Brutal Doom V018
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- Location: Hell
RE: Brutal Doom V018
I think 25 HP would be enough. I don't like FPS games which regenerates your health back to full HP, because you hide around a corner every time you're hit, then wait, then you continue, and that's what it is for the rest of the game. I think they should of used health kits in Wolfenstein 2009.
Last edited by Southpark2010 on Thu Feb 21, 2013 11:05 am, edited 1 time in total.
RE: Brutal Doom V018
Actualy I take that back, I just tried the version in that link, and damn... He regenerates FAST, and to 100 HP, I couldn't be killed.Southpark2010 wrote: I think 25 HP would be enough. I don't like FPS games which regenerates your health back to full HP, because you hide around a corner every time you're hit, then wait, then you continue, and that's what it is for the rest of the game. I think they should of used health kits in Wolfenstein 2009.

RE: Brutal Doom V018
trying to play over the lan...
Is there a switch to use compatible protocol?? how do I know that my version suits?Connecting to 10.0.0.1:10666
Failed connect. Your version uses outdated network code.
Please check http://www.zandronum.com/ for updates.
RE: Brutal Doom V018
In that case, what the hell are health kits even around the maps for? Are they just made useless, or?Valherran wrote:Actualy I take that back, I just tried the version in that link, and damn... He regenerates FAST, and to 100 HP, I couldn't be killed.Southpark2010 wrote: I think 25 HP would be enough. I don't like FPS games which regenerates your health back to full HP, because you hide around a corner every time you're hit, then wait, then you continue, and that's what it is for the rest of the game. I think they should of used health kits in Wolfenstein 2009.![]()
At least Halo 1 did it right, where you had a slowly recharging shield and a fragile health bar underneath that which could only be healed by medkits placed by the map designers.
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RE: Brutal Doom V018
https://www.youtube.com/watch?v=GdKdd1S7Dbg
A new brutal video with this mod
A new brutal video with this mod
RE: Brutal Doom V018
I think it was better before with the old regeneration mutator that regenerated your HP slowly to 30. It got you up there just enough to take the bleeding red screen away so you can see where you are going. lolMedicris wrote:In that case, what the hell are health kits even around the maps for? Are they just made useless, or?Valherran wrote:Actualy I take that back, I just tried the version in that link, and damn... He regenerates FAST, and to 100 HP, I couldn't be killed.Southpark2010 wrote: I think 25 HP would be enough. I don't like FPS games which regenerates your health back to full HP, because you hide around a corner every time you're hit, then wait, then you continue, and that's what it is for the rest of the game. I think they should of used health kits in Wolfenstein 2009.![]()
At least Halo 1 did it right, where you had a slowly recharging shield and a fragile health bar underneath that which could only be healed by medkits placed by the map designers.
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- Posts: 49
- Joined: Wed Aug 22, 2012 11:22 am
- Location: H.K.
RE: Brutal Doom V018
I found a minor bug.
When you beat a dying imp with no arm (DyingImpNoArm) after completely dead by using fist, it appears 2 imps' corpses.
When you beat a dying imp with no arm (DyingImpNoArm) after completely dead by using fist, it appears 2 imps' corpses.

Rationalism, Romanticism of MIDI MUSIC.
I swear I have to strengthen myself since August,2013. Fly and Fight.
RE: Brutal Doom V018
is a good mod: Cool: good work: Biggrin:doomwolf555 wrote: http://www.mediafire.com/?87yqkkjyocaaz8z
Here is the link for new arsenal addon with health regeneration and new weapons
Noob Engieneer:
Bulid a Sentry!
"engie buliding sentry"
"Me sapping his sentry in continuation"
Noob Engieneer Has Suicided.
MORAL:Noob engie sucks
This have NONSENSE.


"engie buliding sentry"
"Me sapping his sentry in continuation"
Noob Engieneer Has Suicided.
MORAL:Noob engie sucks
This have NONSENSE.

