Bruiser Doom

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Hellstorm Archon
 
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Bruiser Doom

#1

Post by Hellstorm Archon » Sat Jun 15, 2013 10:02 pm

Over at the Spriting Carnival, a competition over frankenspriting Hell Noble variants together turned into a meme where various monsters turned into a their own version of the Bruiser Demon. Although this fad has died off, the consideration to make a "Bruiser Doom" TC, hasn't. Here, I'll compile anything that has a lot of horns, is partially covered in flames, and basically has an orange and black color scheme.

But, here are some ground rules:
1. It can't be just an orange and black recolor.
2. The more horns, the better.
3. Make sure it's on fire. Or part of it is, anyway.
4. An exception can be made to these rules if the sprite in question happens to be a weapon.
5. For any weapons, if any hands are shown, the skin has to be orange and the gloves have to be black.

I've based most attacks and fire based on the standard Bruiser Ball, the normal attack from the Bruiser Demon.

Pistol: Fires a smaller Bruiser Ball that does a quarter of damage, but travels twice as fast.
Shotgun: Fires four Bruiser Ball variants that do half-damage, but travel at the normal speed.
SSG: Fires ten shotgun Bruiser Ball variants.
Chaingun: Fires pistol Bruiser Ball variants in rapid succession, like the original chaingun.
Rocket Launcher: Fires a larger Bruiser Ball variant that travels at half the speed, but does double explosive damage, and it will let out a radius of small ground flames that move away from the explosion.
Plasma Rifle: It will basically act like a flamethrower, firing the standard Bruiser Ball.
BFG: This will fire a giant Bruiser Ball that does 8x the explosive damage, as well as create a radius of the Bruiser Ball variants the rocket launcher will use. It will be a very good idea to take cover after firing this, as you can kill yourself more easily.

Monsters will have double to triple their normal health, depending on what monster they replace. I am considering using a randomizer for some of the monster replacements, due to the varieties of the same Bruiser monster.
Also, zombies will now be smarter, acting the ZSpecOps from the Realm667 repository.
Zombie Bruiser (Zombieman): Uses the pistol attack, but in rapid succession.
Shotgun Bruiser (Shotgun Guy): Uses the shotgun attack.
Chaingun Bruiser (Chaingun Guy): Uses the chaingun attack.
Bruiser Imp (Imp): Normal attack with the Bruiser Ball, and will sometimes spew fire.
Pinky Bruiser (Pinky): Lets out a succession of 5 smaller Bruiser Balls, and/or one large Bruiser Ball, as well as the standard melee attack.
Bruising Soul (Lost Soul): Inflicts melee damage, whether it is attacking or not, and the melee doubles it.
Cacobruiser (Cacodemon): Spews fire, as well as fire explosive Bruiser Balls in succession.
Spider Bruiser (Arachnotron): Uses the same attack as the Plasma Rifle replacement. Note: Eriance's Araknight would do nicely as a base.
Bruiserbus (Mancubus): Fires the usual volley of fireballs, but these happen to be explosive Bruiser Balls, as well as fire 24 shotgun-type Bruiser Balls. Note: Eriance's Corpulent would work as a base.
Bruiservile (Arch-Vile): Very much like the Diabloist, but will also create a wall of flame to defend itself, as well as create a radius of flame when it dies.
Mega-Bruiser (Cyberdemon): Similar to the Thamuz, as well as using its standard missile attack, but with the BFG-type Bruiser Balls.
Mega-Spider Bruiser (Spider Mastermind): Uses its standard attack, but the hitscan bullets are replaced with rapidly moving Bruiser Balls.

Screenshots will be posted soon.

By the way, if anyone can contact the original authors of the sprites in the old post to be finished, that would be appreciated.
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Cyber Pyrodemon by scalliano

Image
Bruiser Afrit by agaures

Image
Cyberafrit by agaures

Image
Pyrodemon Lord by agaures

Image
Bruiser Imp by agaures

Image
Afrit Lord by agaures

Image
Bruiser-Vile by 0bsidian

Image
Cyber-Bruiserguy by Uboa

Image
Zombie Bruiser, Shotgun Bruiser, Bruiserguy, and Cacobruiser by Hellstorm Archon

Image
Pinkruiser by agaures (there was another version by Blox)

Contributions would be greatly appreciated, and if you could PM me finished sprite sets of bruiser-related stuff so I may compile them into a cohesive mod, that would be appreciated too. :)
Image

A short poem

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Espio
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RE: Bruiser Doom

#2

Post by Espio » Sun Jun 16, 2013 8:31 am

BrbgettingAerial
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

Lollipop
Zandrone
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Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Bruiser Doom

#3

Post by Lollipop » Sun Jun 16, 2013 10:47 am

This will be awesome, but cant you put those monsters in a spoiler?
I can imagine that all the current megawads will be played with this.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Kara Kurt
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RE: Bruiser Doom

#4

Post by Kara Kurt » Fri Feb 14, 2014 2:13 am

Bump,

Where is the progress of this?

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agaures
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RE: Bruiser Doom

#5

Post by agaures » Fri Feb 14, 2014 3:28 am

It died... so so soooooooooooooo long ago.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Kara Kurt
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RE: Bruiser Doom

#6

Post by Kara Kurt » Thu Feb 20, 2014 4:30 am

Too bad, I do like modified Barons / Hell Knight sprites. These were beautiful.

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