Brutal Doom V018
RE: Brutal Doom V018
I found a bug, Granted I'm not sure what exactly is causing it, but Zandronum crashes as soon as I load up a save. specifically using The newest (V18) Brutal doom playing Requiem map 23. I saved, then died a little later, then tried to restart and It crashed. I put it in the bug tracker also.
http://brutaldoomwads.weebly.com/
Also Now Every Wednesday is Brutal doom Co-op! Just Look For powerman in the name!
Also Now Every Wednesday is Brutal doom Co-op! Just Look For powerman in the name!
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RE: Brutal Doom V018
Zandronum have that nasty load crash bug. Thats the reason why i use Gzdoom instead to singleplay.
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RE: Brutal Doom V018
http://www.mediafire.com/?s9vk4eot8tkhht9
there is the updated version of my weapon addon with new ammo types and improved effects
there is the updated version of my weapon addon with new ammo types and improved effects
RE: Brutal Doom V018
I made a patch that allows you to pick up the skulltag grenade launcher and minigun(the brutal doom versions). You must runCabal wrote: I've been trying to get Skulltag resources to work in Zandronum and with Brutal Doom. It all mostly works- runes, maps, etc. The issue, though, is when I try to use the Skulltag weapons- I can't seem to switch to them without manually editing the KEYCONF file to rename the weapons it calls for (Grenade_Launcher to GrenadeLauncher, etc). However, this only gives me the regular Skulltag weapons- not the Brutal Doom versions.
Not sure why I'm having this issue- AFAIK Brutal Doom was made to work with Skulltag.
Some info:
-Yes, I'm loading it all in proper order (skulltag_actors.pk3>skulltag_data_126.pk3>brutalv018a.pk3).
-I'm using ZDL.
-I've tried both skulltag_data and skulltag_data_126.
I posted this problem over in this thread http://zandronum.com/forum/showthread.php?tid=1655, but I feel it's more of a Brutal Doom problem.
skulltag_actors.pk3>skulltag_data_126.pk3>brutalv018a.pk3>brutalv018aSTWEAPPATCH.pk3
http://www.mediafire.com/?sto1du6g21jdj34
I don't really have the time to completely explain what I did. I just used slade 3 copied a entry and edited the decorate and keyconf entries.
If there are any other skulltag resources that don't work then I don't know about them yet :(.
Last edited by Kil3r on Wed May 08, 2013 1:05 am, edited 1 time in total.
RE: Brutal Doom V018
Thank you! Happy to hear this cause I have the same problem with using grenade launcher and minigun in brutal doom (17 and higher). I`ll test it after Victory Day.Kil3r wrote: I made a patch that allows you to pick up the skulltag grenade launcher and minigun(the brutal doom versions). You must run
skulltag_actors.pk3>skulltag_data_126.pk3>brutalv018a.pk3>brutalv018aSTWEAPPATCH.pk3
http://www.mediafire.com/?sto1du6g21jdj34
I don't really have the time to completely explain what I did. I just used slade 3 copied a entry and edited the decorate and keyconf entries.
If there are any other skulltag resources that don't work then I don't know about them yet :(.
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RE: Brutal Doom V018
I just found two add-ons for Brutal Doom. They're purely cosmetic, but the first one is planned to have additional content.
DoomNukem's Brutal Doom Weapons Add-on
Mike12's Brutal Doom Add-On
DoomNukem's Brutal Doom Weapons Add-on
Mike12's Brutal Doom Add-On
RE: Brutal Doom V018
Classic Game Room Undertow reviews this mod: https://www.youtube.com/watch?v=EF-4bK4Wr7A
RE: Brutal Doom V018
oh my god THANK YOU SO MUCHKil3r wrote:I made a patch that allows you to pick up the skulltag grenade launcher and minigun(the brutal doom versions). You must runCabal wrote: I've been trying to get Skulltag resources to work in Zandronum and with Brutal Doom. It all mostly works- runes, maps, etc. The issue, though, is when I try to use the Skulltag weapons- I can't seem to switch to them without manually editing the KEYCONF file to rename the weapons it calls for (Grenade_Launcher to GrenadeLauncher, etc). However, this only gives me the regular Skulltag weapons- not the Brutal Doom versions.
Not sure why I'm having this issue- AFAIK Brutal Doom was made to work with Skulltag.
Some info:
-Yes, I'm loading it all in proper order (skulltag_actors.pk3>skulltag_data_126.pk3>brutalv018a.pk3).
