Spriting Carnival

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
raymoohawk
 
Posts: 38
Joined: Fri Oct 24, 2014 9:29 pm

RE: Spriting Carnival

#501

Post by raymoohawk » Thu Jun 18, 2015 11:18 pm

first real frames of the octaminator, i may edit them a bit more thoug

Image

Sgt. Shivers
New User
Posts: 5
Joined: Thu Apr 30, 2015 12:39 am

RE: Spriting Carnival

#502

Post by Sgt. Shivers » Fri Jun 19, 2015 12:18 am

Image
Mosin Nangort

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: Spriting Carnival

#503

Post by Ænima » Fri Jun 19, 2015 12:26 am

Sgt. Shivers wrote: Image
Mosin Nangort
Love it.

raymoohawk wrote: first real frames of the octaminator, i may edit them a bit more thoug

Image
Love this too. Please finish it so I can code it, I want to make the footstep sound the sound that Squidward makes when he walks.
Last edited by Ænima on Fri Jun 19, 2015 12:27 am, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
President People
Forum Regular
Posts: 394
Joined: Tue Jun 05, 2012 8:12 am

RE: Spriting Carnival

#504

Post by President People » Fri Jun 19, 2015 5:32 am

agaures wrote: Made a sphere
Image
Image
Reminded me of these I made for a Push map. They were only for decoration, but now that I think about it, hunting for keys would probably be more fun if you got to smash a glass orb to obtain one.
Last edited by President People on Fri Jun 19, 2015 5:34 am, edited 1 time in total.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

User avatar
Slim
Zandrone
Posts: 1112
Joined: Sat Mar 16, 2013 7:11 am
Location: Zero Space
Clan: Can't fit it in here
Clan Tag: -=FSR=-
Contact:

RE: Spriting Carnival

#505

Post by Slim » Fri Jun 19, 2015 6:59 pm

President People wrote:
agaures wrote: Made a sphere
Image
Image
Reminded me of these I made for a Push map. They were only for decoration, but now that I think about it, hunting for keys would probably be more fun if you got to smash a glass orb to obtain one.
Must...fight...urge to...make an actor for that...
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Spriting Carnival

#506

Post by TerminusEst13 » Fri Jun 19, 2015 9:48 pm

Slim wrote:Must...fight...urge to...make an actor for that...
Do it. You know you want to. You must.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Bloax
Forum Regular
Posts: 411
Joined: Mon Jun 04, 2012 5:11 pm

RE: Spriting Carnival

#507

Post by Bloax » Thu Jun 25, 2015 1:26 pm

ImageImageImageImageImageImage
ImageImage
[spoiler]

Code: Select all

SCHG ABCD 3
SCHG ABCD 2
SCHG ABCD 1
SCHG BCAD 1
SCHG ACBD 1 //how to go fast: skip frames
SCHG ACBD 1
SCHG ACBD 1
SCHG AC 1
SCHG ABCD 2
Pure animation code for the spinning animation. (This implies that the "shinychain" in the png files is replaced with "SCHG" and 1/2/3/4 with A/B/C/D)

Code: Select all

SCHG ABCD 3
SCHG ABCD 2
SCHG ABCD 1
SCHG BCAD 1
SCHG ACBD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG AC 1
SCHG ABCD 2
...
Flash:
SCGF AB 1
Animation code for the firing animation.

Animation tricks are fun.[/spoiler]

A little edit based off something posted here


ImageImage
ImageImage

An edit of something I tried to edit a long time ago. This time I was much more successful, and it barely took two hours to do.
Last edited by Bloax on Thu Jun 25, 2015 1:26 pm, edited 1 time in total.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Spriting Carnival

#508

Post by fr blood » Thu Jun 25, 2015 4:04 pm

What programs do you guys use to make gif image ?

User avatar
NachtIntellect
Forum Regular
Posts: 480
Joined: Mon Jun 11, 2012 9:20 am
Location: Bienenstock, Germany

RE: Spriting Carnival

#509

Post by NachtIntellect » Thu Jun 25, 2015 5:03 pm

fr blood wrote: What programs do you guys use to make gif image ?
Probably isn't the place to be asking that but uh, I use GIMP to make gifs, it's pretty simple, if you open up a gif using GIMP, you will also see how simple it is, just a matter of assigning frame numbers to layers and adding how much time you want the frame to run before moving to the next frame and when that's done you save the gif and export it to whichever folder you want, a window will pop up, by this point you click the box that says "As Animation" and click export again, pretty simple right?

EDIT: Oh, there is also a feature to have the gif play once, but I recommend having it loop and what I explained to you was probably the way I prefer to use it.
Last edited by NachtIntellect on Thu Jun 25, 2015 5:05 pm, edited 1 time in total.
Did you just bite me? Come here, I will bite you back bastard.

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: Spriting Carnival

#510

Post by Ænima » Thu Jun 25, 2015 5:41 pm

Bloax wrote: ImageImageImageImageImageImage
ImageImage
[spoiler]

Code: Select all

SCHG ABCD 3
SCHG ABCD 2
SCHG ABCD 1
SCHG BCAD 1
SCHG ACBD 1 //how to go fast: skip frames
SCHG ACBD 1
SCHG ACBD 1
SCHG AC 1
SCHG ABCD 2
Pure animation code for the spinning animation. (This implies that the "shinychain" in the png files is replaced with "SCHG" and 1/2/3/4 with A/B/C/D)

Code: Select all

SCHG ABCD 3
SCHG ABCD 2
SCHG ABCD 1
SCHG BCAD 1
SCHG ACBD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG AC 1
SCHG ABCD 2
...
Flash:
SCGF AB 1
Animation code for the firing animation.

