[Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
RE: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
That online gameplay video doesn't look good at all. I guess this engine really should only be used on SP based projects.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Kind of expected, because at its core, it's still using (G)ZDoom's peer to peer netplay.Ivan wrote: That online gameplay video doesn't look good at all. I guess this engine really should only be used on SP based projects.
Hopefully, Zandronum-style client/server is in the pipeline, and the licensing of Zandronum's source (that isn't inherited from ZDoom) is GPL-friendly, but considering how Zandronum isn't even caught up completely with modern GZDoom, I wouldn't expect it anytime soon.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
RE: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Is it possible to change the startup screen to load PNG's instead of having to use the custom planar format? I ask this because it would be real nice to be able to create a loading screen without having to painfully use Slade to try and make the custom image (which I can't get to work).
- StrikerMan780
- Forum Regular
- Posts: 279
- Joined: Tue May 29, 2012 9:16 pm
- Clan: Shadow Mavericks
- Clan Tag: [SM]
RE: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Perhaps new netcode should be done altogether, something hopefully not so buggy and free of shitty carncode.AlexMax wrote:Kind of expected, because at its core, it's still using (G)ZDoom's peer to peer netplay.Ivan wrote: That online gameplay video doesn't look good at all. I guess this engine really should only be used on SP based projects.
Hopefully, Zandronum-style client/server is in the pipeline, and the licensing of Zandronum's source (that isn't inherited from ZDoom) is GPL-friendly, but considering how Zandronum isn't even caught up completely with modern GZDoom, I wouldn't expect it anytime soon.
RE: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
I would try to be sympathetic about this; it turns out *good* netcode (as in fast, reliable and user-friendly) is kind of absurdly difficult.StrikerMan780 wrote:Perhaps new netcode should be done altogether, something hopefully not so buggy and free of shitty carncode.AlexMax wrote:Kind of expected, because at its core, it's still using (G)ZDoom's peer to peer netplay.Ivan wrote: That online gameplay video doesn't look good at all. I guess this engine really should only be used on SP based projects.
Hopefully, Zandronum-style client/server is in the pipeline, and the licensing of Zandronum's source (that isn't inherited from ZDoom) is GPL-friendly, but considering how Zandronum isn't even caught up completely with modern GZDoom, I wouldn't expect it anytime soon.
Expecting a bunch of pretty much amateur devs who are doing this pretty much entirely in their spare time is kind of a stretch
Honestly it's amazing how well Zandronum actually works when you take this into consideration
Last edited by Untitled on Wed Oct 28, 2015 2:57 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
- -Jes-
- Frequent Poster Miles card holder
- Posts: 975
- Joined: Fri Aug 03, 2012 9:55 am
- Location: Void Zone
RE: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
The irony being that good netcode being hard to code is no excuse for the likes of Edward to ... Well, be Edward.Untitled wrote:Honestly it's amazing how well Zandronum actually works when you take this into consideration
RE: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Well, yes; though actually, if you look at it, Edward's netcode actually got two out of the 3 features of netcode I listed; as long as you don't take user lag into account, GZDoom netplay is both fast and reliable. It's handling of users...welp.-Jes- wrote:The irony being that good netcode being hard to code is no excuse for the likes of Edward to ... Well, be Edward.Untitled wrote:Honestly it's amazing how well Zandronum actually works when you take this into consideration
Now, that's not actually very functional (those dang users always messing everything up). Zandronum's netplay is great at being fast, and is decent in the other two categories.
Fast, Reliable, User-friendly. Near-impossible to get all three, though you can usually get 1 great and 2 decent.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053