-I'm using ZDL.
-I've tried both skulltag_data and skulltag_data_126.
I posted this problem over in this thread http://zandronum.com/forum/showthread.php?tid=1655, but I feel it's more of a Brutal Doom problem.
skulltag_actors.pk3>skulltag_data_126.pk3>brutalv018a.pk3>brutalv018aSTWEAPPATCH.pk3
http://www.mediafire.com/?sto1du6g21jdj34
I don't really have the time to completely explain what I did. I just used slade 3 copied a entry and edited the decorate and keyconf entries.
If there are any other skulltag resources that don't work then I don't know about them yet :(.
Running this with Oblige is the best thing ever.
I hope BD 1.9 has the Skulltag weapons built in properly, so we won't need a patch like this. Dat grenade launcher and railgun.
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RE: Brutal Doom V018
I've been attempting to brutalize Skulltag's Dark Imp using the unused Dark Imp sprites hidden inside BD.
This is what I've done so far:
This is what I've done so far:
Spoiler: Screenshot (Open)
Spoiler: Added a hitbox for his head. (Open)
Spoiler: Gave him his own head for us to kick around. (Open)
Spoiler: Gave him his own gibs (still working on an SSG/Smash Death for him). (Open)What do you guys think?
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RE: Brutal Doom V018
That actually looks awesome, as well as well-done! By all means, keep going with your mini-project.
Suggestion: If you're going to do the Blood Demon, try using the Cyber Fiend sprites and behavior as a base. Same should go with the Cacolantern/Crackodemon, the Abaddon/Agatho Demon (I'll provide the sprites for that one, and the SSG Zombie/ Quad Shotgun Zombie.
Suggestion: If you're going to do the Blood Demon, try using the Cyber Fiend sprites and behavior as a base. Same should go with the Cacolantern/Crackodemon, the Abaddon/Agatho Demon (I'll provide the sprites for that one, and the SSG Zombie/ Quad Shotgun Zombie.
RE: Brutal Doom V018
Still more interested as to when the Brutal Arsenal is going to be fixed...Submerge wrote: What is the status on v019?
RE: Brutal Doom V018
I found bug with shot gun and assault rifle. When I use the zoom while dodging (mouse 2) The camera is in third person perspective.
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RE: Brutal Doom V018
The [video] tag is deprecated, please use the [media] tag
RE: Brutal Doom V018
I like that the swing can hit a number of enemies in its arc.
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RE: Brutal Doom V018
Yeah, I was leery about a combo system for the melee when I heard about it on Zdoom, but it looks really nice and fairly simple (not to mention effective to boot). And those blurry sprites are gone! Instant plus there.Mr. Chris wrote: I like that the swing can hit a number of enemies in its arc.
Last edited by President People on Sat Jul 06, 2013 11:50 pm, edited 1 time in total.

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: Brutal Doom V018
First, cant wait for v19.
Second I have a strange bug with zandronum and BD. When ever I load a saved game it loads with no weapons except the one I had equipped when I saved. It also removes all the ammo in the clip. I don't even get fists when I load
Second I have a strange bug with zandronum and BD. When ever I load a saved game it loads with no weapons except the one I had equipped when I saved. It also removes all the ammo in the clip. I don't even get fists when I load
RE: Brutal Doom V018
I've been getting this too, but only with Oblige (at least, as far as I can tell- last I checked, campaign worked fine).poegases wrote: First, cant wait for v19.
Second I have a strange bug with zandronum and BD. When ever I load a saved game it loads with no weapons except the one I had equipped when I saved. It also removes all the ammo in the clip. I don't even get fists when I load
Also, if I could make a suggestion for v0.19, could the Cyber Demon either have buffed health, no "headshot" target box, or just not be able to be killed by 7 rocket headshots?
http://www.youtube.com/watch?v=9KjggSG0Eo0
That's pretty ridiculous.
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RE: Brutal Doom V018
Looks pretty nice Southpark2010.
Southpark2010 wrote: I've been attempting to brutalize Skulltag's Dark Imp using the unused Dark Imp sprites hidden inside BD.
This is what I've done so far:Spoiler: Screenshot (Open)Spoiler: Added a hitbox for his head. (Open)Spoiler: Gave him his own head for us to kick around. (Open)Spoiler: Gave him his own gibs (still working on an SSG/Smash Death for him). (Open)What do you guys think?