Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!

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RE: Ghouls vs Humans: Legacy of Darkness

#41

Post by Catastrophe » Wed Apr 03, 2013 2:39 am

Well, April first is out of the way and we were supposed to get a trailer out, but it seems it's not finished, therefore we'll just go ahead and reveal what's going on.

First and foremost, I'd like to announce the complete removal of both the Barbarian and Defiler classes, both classes completely ruin the balance of the current game by the roles of each team. Having a melee human and a ranged ghoul is just ridiculous. So, two new classes were made just to replace the current ones.

Secondly, both the Warlock and Icefiend have been somewhat reworked, Icefiend's ranged attack does much less damage, while his melee is now stronger. Me and Ivan decided for Warlock that it is best to remove his insta-kill nova and put in something else, yes we know that warlock's main kill method IS nova, so we pretty much buffed all of his other attacks while we were at it.

Thirdly, a lot of the classes have been rebalanced from our many testing sessions, at the current state I've noticed ghouls winning on completely human favored maps. So therefore, a lot of classes have been re-balanced, hell some of the existing classes may even have a new weapon. Some Nordic Saga abilities have been removed from the response of the testing team, such as Sjas's berserk and engineer's gravity gun.

Fourthly, most inventory related items have been reworked to be weapons instead of inventory items. So, choke's vomit and cyborg's pulse are now new weapons that switch instantly like hunter's bow. Some thing we simply could not change is jitter skull's heal.

Fifthly (damn this is long), a couple maps were completely removed from the pack. Most of Ivans maps have been either shrunk (as in areas blocked from entrance by impassible lines), or removed, and some maps completely deleted. I know for sure we removed a bunch of GvH30 - GvH40 maps. Yes we kept everyone's favorites, don't worry.

Sixthly, lets talk about file size. No one likes having to download 170 megabytes just to play a wad you may not like. Therefore Ivan has manually gone through ALL the textures and removed useless ones. Achievement noises have been removed and sound effects have been compressed. There will only be two files now, the Core, and Maps. Due to how GvH was made you will still need skulltag_actors_nodecal and skulltag_data to run this. But, the core itself faced about a 65% size reduction, and is now 70 megabytes instead of 170. The maps are about 8 megabytes.

Finally, here are the class reveals. Instead of telling you exactly what each class does, I'll just give you guys their inventory images and you guys can just decide for yourselves on what each class does. And yes, the ghoul is melee and the human is ranged.

Here is the new human class, the PlanesWalker

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Abilities

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Image
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Now for the new ghoul class, the Impaler

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His ability.

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...And yes yesterdays post was an April fools, thanks Cutman for falling for it! lolololol
Last edited by Catastrophe on Wed Apr 03, 2013 5:48 am, edited 1 time in total.

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RE: Ghouls vs Humans: Legacy of Darkness

#42

Post by President People » Wed Apr 03, 2013 3:14 am

These sprites from MacWolf3D might make for an interesting ghoul:
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Last edited by President People on Wed Apr 03, 2013 3:31 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness

#43

Post by Catastrophe » Wed Apr 03, 2013 3:26 am

No, god no.

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RE: Ghouls vs Humans: Legacy of Darkness

#44

Post by Slyfox » Thu Apr 04, 2013 1:25 am

yo, that worm class is already 500x better than that shitty gas spewing ranged piece of crap they called defiler;
Also I tried the planes walker and let me tell you that 'me likey' so I'm lookin' forward to this being released p. soon
Last edited by Slyfox on Thu Apr 04, 2013 1:25 am, edited 1 time in total.

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RE: Ghouls vs Humans: Legacy of Darkness

#45

Post by Catastrophe » Fri Apr 05, 2013 9:55 pm

Alright trailer is out guys, big thanks to Ammar for making it :)
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RE: Ghouls vs Humans: Legacy of Darkness

#46

Post by Ivan » Fri Apr 05, 2013 10:58 pm

It's out! Check the OP for links! Enjoy.
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RE: Ghouls vs Humans: Legacy of Darkness

#47

Post by Slyfox » Fri Apr 05, 2013 11:05 pm

Woop, ammar is the 'go to' man for some awesome videos
nice trailer
Last edited by Slyfox on Fri Apr 05, 2013 11:05 pm, edited 1 time in total.

