Spriting Carnival

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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CloudFlash
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RE: Spriting Carnival

#361

Post by CloudFlash » Tue Sep 23, 2014 5:33 am

But thats his fleshy leg reflecting in his metalley leg... It cannot really be gray if that's what it's supposed to be
Last edited by CloudFlash on Tue Sep 23, 2014 5:34 am, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
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agaures
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RE: Spriting Carnival

#362

Post by agaures » Tue Sep 23, 2014 5:43 am

CloudFlash wrote: But thats his fleshy leg reflecting in his metalley leg... It cannot really be gray if that's what it's supposed to be
Uhh err wot? Understanding this to the best of my ability. If his fleshy leg then becomes grey... his metalley leg should reflect that colour... grey.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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CloudFlash
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RE: Spriting Carnival

#363

Post by CloudFlash » Tue Sep 23, 2014 6:08 am

Ah, you meant the edited sprite! Lol, I was writing that post under impression that you qqed about cyberdemon... '^_^
https://i.imgflip.com/i5tpe.jpg
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RE: Spriting Carnival

#364

Post by Dark-Assassin » Tue Sep 23, 2014 6:14 am

Hmm, but those brown parts possibly represent rust.

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agaures
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RE: Spriting Carnival

#365

Post by agaures » Tue Sep 23, 2014 7:14 am

Dark-Assassin wrote: Hmm, but those brown parts possibly represent rust.
I also had this idea. But the area of rust seems to be inconsistent throughout all the rotations and frames. So i'd just say it's reflection.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Cruduxy
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RE: Spriting Carnival

#366

Post by Cruduxy » Sun Sep 28, 2014 7:48 pm

Why is this a desert? Reviving with random horrible images.
IceVile
Image
ASDF:
Image
Demons watched digimon:
Image

Meanwhile at marine Hut
Image

They only look good in 4 times size :P
Last edited by Cruduxy on Sun Sep 28, 2014 7:52 pm, edited 1 time in total.
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RE: Spriting Carnival

#367

Post by Angel_Neko_X » Sun Sep 28, 2014 8:25 pm

[spoiler]Image
Image
Image[/spoiler]
"Swan Fox doesn't like hurting other people, I do!" -Diane "Elliot" McModua (Hotline U.A.C)
Image

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agaures
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RE: Spriting Carnival

#368

Post by agaures » Mon Sep 29, 2014 4:19 am

Cruduxy wrote: Why is this a desert?
Besides the fact that there are very few spriters in Zandronum. I haven't been doing anything as of late, mostly because i suck at this type of stuff.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Spriting Carnival

#369

Post by CloudFlash » Mon Sep 29, 2014 5:00 am

agaures wrote:
Cruduxy wrote: Why is this a desert?
Besides the fact that there are very few spriters in Zandronum. I haven't been doing anything as of late, mostly because i suck at this type of stuff.
agaures wrote: mostly because i suck at this type of stuff.
motherlovin agaures wrote: i suck at this type of stuff.
Aaaaaand that's where you're wrong, miboi
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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RE: Spriting Carnival

#370

Post by Ænima » Tue Sep 30, 2014 2:47 am

Bloax wrote: oy vey
ImageImage
supposedly very plastic guns
We need to resume work on that weird shiny thing we were doing forever ago.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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Bloax
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RE: Spriting Carnival

#371

Post by Bloax » Mon Oct 06, 2014 9:24 am

You should probably hit me up on IRC.

ImageImage
omfg more plastic guns

(Maybe I should actually do more than chrome up the gun like I was asked to but oh well)
Last edited by Bloax on Mon Oct 06, 2014 9:25 am, edited 1 time in total.
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Lord Damager
 
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RE: Spriting Carnival

#372

Post by Lord Damager » Fri Oct 17, 2014 5:50 pm

Tried to mix the r667 superdemon and afrit, and give it a bloody color scheme.

Image
<Igor>MITT ROBOTNY VS BRAK BANANA

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RE: Spriting Carnival

#373

Post by Lord_of_D: » Mon Oct 20, 2014 4:34 pm

can somebody combine the bodies of a lizard like creature and a Cacodemon to make a Astral Dreadnought? im curious about how it will look, pic for reference:
[spoiler]Image[/spoiler]
Image

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Sepia-Paper
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RE: Spriting Carnival

#374

Post by Sepia-Paper » Thu Oct 23, 2014 4:19 am

Image
don't know if this is allowed...anyways inspired by Hades Elemental :v:
Last edited by Sepia-Paper on Thu Oct 23, 2014 4:21 am, edited 1 time in total.

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RE: Spriting Carnival

#375

Post by Kara Kurt » Thu Oct 23, 2014 11:15 am

Does anyone know where to find those Baron/Bruiser variants?

https://zandronum.com/forum/showthread.php?tid=2875

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RE: Spriting Carnival

#376

Post by Lollipop » Thu Oct 23, 2014 3:20 pm

Kara Kurt wrote: Does anyone know where to find those Baron/Bruiser variants?

https://zandronum.com/forum/showthread.php?tid=2875
They are gathered somewhere in these posts, I do not know where they are concentrated though. I would try and look at page 6 and see around there.
Sepia-Paper wrote: Image
don't know if this is allowed...anyways inspired by Hades Elemental :v:
Is that a vector graphic? It look rather amazing!
I have actually wondered about using vector graphics as a template for sprite graphics for doom, though I haven't gotten my shit together to test the idea out.
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GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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RE: Spriting Carnival

#377

Post by Kara Kurt » Thu Oct 23, 2014 3:30 pm

Sadly there are none of them at page 6 of this thread.

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RE: Spriting Carnival

#378

Post by Lollipop » Thu Oct 23, 2014 4:18 pm

I looked around (just like you should have done, but now I have done it for you), and I found most of the material at page 1 and 4.
I think the rest is to be found somewhere in the 740+ pages long spriting carnival at the zdoom forums.

EDIT: I just found out i misread what you wrote in the first place, so if this isn't useful, I can not help you. Sorry for this inconvinience.
Last edited by Lollipop on Thu Oct 23, 2014 4:20 pm, edited 1 time in total.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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RE: Spriting Carnival

#379

Post by Kara Kurt » Thu Oct 23, 2014 4:21 pm

What's the thread I should check up, the one at the Zdoom forums?

I'll take a look and see what I get. Thanks.

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RE: Spriting Carnival

#380

Post by Sepia-Paper » Thu Oct 23, 2014 5:47 pm

Lollipop wrote:
Sepia-Paper wrote: Image
don't know if this is allowed...anyways inspired by Hades Elemental :v:
Is that a vector graphic? It look rather amazing!
I have actually wondered about using vector graphics as a template for sprite graphics for doom, though I haven't gotten my shit together to test the idea out.
Yeah...made it in Flash tho I only know how to draw in vector xP...if someone is looking forward to converting from vector to pixel/sprite then I'll be happy to post vector packs here...
Last edited by Sepia-Paper on Thu Oct 23, 2014 5:52 pm, edited 1 time in total.

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