Same here (._.)/Ivan wrote: I was disappointed :(
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RE: Samsara - 0.29b - I hope you like reading changelogs.
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Last edited by EnsaladaDeTomate on Sat Aug 31, 2013 5:45 pm, edited 1 time in total.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
finally a girl on Samsara, mfw:
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RE: Samsara - 0.29b - I hope you like reading changelogs.
OGAD 6 barreled rocket launcher yes please!!!
RE: Samsara - 0.29b - I hope you like reading changelogs.
>Called EIGHTball Launcher.
>Rocket Launcher has 6 barrels.
Makes perfect sense.
Gotta like old games where they didn't give a damn about logic and whatnot.
>Rocket Launcher has 6 barrels.
Makes perfect sense.
Gotta like old games where they didn't give a damn about logic and whatnot.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
It shot a type of ammo called Eightballs, and since the launcher fired those, it's called an Eightball Launcher.Untitled wrote: >Called EIGHTball Launcher.
>Rocket Launcher has 6 barrels.
Makes perfect sense.
Gotta like old games where they didn't give a damn about logic and whatnot.
So uh, yeah.
RE: Samsara - 0.29b - I hope you like reading changelogs.
You could basically rip the guns from UnrealGuns.pk3 and call it a day. I'd like that.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
She'd better have the Redeemer as her Ultimate.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
I'm curious about this, actually.*ProjectAngel* wrote: She'd better have the Redeemer as her Ultimate.
There's two ways I can go with this, both of which with their own complications and issues.
One is, well, the Redeemer. The big badass ultimate weapon that everyone in the Unreal community knows about and fears about. Remote-controlled nuke that fires a wave of pure devastating energy, clearing out a room easily. Only one or two shots.
The pros is, well, it's iconic. It's THE Unreal superweapon. It's also relatively already programmed--it wasn't just one massive A_Explode value, it had a wave that moved outwards much like the Wave Motion Cannon's level 3 charge.
The big cons is the massive capability of self-damage. The Wave Motion Cannon is relatively easy to dodge if you just step to the side or jump, and people are still killing themselves left and right with it. It would work the best in wide-open areas, rather than the many closed corridors Doom frequents itself in. Likewise, the ammo cost--for that much power and that much difficulty in avoiding it, it only had one or two shots in Unreal Tournament. Here, that would require giving it either A: A massive cost in Cells, which would seriously hurt the ASMD, B: Only one or two shots on pickup, which would seriously hurt maps where you abuse the hell out of the BFG, or C: Nerf the hell out of the Redeemer's power so that it's not I-win spammable.
The second option is the cut weapon from Unreal--the Quadshot. A four-barreled shotgun with the ability to fire one at a time or all four barrels at once. Now, any damage you do to make a shotgun viable to all of the other weapons is going to be absolutely murder when multiplied fourfold, so it was cut from the game for being too OP.
Being too OP would be perfect for a superweapon. And Quad Damage enthusiasts know how powerful a 4x shotgun blast can be--especially if the single shotgun has been buffed to be in line with a more powerful weapon. Likewise, it would be the only hitscan ultimate, which would be incredibly useful among her mostly-projectile arsenal and would differentiate it from the other ultimates.
The problems here, however, are also obvious. One, what the hell is the Quadshot? You talk to someone about Unreal's mighty destructive weapons, and they think of the Redeemer. While I'm not one to shy away from cut content (see: Wave Motion Cannon) or more obscure stuff (which apparently the Explosive Shotgun is? MAN I DUNNO), most of those are because there's been no other option--which there certainly is here. Also, being a cut weapon, there would have to be entirely new resources dedicated to it. While I'm also not one to shy away from making brand new resources (see: Spear of Destiny/Talon Ceramic Combat Blade), those were sprites. Models are a different bag entirely.
What would you lads and lasses rather have? The Redeemer or the Quadshot? Or another option entirely?
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RE: Samsara - 0.29b - I hope you like reading changelogs.
I'd go redeemer since unreal's all about having weird guns, and a shotgun - even if it has four barrels - isn't weird at all
carrying around a tactical nuclear missile launcher is another thing entirely
edit: also since when haven't I wanted giant fucking explosions
carrying around a tactical nuclear missile launcher is another thing entirely
edit: also since when haven't I wanted giant fucking explosions
Last edited by Ijon Tichy on Sun Sep 01, 2013 6:18 am, edited 1 time in total.
RE: Samsara - 0.29b - I hope you like reading changelogs.
I'd go with the Redeemer because taking a cut weapon over a perfectly good and canonical BFG just seems a little strange to me.
Scratch that, the Redeemer wasn't in until Unreal Tournament.
Scratch that, the Redeemer wasn't in until Unreal Tournament.
Last edited by Qent on Sun Sep 01, 2013 5:24 pm, edited 1 time in total.
RE: Samsara - 0.29b - I hope you like reading changelogs.
Talon Ceramic Combat Blade?
Can I vote for both?
I vote for Redeemer over Quadshot because, well, as you just said, it's iconic. It's to Unreal what is Quad Damage to Quake, what SSG and BFG are for Doom... i can go on. I don't mind the huge radius damage - in coop I'll just shoot it point-blank and be happy that I wiped out half the map, and in Survival I just won't use it unless completely sure that I'll be able to avoid the blast. Plus it's not like it's completely unavoidable. Plus, while I haven't really played Unreal, it's not like Unreal Tournament maps are not cramped, and yet people still find a way to fire off the redeemer and survive somehow.
