
Spriting Carnival
-
- Posts: 38
- Joined: Fri Oct 24, 2014 9:29 pm
RE: Spriting Carnival
first real frames of the octaminator, i may edit them a bit more thoug


-
- New User
- Posts: 5
- Joined: Thu Apr 30, 2015 12:39 am
RE: Spriting Carnival

Mosin Nangort
RE: Spriting Carnival
Love it.Sgt. Shivers wrote:
Mosin Nangort
Love this too. Please finish it so I can code it, I want to make the footstep sound the sound that Squidward makes when he walks.raymoohawk wrote: first real frames of the octaminator, i may edit them a bit more thoug
![]()
Last edited by Ænima on Fri Jun 19, 2015 12:27 am, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: Spriting Carnival
agaures wrote: Made a sphere
![]()

Reminded me of these I made for a Push map. They were only for decoration, but now that I think about it, hunting for keys would probably be more fun if you got to smash a glass orb to obtain one.
Last edited by President People on Fri Jun 19, 2015 5:34 am, edited 1 time in total.

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
- Slim
- Zandrone
- Posts: 1112
- Joined: Sat Mar 16, 2013 7:11 am
- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
- Contact:
RE: Spriting Carnival
Must...fight...urge to...make an actor for that...President People wrote:agaures wrote: Made a sphere
![]()
Reminded me of these I made for a Push map. They were only for decoration, but now that I think about it, hunting for keys would probably be more fun if you got to smash a glass orb to obtain one.
-
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: Spriting Carnival
Do it. You know you want to. You must.Slim wrote:Must...fight...urge to...make an actor for that...
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Spriting Carnival








[spoiler]
Code: Select all
SCHG ABCD 3
SCHG ABCD 2
SCHG ABCD 1
SCHG BCAD 1
SCHG ACBD 1 //how to go fast: skip frames
SCHG ACBD 1
SCHG ACBD 1
SCHG AC 1
SCHG ABCD 2
Code: Select all
SCHG ABCD 3
SCHG ABCD 2
SCHG ABCD 1
SCHG BCAD 1
SCHG ACBD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG A 1 A_GunFlash
SCHG BCD 1
SCHG AC 1
SCHG ABCD 2
...
Flash:
SCGF AB 1
Animation tricks are fun.[/spoiler]
A little edit based off something posted here




An edit of something I tried to edit a long time ago. This time I was much more successful, and it barely took two hours to do.
Last edited by Bloax on Thu Jun 25, 2015 1:26 pm, edited 1 time in total.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
- fr blood
- Frequent Poster Miles card holder
- Posts: 995
- Joined: Wed Mar 06, 2013 4:04 pm
- Location: France
RE: Spriting Carnival
What programs do you guys use to make gif image ?
- NachtIntellect
- Forum Regular
- Posts: 480
- Joined: Mon Jun 11, 2012 9:20 am
- Location: Bienenstock, Germany
RE: Spriting Carnival
Probably isn't the place to be asking that but uh, I use GIMP to make gifs, it's pretty simple, if you open up a gif using GIMP, you will also see how simple it is, just a matter of assigning frame numbers to layers and adding how much time you want the frame to run before moving to the next frame and when that's done you save the gif and export it to whichever folder you want, a window will pop up, by this point you click the box that says "As Animation" and click export again, pretty simple right?fr blood wrote: What programs do you guys use to make gif image ?
EDIT: Oh, there is also a feature to have the gif play once, but I recommend having it loop and what I explained to you was probably the way I prefer to use it.
Last edited by NachtIntellect on Thu Jun 25, 2015 5:05 pm, edited 1 time in total.
Did you just bite me? Come here, I will bite you back bastard.
RE: Spriting Carnival
I want that chaingun! D:Bloax wrote:
[spoiler]Pure animation code for the spinning animation. (This implies that the "shinychain" in the png files is replaced with "SCHG" and 1/2/3/4 with A/B/C/D)Code: Select all
SCHG ABCD 3 SCHG ABCD 2 SCHG ABCD 1 SCHG BCAD 1 SCHG ACBD 1 //how to go fast: skip frames SCHG ACBD 1 SCHG ACBD 1 SCHG AC 1 SCHG ABCD 2
Animation code for the firing animation.Code: Select all
SCHG ABCD 3 SCHG ABCD 2 SCHG ABCD 1 SCHG BCAD 1 SCHG ACBD 1 SCHG A 1 A_GunFlash SCHG BCD 1 SCHG A 1 A_GunFlash SCHG BCD 1 SCHG A 1 A_GunFlash SCHG BCD 1 SCHG A 1 A_GunFlash SCHG BCD 1 SCHG A 1 A_GunFlash SCHG BCD 1 SCHG A 1 A_GunFlash SCHG BCD 1 SCHG AC 1 SCHG ABCD 2 ... Flash: SCGF AB 1
Animation tricks are fun.[/spoiler]
A little edit based off something posted here
An edit of something I tried to edit a long time ago. This time I was much more successful, and it barely took two hours to do.
(You can keep the code, I already know how to frameskip :p)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