Animation tricks are fun.[/spoiler]

A little edit based off something posted here


ImageImage
ImageImage

An edit of something I tried to edit a long time ago. This time I was much more successful, and it barely took two hours to do.
I want that chaingun! D:

(You can keep the code, I already know how to frameskip :p)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Sgt. Shivers
New User
Posts: 5
Joined: Thu Apr 30, 2015 12:39 am

RE: Spriting Carnival

#511

Post by Sgt. Shivers » Sun Jun 28, 2015 11:19 am

Image
Found this while wandering through my drop box. Dunno when I made it...

raymoohawk
 
Posts: 38
Joined: Fri Oct 24, 2014 9:29 pm

RE: Spriting Carnival

#512

Post by raymoohawk » Tue Jun 30, 2015 7:28 am

first rotation of octi down

Image

tomicapo
 
Posts: 32
Joined: Sat Dec 07, 2013 6:37 pm
Location: Argentina

RE: Spriting Carnival

#513

Post by tomicapo » Fri Jul 03, 2015 12:07 am

Hello everybody here there are some of my recent sprites:

Image

Credits Tormentor667 and 3d Realms.

Image

Credits Daedalus N30N and Eriance.

Image Image

Credtis Megaherz (For the helmet) Evil Operative (For have removed the blood from the ZSpecOPs Machinegun) and Ghastly Dragon for the base sprite
Last edited by tomicapo on Fri Jul 03, 2015 3:44 pm, edited 1 time in total.

Daedalus
 
Posts: 69
Joined: Mon Jun 04, 2012 6:25 am
Location: UK

RE: Spriting Carnival

#514

Post by Daedalus » Fri Jul 03, 2015 11:46 am

tomicapo wrote: Image

Credits Daedalus and Eriance.
N30N and Eriance*

N30N actually sent me it as a request, he also did the mini version of the Demolisher like it says in the credit lump.

Do you have the full rotations for it? I was on editing that and the Demolisher variant because the chainguns are a little too small and are a bit weird on some frames but if you have already done it I'll gladly put them to good use. :cool:

tomicapo
 
Posts: 32
Joined: Sat Dec 07, 2013 6:37 pm
Location: Argentina

RE: Spriting Carnival

#515

Post by tomicapo » Fri Jul 03, 2015 3:43 pm

Daedalus wrote: Do you have the full rotations for it? I was on editing that and the Demolisher variant because the chainguns are a little too small and are a bit weird on some frames but if you have already done it I'll gladly put them to good use. :cool:
But of course! There you go:

http://www.mediafire.com/download/17eth ... tes%29.wad

Also this is the chaingun that i used in the edit (comes with belt).

Image
Last edited by tomicapo on Fri Jul 03, 2015 9:06 pm, edited 1 time in total.

Daedalus
 
Posts: 69
Joined: Mon Jun 04, 2012 6:25 am
Location: UK

RE: Spriting Carnival

#516

Post by Daedalus » Fri Jul 03, 2015 7:37 pm

Awesome stuff, thanks a ton!

I'll get it in one of the next releases and chuck your name in the credits for the edit.

raymoohawk
 
Posts: 38
Joined: Fri Oct 24, 2014 9:29 pm

RE: Spriting Carnival

#517

Post by raymoohawk » Sat Jul 18, 2015 9:57 pm

sum silly toarchers for freedoom

Image

User avatar
President People
Forum Regular
Posts: 394
Joined: Tue Jun 05, 2012 8:12 am

RE: Spriting Carnival

#518

Post by President People » Thu Jul 23, 2015 7:07 am

raymoohawk wrote:sum silly toarchers for freedoom
Making those must've been [spoiler]torturous[/spoiler]


Fonts count as spriting, right?

Image
Last edited by President People on Thu Jul 23, 2015 7:08 am, edited 1 time in total.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

User avatar
agaures
Forum Regular
Posts: 591
Joined: Mon Dec 10, 2012 6:34 am
Location: New Zealand

RE: Spriting Carnival

#519

Post by agaures » Thu Jul 23, 2015 7:38 am

President People wrote: Fonts count as spriting, right?
NO THERE MUST BE A FONT THREAD!!!!!!!

nah idc really
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Lycaon
 
Posts: 64
Joined: Tue Sep 23, 2014 4:04 am
Location: Argentina

RE: Spriting Carnival

#520

Post by Lycaon » Fri Jul 24, 2015 6:55 pm

raymoohawk wrote: first real frames of the octaminator, i may edit them a bit more thoug

Image
Wow, you really need to finnish that monster. Looks trippy and badass. at least the sprite set, someone else can surely make a decorate.
Bloax wrote: Image
an undefined error has occured and your bruiser has been turned into something more appropriate
You gave me a great idea with that. How about a weapon that turns monsters into a random item that kinda looks like the turned monster? It could be a secret weapon in some not-so-serious map or something cool to play survival mode
Last edited by Lycaon on Fri Jul 24, 2015 7:23 pm, edited 1 time in total.

Post Reply