I hope you like reading changelogs.
You're acting like "allows for hilarious amounts of spam in cell-heavy maps" is a bad thing. BFG maps are BFG maps-everyone spams ultimate weapons there; so should Unreal guy, just as much as Doomguy/Chexter/BJ/Duke/Security Officer can. That being said, it's a problem for Ranger/Corvus/Parias players. (These stats are given from Samsara 0.3 Test Version 3)
Ranger has a reusable quad damage, which can't be spammed. However Ranger is so good that it doesn't tend to matter.
Corvus has a reusable tome; which only lasts 90 seconds, and has to recharge for 200 seconds (110 if you don't count the first 90 where tome is in effect), which means it only can be spammed 45% of the time in cell heavy maps.
Parias has the issue where the Wraithverge uses bullet ammo-an ammo type which isn't often given in BFG maps.
Ranger has a reusable quad damage, which can't be spammed. However Ranger is so good that it doesn't tend to matter.
Corvus has a reusable tome; which only lasts 90 seconds, and has to recharge for 200 seconds (110 if you don't count the first 90 where tome is in effect), which means it only can be spammed 45% of the time in cell heavy maps.
Parias has the issue where the Wraithverge uses bullet ammo-an ammo type which isn't often given in BFG maps.
Last edited by Untitled on Mon Sep 02, 2013 4:45 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
-
- Retired Staff / Community Team Member
- Posts: 2566
- Joined: Sat Jun 02, 2012 2:44 am
RE: Samsara - 0.29b - I hope you like reading changelogs.
Who in their right mind wants a Quad Shot over a borderline nuke launcher? Redeemer all the way.
-
- New User
- Posts: 12
- Joined: Tue Aug 27, 2013 2:48 pm
RE: Samsara - 0.29b - I hope you like reading changelogs.
I don't think you understand how powerful the Redeemer is. One shot could take out half of a slaughtermap's monster population and it would be pretty disappointing if one the weapon was nerfed enough to bring it in line with the other ultimates.Untitled wrote: You're acting like "allows for hilarious amounts of spam in cell-heavy maps" is a bad thing. BFG maps are BFG maps-everyone spams ultimate weapons there; so should Unreal guy, just as much as Doomguy/Chexter/BJ/Duke/Security Officer can. That being said, it's a problem for Ranger/Corvus/Parias players. (These stats are given from Samsara 0.3 Test Version 3)
Ranger has a reusable quad damage, which can't be spammed. However Ranger is so good that it doesn't tend to matter.
Corvus has a reusable tome; which only lasts 90 seconds, and has to recharge for 200 seconds (110 if you don't count the first 90 where tome is in effect), which means it only can be spammed 45% of the time in cell heavy maps.
Parias has the issue where the Wraithverge uses bullet ammo-an ammo type which isn't often given in BFG maps.
RE: Samsara - 0.29b - I hope you like reading changelogs.
WELL THEN. So what you're saying it's basically this tier of weaponry: http://www.youtube.com/watch?v=-mOEtbJyrjM
Though taking out half of a slaughtermap's monster population has ONE caveat: can't get monsters hiding behind pillars, since Zandronum physics don't allow blasts to go through walls.
Though taking out half of a slaughtermap's monster population has ONE caveat: can't get monsters hiding behind pillars, since Zandronum physics don't allow blasts to go through walls.
Last edited by Untitled on Mon Sep 02, 2013 6:17 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
-
- Frequent Poster Miles card holder
- Posts: 901
- Joined: Mon Jun 04, 2012 5:07 am
RE: Samsara - 0.29b - I hope you like reading changelogs.
let's put it like thisUntitled wrote: You're acting like "allows for hilarious amounts of spam in cell-heavy maps" is a bad thing. BFG maps are BFG maps-everyone spams ultimate weapons there; so should Unreal guy, just as much as Doomguy/Chexter/BJ/Duke/Security Officer can.
you know how the bfg can take out an entire horde of small monsters in one or two shots?
turn those small monsters into hell knights, octuple the area, and the redeemer might have to break a tiny sweat clearing them out in one shot
that's what we've got here
Last edited by Ijon Tichy on Mon Sep 02, 2013 7:21 pm, edited 1 time in total.