-
- New User
- Posts: 5
- Joined: Thu Apr 30, 2015 12:39 am
RE: Spriting Carnival

Found this while wandering through my drop box. Dunno when I made it...
-
- Posts: 38
- Joined: Fri Oct 24, 2014 9:29 pm
RE: Spriting Carnival
first rotation of octi down


RE: Spriting Carnival
Hello everybody here there are some of my recent sprites:

Credits Tormentor667 and 3d Realms.

Credits Daedalus N30N and Eriance.

Credtis Megaherz (For the helmet) Evil Operative (For have removed the blood from the ZSpecOPs Machinegun) and Ghastly Dragon for the base sprite

Credits Tormentor667 and 3d Realms.

Credits Daedalus N30N and Eriance.


Credtis Megaherz (For the helmet) Evil Operative (For have removed the blood from the ZSpecOPs Machinegun) and Ghastly Dragon for the base sprite
Last edited by tomicapo on Fri Jul 03, 2015 3:44 pm, edited 1 time in total.
RE: Spriting Carnival
N30N and Eriance*tomicapo wrote:
Credits Daedalus and Eriance.
N30N actually sent me it as a request, he also did the mini version of the Demolisher like it says in the credit lump.
Do you have the full rotations for it? I was on editing that and the Demolisher variant because the chainguns are a little too small and are a bit weird on some frames but if you have already done it I'll gladly put them to good use.

RE: Spriting Carnival
But of course! There you go:Daedalus wrote: Do you have the full rotations for it? I was on editing that and the Demolisher variant because the chainguns are a little too small and are a bit weird on some frames but if you have already done it I'll gladly put them to good use.![]()
http://www.mediafire.com/download/17eth ... tes%29.wad
Also this is the chaingun that i used in the edit (comes with belt).

Last edited by tomicapo on Fri Jul 03, 2015 9:06 pm, edited 1 time in total.
RE: Spriting Carnival
Awesome stuff, thanks a ton!
I'll get it in one of the next releases and chuck your name in the credits for the edit.
I'll get it in one of the next releases and chuck your name in the credits for the edit.
-
- Posts: 38
- Joined: Fri Oct 24, 2014 9:29 pm
RE: Spriting Carnival
sum silly toarchers for freedoom


- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: Spriting Carnival
Making those must've been [spoiler]torturous[/spoiler]raymoohawk wrote:sum silly toarchers for freedoom
Fonts count as spriting, right?

Last edited by President People on Thu Jul 23, 2015 7:08 am, edited 1 time in total.

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: Spriting Carnival
NO THERE MUST BE A FONT THREAD!!!!!!!President People wrote: Fonts count as spriting, right?
nah idc really
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: Spriting Carnival
Wow, you really need to finnish that monster. Looks trippy and badass. at least the sprite set, someone else can surely make a decorate.raymoohawk wrote: first real frames of the octaminator, i may edit them a bit more thoug
![]()
You gave me a great idea with that. How about a weapon that turns monsters into a random item that kinda looks like the turned monster? It could be a secret weapon in some not-so-serious map or something cool to play survival modeBloax wrote:
an undefined error has occured and your bruiser has been turned into something more appropriate
Last edited by Lycaon on Fri Jul 24, 2015 7:23 pm, edited 1 time in total.