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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#48

Post by Untitled » Sat Apr 06, 2013 12:14 am

This is looking cool.
Worm class thingy looking kind of op, though, since it one hits if the players WALK INTO IT AFTER IT'S ALREADY UP. Seriously, Only the tip of a spike actually should kill. I agree that one hitting at point blank is acceptable (sjas/jitter/creep/this thing apparently), but killing players for walking into an already sprung trap? Also, Given the trailer, I'd keep Frostbite's breath, as it was generally purposed as an anti camp weapon used to prevent rounds from lasting forever. (What new ghoul weapon fills the role now?)

Seeing how the planeswalker is sprited off the dune-warrior, can you give it cloaking too (Not phasing-out-of-existence*, but still)?
Now, now, hear me out on this. At first, it may seem like OMGWTF, but think about it:
How many times have you, as a human, gotten killed simply because of you not seeing the ghoul that got you?
How many times have you, as a ghoul, done the same? (Hint: Zero)
I honestly think it's time for a stealth-based human class, for four reasons:
A. To keep the ghouls on their toes, so they don't get free charge-at-everything-because-we-know-where-the-humans-are, just because they can dodge, because humans have to keep out for the creepers, worm thingies, AND the Icefiend (honestly, Defiler/Icefiend from NS would make a better human class).
B. Because the trailer didn't seem to make the planeswalker that impressive.
C. It's called a planeswalker. I figure if it walks planes (presumably without being caught), not being seen would be one of his abilities.
D. It's sprite looks similar to the Dune Warrior from Realm667.

*In Stronghold (different mod), The monster database says Dune Warriors have a cloaking device. Dune Warriors, when they go invisible, use A_ChangeFlag(SHOOTABLE,0) during the invincibility, which means they phase out of existence. They don't even bleed. I consider that cheating.

EDIT: Whoops, forgot the name of the worm when I was writing, it's Impaler, lol.

WHY WOULD YOU GET RID OF THE GRAVITY GUN?? (It was my favourite weapon, and unless you've buffed something else to compensate, you're making engineer less useful!)
Last edited by Untitled on Sat Apr 06, 2013 12:18 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#49

Post by Watermelon » Sat Apr 06, 2013 12:16 am

Great trailer!
Im so excited for this.

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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#50

Post by Ivan » Sat Apr 06, 2013 12:55 am

Untitled wrote: This is looking cool.
Worm class thingy looking kind of op, though, since it one hits if the players WALK INTO IT AFTER IT'S ALREADY UP. Seriously, Only the tip of a spike actually should kill. I agree that one hitting at point blank is acceptable (sjas/jitter/creep/this thing apparently), but killing players for walking into an already sprung trap? Also, Given the trailer, I'd keep Frostbite's breath, as it was generally purposed as an anti camp weapon used to prevent rounds from lasting forever. (What new ghoul weapon fills the role now?)
Jitterskull says hi.
Seeing how the planeswalker is sprited off the dune-warrior, can you give it cloaking too (Not phasing-out-of-existence*, but still)?
Now, now, hear me out on this. At first, it may seem like OMGWTF, but think about it:
How many times have you, as a human, gotten killed simply because of you not seeing the ghoul that got you?
How many times have you, as a ghoul, done the same? (Hint: Zero)
I honestly think it's time for a stealth-based human class, for four reasons:
A. To keep the ghouls on their toes, so they don't get free charge-at-everything-because-we-know-where-the-humans-are, just because they can dodge, because humans have to keep out for the creepers, worm thingies, AND the Icefiend (honestly, Defiler/Icefiend from NS would make a better human class).
B. Because the trailer didn't seem to make the planeswalker that impressive.
C. It's called a planeswalker. I figure if it walks planes (presumably without being caught), not being seen would be one of his abilities.
D. It's sprite looks similar to the Dune Warrior from Realm667.
Never works on humans, was tried before.
*In Stronghold (different mod), The monster database says Dune Warriors have a cloaking device. Dune Warriors, when they go invisible, use A_ChangeFlag(SHOOTABLE,0) during the invincibility, which means they phase out of existence. They don't even bleed. I consider that cheating.