RE: Samsara - 0.29b - I hope you like reading changelogs.
Here's an idea from the ZDoom Thread: We make it a reusable inventory item, a la Corvus and Ranger.
So you get to use it once, obliterate everything in sight with it (including yourself if you get reckless), and then have to wait however long to use it again.
So you get to use it once, obliterate everything in sight with it (including yourself if you get reckless), and then have to wait however long to use it again.
Last edited by Untitled on Mon Sep 02, 2013 8:52 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
-
- Frequent Poster Miles card holder
- Posts: 901
- Joined: Mon Jun 04, 2012 5:07 am
RE: Samsara - 0.29b - I hope you like reading changelogs.
WELL I SURE HOPE YOU LIKE REDEEMERS
http://ijontichy.lostsig.com/wads/redeemer.pk3
BECAUSE YOU'RE GETTING REDEEMERS
http://ijontichy.lostsig.com/wads/redeemer.pk3
BECAUSE YOU'RE GETTING REDEEMERS
RE: Samsara - 0.29b - I hope you like reading changelogs.
I like it how everyone suggests the same thing I did despite the fact that I already did it.
I vote for what Ijon said. I've always been for separating ammo of plasma-level weapons and BFG-level weapons, because, let's admit it - who the hell in a sane mind uses plasma rifle anyway while having access to BFG. The only reason I didn't suggest it in first place is because I thought that anything involving a fifth ammo type will automatically get rejected, but oh well.
To those who say that "heck redeemer wasn't in until UT", I can counter with "and what the hell is a mjolnir". I mean, OKAY, it's technically an expansion pack for quake 1, but I, for example, have never played the mission packs, and the only reason why I know what the hell is a mjolnir is because the absolute magic that google is. So yeah.
I vote for what Ijon said. I've always been for separating ammo of plasma-level weapons and BFG-level weapons, because, let's admit it - who the hell in a sane mind uses plasma rifle anyway while having access to BFG. The only reason I didn't suggest it in first place is because I thought that anything involving a fifth ammo type will automatically get rejected, but oh well.
To those who say that "heck redeemer wasn't in until UT", I can counter with "and what the hell is a mjolnir". I mean, OKAY, it's technically an expansion pack for quake 1, but I, for example, have never played the mission packs, and the only reason why I know what the hell is a mjolnir is because the absolute magic that google is. So yeah.
RE: Samsara - 0.29b - I hope you like reading changelogs.
I did not ask for the Mjolnir to be in either. And there was not a choice between adding the Mjolnir and adding the Thunderbolt or whatever else. But I don't know really how close Unreal is to UT. I mean if you asked whether to add the Doom alpha rifle or SSG as Doomguy's 3, I would have to say SSG all the way.
-
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: Samsara - 0.29b - I hope you like reading changelogs.
Quite close, actually. The weapons are practically reskins with a few gameplay differences here and there. (Enforcer is no longer mag-based and can be dual wielded, Stinger is replaced with Pulse Rifle but primary fire is still the exact same, can hold down alt-fire of BioRifle...).Qent wrote:But I don't know really how close Unreal is to UT.
Just Unreal didn't have a superweapon. Unreal Tournament does.
Last edited by TerminusEst13 on Tue Sep 03, 2013 7:04 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
- Echo
- Forum Regular
- Posts: 135
- Joined: Fri Mar 15, 2013 3:23 am
- Clan: Red Bullet Pact
- Clan Tag: [RBP]
RE: Samsara - 0.29b - I hope you like reading changelogs.
You are a fucking maniac. Don't stop.Ijon Tichy wrote: WELL I SURE HOPE YOU LIKE REDEEMERS
http://ijontichy.lostsig.com/wads/redeemer.pk3
BECAUSE YOU'RE GETTING REDEEMERS
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U
RE: Samsara - 0.29b - I hope you like reading changelogs.