What is rather harder to balance, is the ammunition. I have two ideas on this.
First would be to introduce some sort of cooldown on the Redeemer, like there is on Quad and Tome. This way it can't be spammed but also doesn't require you to HOARD ALL THE CELLS in order to be able to fire it. The only downside is that it would break somewhat in the maps where BFG is the only weapon somewhat useful at all, but then again, those map tend to be bad anyway. Plus it may be somewhat balanced by the fact that Redeemer deals most damage in one shot.
Second is simply to nerf Redeemer until it's more or less in the line with BFG and other uniques. I don't REALLY like this approach, but this could probably work.
Either way, I'd like to see this quadshot thing in action, but if you absolutely have to choose between Redeemer and Quadshot, I choose Redeemer.
Can I vote for both?
I vote for Redeemer over Quadshot because, well, as you just said, it's iconic. It's to Unreal what is Quad Damage to Quake, what SSG and BFG are for Doom... i can go on. I don't mind the huge radius damage - in coop I'll just shoot it point-blank and be happy that I wiped out half the map, and in Survival I just won't use it unless completely sure that I'll be able to avoid the blast. Plus it's not like it's completely unavoidable. Plus, while I haven't really played Unreal, it's not like Unreal Tournament maps are not cramped, and yet people still find a way to fire off the redeemer and survive somehow.
What is rather harder to balance, is the ammunition. I have two ideas on this.
First would be to introduce some sort of cooldown on the Redeemer, like there is on Quad and Tome. This way it can't be spammed but also doesn't require you to HOARD ALL THE CELLS in order to be able to fire it. The only downside is that it would break somewhat in the maps where BFG is the only weapon somewhat useful at all, but then again, those map tend to be bad anyway. Plus it may be somewhat balanced by the fact that Redeemer deals most damage in one shot.
Second is simply to nerf Redeemer until it's more or less in the line with BFG and other uniques. I don't REALLY like this approach, but this could probably work.
Either way, I'd like to see this quadshot thing in action, but if you absolutely have to choose between Redeemer and Quadshot, I choose Redeemer.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
Except it wasn't in Unreal itself.HexaDoken wrote: It's to Unreal what is Quad Damage to Quake, what SSG and BFG are for Doom...
I'm not saying to not add it, but I'd like to see as many unreal 1 weapons as possible.
Just an opinion.
Last edited by Laggy Blazko on Sun Sep 01, 2013 8:05 am, edited 1 time in total.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
HexaDoken wrote:Talon Ceramic Combat Blade?
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RE: Samsara - 0.29b - I hope you like reading changelogs.
The Redeemer, of course! Let's blow up the whole map!
RE: Samsara - 0.29b - I hope you like reading changelogs.
My vote goes for a Redeemer that uses however many cells a shot, like the BFG. It's not all as powerful as you make it out to be. Well, I never played unreal, and I can find a small problem with it. You can't dodge while firing it.
So, while you're firing it, an pinky demon walks up to you. And eats you while you're too busy guiding the missile.
Also, I've learned the hard way, the ability to kill yourself with a weapon can actually be the balancing factor for a weapon (As the SPNKR has demonstrated to me multiple times (Screw lost souls, guys)), so I'd go for Redeemer. (If you need proof, edit Security's Player.dec to have "damagetype WMCBeam/WMCNade, 0", and go wild with the WMC.)
EDIT: You probably should make a poll for the thing.
So, while you're firing it, an pinky demon walks up to you. And eats you while you're too busy guiding the missile.
Also, I've learned the hard way, the ability to kill yourself with a weapon can actually be the balancing factor for a weapon (As the SPNKR has demonstrated to me multiple times (Screw lost souls, guys)), so I'd go for Redeemer. (If you need proof, edit Security's Player.dec to have "damagetype WMCBeam/WMCNade, 0", and go wild with the WMC.)
EDIT: You probably should make a poll for the thing.
Last edited by Untitled on Sun Sep 01, 2013 12:48 pm, edited 1 time in total.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
Oh? OH?! Well then, I'm leaning towards the Quadshot for the same reason I posted above. But since neither of them were actually in Unreal... I'm not sure.Laggy Blazko wrote:Except [the Redeemer] wasn't in Unreal itself.HexaDoken wrote: It's to Unreal what is Quad Damage to Quake, what SSG and BFG are for Doom...
I'm not saying to not add it, but I'd like to see as many unreal 1 weapons as possible.
Just an opinion.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
I can't even remove the old one, much less put up a new one.Untitled wrote:EDIT: You probably should make a poll for the thing.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
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ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Samsara - 0.29b - I hope you like reading changelogs.
Really? You don't see [Show Results | Edit poll]? A moderator might be able to set up a new one anyway.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
Nope. Just [ Show Results ].
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
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RE: Samsara - 0.29b - I hope you like reading changelogs.
Not gonna stop him from adding the Redeemer if he so wishes.Qent wrote: I'd go with the Redeemer because taking a cut weapon over a perfectly good and canonical BFG just seems a little strange to me.
Scratch that, the Redeemer wasn't in until Unreal Tournament.