EDIT: Whoops, forgot the name of the worm when I was writing, it's Impaler, lol.

WHY WOULD YOU GET RID OF THE GRAVITY GUN?? (It was my favourite weapon, and unless you've buffed something else to compensate, you're making engineer less useful!)
I don't care about what a dune warrior has on a different mod, this isn't them. Check the new toy of Engineer though.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#51

Post by Catastrophe » Sat Apr 06, 2013 12:56 am

Other than what Ivan said, the new forstbite attack is to clear out rooms and give him more versatility. Engineer has a new weapon that is more useful than the gravity gun, so it's all good.

And yes the impaler was over hyped in this trailer, he's not op.

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RE: Ghouls vs Humans: Legacy of Darkness

#52

Post by President People » Sat Apr 06, 2013 3:08 am

Catastrophe wrote: [video]
Song credits for that trailer plz

EDIT: Thank you, fine sir.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#53

Post by Cruduxy » Sat Apr 06, 2013 6:54 am

Defiler Impaler = creeper sjas!
Hmm can he jump or does he clip floor heights? because the first would look odd...
Last edited by Cruduxy on Sat Apr 06, 2013 6:55 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#54

Post by IdeIdoom » Sat Apr 06, 2013 7:10 am

I tried some testing alone.
Impaler does clip like jitterskull.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#55

Post by Slyfox » Sat Apr 06, 2013 7:29 am

To be fair the planeswalker has a temporary stealth [that also leaves behind a decoy] and is actually pretty damn cool imo. Adding that with the fact you can string together his alternate attacks makes me want to play him all the time just to master it

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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#56

Post by President People » Sat Apr 06, 2013 8:06 am

Like with the later versions of Nordic Saga I've played (or, tried to), my chat/console is endlessly spammed with these:

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If I join a server, I'm unable to communicate with anyone, as my console is flooded with these GL errors.

Mac Zandronum doesn't have OpenGL.

I'm completely screwed aren't I
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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#57

Post by Untitled » Sat Apr 06, 2013 6:57 pm

Alright, I've played it a bunch, and I must say, it's pretty cool.
I can see why defiler/barbarian had to go.
I can see why the gravity gun has to go (the balance on it was always questionable at best).
Also, sorry about the frostbite thing, as I've played, and you kept the breath.
But, why did the Nova Ball have to go? It used up all of your lightning ammo, and darn it, it was worth that much.
Also, I noticed you got rid of Commissar (10 frags in one map, Easy). I'm pretty sure it's worth an achievement (also, IMO, 40 frags should be Impossibru difficulty, as I have *never* seen anyone get it).
Also, just some achievement ideas I made for fun:
Marine: None.
Hunter:
-Wait For It: Kill a ghoul with an arrow you've held for over 45 Seconds. <Elite>
Cyborg:
-Pulsation: Kill two ghouls with one cyborg pulse. <Very Hard>
Ghostbuster: None.
Engineer: None.
Warlock:
-Quite a Shocker: Kill two ghouls with one lightning altfire <Hard>
Santa: None.
Planeswalker: None.
Sjas: None.
Jitterskull: None.
Choke: None.
Frostbite:
-Freezethrower: Kill two humans with a single frost mortar. <Elite>
Icefiend:
-Can't stop a Glacier: Kill two humans with a single ice trail. <IMPOSSIBRU>
Impaler: None.
Global:
-Untouchable!: Kill three opponents without taking any damage <Elite>
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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#58

Post by katZune » Sat Apr 06, 2013 7:39 pm

-Can't stop a Glacier: Kill two humans with a single ice trail. <IMPOSSIBRU>

in the map of bowls, in the tunnel, some1 killed 3 so maybe very hard or hard would be good
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#59

Post by Espio » Sat Apr 06, 2013 8:28 pm

Interesting stuff, should keep an eye out for a server hosting this and I'll give it a spin.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0

#60

Post by Tetssian » Sat Apr 06, 2013 9:24 pm

i played and its ok i liked the classes but ghouls are op to be honest i played for 3 hours in a row and humans never won a single map or they got completely raped or stuff like that just in 2 maps they "almost" won, its cool though but really ghouls are op.

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