The anti-walking-around script doesn't use ACS_ExecuteAlways. It'll probably break online. Or not, you're way better at this than I am.Ijon Tichy wrote: WELL I SURE HOPE YOU LIKE REDEEMERS
http://ijontichy.lostsig.com/wads/redeemer.pk3
BECAUSE YOU'RE GETTING REDEEMERS
Code: Select all
[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends
Code: Select all
<ijon>well fuk
<ijon>guess I gotta suck dicks now
Code: Select all
(18:13:17)<Mayrine>i dont have to learnt anything about ACS
-
- Frequent Poster Miles card holder
- Posts: 901
- Joined: Mon Jun 04, 2012 5:07 am
RE: Samsara - 0.29b - I hope you like reading changelogs.
ACS_ExecuteWithResult always runs, and always at the exact moment you call it. I use it so timing issues don't crop up.Balrog wrote:The anti-walking-around script doesn't use ACS_ExecuteAlways. It'll probably break online. Or not, you're way better at this than I am.Ijon Tichy wrote: WELL I SURE HOPE YOU LIKE REDEEMERS
http://ijontichy.lostsig.com/wads/redeemer.pk3
BECAUSE YOU'RE GETTING REDEEMERS
-
- Posts: 35
- Joined: Thu May 23, 2013 10:47 am
RE: Samsara - 0.29b - I hope you like reading changelogs.
What a coincidence. I have just recently reinstalled Unreal Tournament for nostalgia purposes. I haven't played Unreal but I heard some of its weapons went into UT.
-
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: Samsara - 0.29b - I hope you like reading changelogs.
All right, so enough time has passed, I think.
The total amount of votes are 48 for the Redeemer, 10 for the Quadshot, and 4 for Other.
That is a massive landslide in favor of the Redeemer, and I can see why. It's pretty much the big bruiser of the Unreal Tournament franchise--I've told a lot of people about Prisoner 849 in Samsara, and practically the very first thing they asked was "Does this mean the Redeemer?". Not to mention, code was volunteered for the damn thing, which pretty much takes all the work out of making it. Hooray!
That being said, it is strictly an Unreal Tournament weapon--and those that have said that out have a point as well. While I'm not beyond reaching out to other games in order to fill a roster (see: Duke Nukem 3D's Explosive Shotgun, Ranger's Dissolution of Eternity/Scourge of Armagon weapons), Unreal Tournament is a markedly different beast from Unreal than Duke Nukem 64 is to Duke Nukem 3D and Dissolution of Eternity is to Quake.
It will require a little bit of extra work on my part, but I want to give people options so that they can play the way they want. So, what I'll be doing is setting up another (serverside) console variable--it'll just be a simple swap between the Redeemer and another Unreal weapon for the VII.
That way, players who want a pure Unreal experience won't have to bother with the Redeemer at all, and players who love the Redeemer and want to see it in will get it and get to use it. Everyone gets what they want.
Thank you all for your input and feedback. Would a mod mind closing/removing the poll, please?
The total amount of votes are 48 for the Redeemer, 10 for the Quadshot, and 4 for Other.
That is a massive landslide in favor of the Redeemer, and I can see why. It's pretty much the big bruiser of the Unreal Tournament franchise--I've told a lot of people about Prisoner 849 in Samsara, and practically the very first thing they asked was "Does this mean the Redeemer?". Not to mention, code was volunteered for the damn thing, which pretty much takes all the work out of making it. Hooray!
That being said, it is strictly an Unreal Tournament weapon--and those that have said that out have a point as well. While I'm not beyond reaching out to other games in order to fill a roster (see: Duke Nukem 3D's Explosive Shotgun, Ranger's Dissolution of Eternity/Scourge of Armagon weapons), Unreal Tournament is a markedly different beast from Unreal than Duke Nukem 64 is to Duke Nukem 3D and Dissolution of Eternity is to Quake.
It will require a little bit of extra work on my part, but I want to give people options so that they can play the way they want. So, what I'll be doing is setting up another (serverside) console variable--it'll just be a simple swap between the Redeemer and another Unreal weapon for the VII.
That way, players who want a pure Unreal experience won't have to bother with the Redeemer at all, and players who love the Redeemer and want to see it in will get it and get to use it. Everyone gets what they want.
Thank you all for your input and feedback. Would a mod mind closing/removing the poll, please?
Last edited by TerminusEst13 on Sun Sep 08, 2013 9:55 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~