Looks alright, I'd suggest using more texture variation, especialy with two flats that seamlessly go onto each other, like in the blue room, I'd probably either put another texture round that or bring the ceiling down a bit.
What are you working on? [WIP Screenshots Thread]
RE: What are you working on? [WIP Screenshots Thread]
Last edited by one_Two on Sun Sep 28, 2014 1:24 pm, edited 1 time in total.
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RE: What are you working on? [WIP Screenshots Thread]
Think this looks any better?one_Two wrote:Looks alright, I'd suggest using more texture variation, especialy with two flats that seamlessly go onto each other, like in the blue room, I'd probably either put another texture round that or bring the ceiling down a bit.
[spoiler]

<capodecima> i dont say any more word without my loyer jenova
RE: What are you working on? [WIP Screenshots Thread]
[spoiler]
[/spoiler]

esselfortium wrote:Really, has the Doom community ever been anything more than a years-long shitty map contest?
RE: What are you working on? [WIP Screenshots Thread]
This is a coop map I've been working on. I'd like to know your opinion on the detail - I chose to keep it simple when it comes to detailing, perhaps make a bit more complex details here and there.
Spoiler: (Open)Does it look any good?
Last edited by Konda on Wed Oct 01, 2014 12:59 am, edited 1 time in total.
Code: Select all
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RE: What are you working on? [WIP Screenshots Thread]
Not sure if I would use some of those textures like that. Pay attention to the "cutoff" lines in the textures, shape your architecture around that, don't just use random GREY_ textures as fill. I also can't say I approve of the way the hotrock and red marble textures are used in the 3rd shot. You might be able to keep the rock, but the marble with the distinct 128x squares doesn't look right for a "natural" rock formation.
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RE: What are you working on? [WIP Screenshots Thread]
Thanks for the feedback. I don't recall there being a marble texture without those lines so I guess I'll have to replace it with that other red rock texture that's typically used in hellish areas (the texture on the far right in the second last shot).
I'll see about the GREY_ texture usage, you're right if you think it was used for filling. I don't know what else to put there without adding some fancy map geometry (which is something I try to avoid). I was thinking that keeping the layout simple (in terms of detail) and using a variety of GREY_ textures would be sufficient, and I can't really say I've changed my mind about that. Perhaps I'll take a look at some of the maps that use these textures and learn a thing or two about detailing this kind of area.
I'll see about the GREY_ texture usage, you're right if you think it was used for filling. I don't know what else to put there without adding some fancy map geometry (which is something I try to avoid). I was thinking that keeping the layout simple (in terms of detail) and using a variety of GREY_ textures would be sufficient, and I can't really say I've changed my mind about that. Perhaps I'll take a look at some of the maps that use these textures and learn a thing or two about detailing this kind of area.
Code: Select all
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RE: What are you working on? [WIP Screenshots Thread]
This, I've made several changes to the wad, the sterling, the number for the ammo in the clip and the scenery are all new.
Edit: Also if you are wondering why there is no hand on the clip the hands I wanted to put on couldn't fit no matter how I tried

Edit: Also if you are wondering why there is no hand on the clip the hands I wanted to put on couldn't fit no matter how I tried

Last edited by NachtIntellect on Wed Oct 01, 2014 8:40 am, edited 1 time in total.
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RE: What are you working on? [WIP Screenshots Thread]
Spoiler: Video (Open)[quote=The video description]A very early version of a possible zombie game.
Code's very inefficient, but it works![/quote]
And no, it's not Brutal compatible.
Last edited by Sean on Sat Nov 01, 2014 5:26 pm, edited 1 time in total.
<capodecima> i dont say any more word without my loyer jenova
RE: What are you working on? [WIP Screenshots Thread]
Working on my own version of the pyrodemon.
[spoiler]
[/spoiler]
[spoiler]

Code: Select all
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RE: What are you working on? [WIP Screenshots Thread]
The fourth map from the first episode of an Invasion mod I'm working on.
Spoiler: Heavily unfinished. (1920*1080) (Open)
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RE: What are you working on? [WIP Screenshots Thread]
An invasion project ? Yay good luck with this.CoffeeScripter wrote: The fourth map from the first episode of an Invasion mod I'm working on.Spoiler: Heavily unfinished. (1920*1080) (Open)

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RE: What are you working on? [WIP Screenshots Thread]
Thanks! As you can see, there's a lot to kill on this map. (probably doesn't look as much because I'm firing my weapon, but trust me.)fr blood wrote:An invasion project ? Yay good luck with this.CoffeeScripter wrote: The fourth map from the first episode of an Invasion mod I'm working on.Spoiler: Heavily unfinished. (1920*1080) (Open)![]()
Spoiler: More screenshots. (1920*1080) (Open)
Last edited by Sean on Thu Nov 20, 2014 6:45 pm, edited 1 time in total.
<capodecima> i dont say any more word without my loyer jenova
RE: What are you working on? [WIP Screenshots Thread]
So ... Shotgun Frenzy Lite? :pCoffeeScripter wrote:Spoiler: Video (Open)And no, it's not Brutal compatible.The video description wrote:A very early version of a possible zombie game.
Code's very inefficient, but it works!
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
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AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
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AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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RE: What are you working on? [WIP Screenshots Thread]
More like Shotgun Frenzy Infinite :D!Ænima wrote:So ... Shotgun Frenzy Lite? :pCoffeeScripter wrote:Spoiler: Video (Open)And no, it's not Brutal compatible.The video description wrote:A very early version of a possible zombie game.
Code's very inefficient, but it works!
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: What are you working on? [WIP Screenshots Thread]
Spoiler: Three dimensional analytic geometry (Open)
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
RE: What are you working on? [WIP Screenshots Thread]
Klofkac wrote:Spoiler: Three dimensional analytic geometry (Open)

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RE: What are you working on? [WIP Screenshots Thread]
:OOOOOOOOOOOOOOOOOOOOOOOOKlofkac wrote:Spoiler: Three dimensional analytic geometry (Open)
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: What are you working on? [WIP Screenshots Thread]
Spoiler: So I tried to create a melon slice... (Open)
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RE: What are you working on? [WIP Screenshots Thread]
Klofkac wrote:Spoiler: So I tried to create a melon slice... (Open)

RE: What are you working on? [WIP Screenshots Thread]
[spoiler]
YouTube Description
The undead are returning with a new mutation in the upcoming Project 115. Here's a small sample of what to expect from these hungry corpses.
In game footage is not final within the mod
The [video] tag is deprecated, please use the [media] tag
[/spoiler]YouTube Description
The undead are returning with a new mutation in the upcoming Project 115. Here's a small sample of what to expect from these hungry corpses.
In game footage is not final within the mod