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- Location: Finland
RE: Brutal Doom V018
I cant select fist from number 1 key anymore, and customize control dont have fist key bind. How i can set fist back to 1 key? Another problem is chat key what was it T also doens't work.
RE: Brutal Doom V018
I'm enjoying the new iteration of brutal doom quite a lot, but I have one problem.
The mancubus arm cannon severely underperforms when it comes to killing hordes of weenies. I'm not sure if it's lacking in splash damage or what, but enemies that were already on fire seemed to take no damage from the fireballs. If I may suggest something: have it so that enemies that are running around on fire detonate violently in a burning fireball when hit again by the incendiary gun. This would fix matters adequately. That or increase the amount of flames left laying around by projectile impact.
The mancubus arm cannon severely underperforms when it comes to killing hordes of weenies. I'm not sure if it's lacking in splash damage or what, but enemies that were already on fire seemed to take no damage from the fireballs. If I may suggest something: have it so that enemies that are running around on fire detonate violently in a burning fireball when hit again by the incendiary gun. This would fix matters adequately. That or increase the amount of flames left laying around by projectile impact.
RE: Brutal Doom V018
Something is really pissing me off because after a half a dozen to ten deaths and reloading with the use key with Zandronum makes me crash and unable to load that savegame again. I know this may not be Brutal Doom's fault but I am suspecting it might be Zandronum and happened with Skulltag too in the earlier days.
I bring this to attention because this especially troubling while recording a multi-level WAD, leaving my only hope to load it via an autosave.
Has this happened with anyone else after dying a whole bunch of times then loading it causes a crash to desktop and loading that savegame only boots you back to desktop?
I bring this to attention because this especially troubling while recording a multi-level WAD, leaving my only hope to load it via an autosave.
Has this happened with anyone else after dying a whole bunch of times then loading it causes a crash to desktop and loading that savegame only boots you back to desktop?
Last edited by Mr. Chris on Mon Mar 04, 2013 9:42 pm, edited 1 time in total.
RE: Brutal Doom V018
Is it perchance, similar to this?Mr. Chris wrote: Something is really pissing me off because after a half a dozen to ten deaths and reloading with the use key with Zandronum makes me crash and unable to load that savegame again.
RE: Brutal Doom V018
I only had this happen to me if I use the Arsenal MOD, but it's rare that it does happen. Also it will happen often if I use a map pack that isn't vanilla Doom with the Arsenal MOD.Mr. Chris wrote: Something is really pissing me off because after a half a dozen to ten deaths and reloading with the use key with Zandronum makes me crash and unable to load that savegame again. I know this may not be Brutal Doom's fault but I am suspecting it might be Zandronum and happened with Skulltag too in the earlier days.
I bring this to attention because this especially troubling while recording a multi-level WAD, leaving my only hope to load it via an autosave.
Has this happened with anyone else after dying a whole bunch of times then loading it causes a crash to desktop and loading that savegame only boots you back to desktop?
Last edited by Valherran on Tue Mar 05, 2013 2:30 am, edited 1 time in total.
RE: Brutal Doom V018
It is very possible that you have encountered the same bug as I did.Mr. Chris wrote: Something is really pissing me off because after a half a dozen to ten deaths and reloading with the use key with Zandronum makes me crash and unable to load that savegame again. I know this may not be Brutal Doom's fault but I am suspecting it might be Zandronum and happened with Skulltag too in the earlier days.
I bring this to attention because this especially troubling while recording a multi-level WAD, leaving my only hope to load it via an autosave.
Has this happened with anyone else after dying a whole bunch of times then loading it causes a crash to desktop and loading that savegame only boots you back to desktop?
So far it seems, that Zandronum can't handle saved games from Military Base, while using Brutal Doom. Tested under GZDoom too - there was no such a problem.
Please attach your logs to the bug I've opened:
http://zandronum.com/tracker/view.php?id=1286
RE: Brutal Doom V018
It is definitely similar to that, but it can happen on ANY loaded level after I die multiple times and loading up the save is unrecoverable.
I may not have logs from yesterday's crash but I definitely have logs of the same exact crash type (Access Violation) that happened in November.
I may not have logs from yesterday's crash but I definitely have logs of the same exact crash type (Access Violation) that happened in November.
Last edited by Mr. Chris on Tue Mar 05, 2013 5:01 pm, edited 1 time in total.
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- Location: Finland
RE: Brutal Doom V018
I have that load crash bug since Brutal Doom v0.16b. Gzdoom dont have load crash problem.
http://www.youtube.com/watch?v=WM4WRbWQ0p4
http://www.youtube.com/watch?v=WM4WRbWQ0p4
RE: Brutal Doom V018
I found weird bug in 0.18a, some of the heads when you gib the monsters (hell knights and mancubi mostly) rotate in place sometimes, when you come to them they are able to hurt you for some weird reason.
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RE: Brutal Doom V018
Their heads become "footballs" after gibbed and they couldn't land on the floor successfully. They are still projectiles which can damage player.Coolster wrote: I found weird bug in 0.18a, some of the heads when you gib the monsters (hell knights and mancubi mostly) rotate in place sometimes, when you come to them they are able to hurt you for some weird reason.

Rationalism, Romanticism of MIDI MUSIC.
I swear I have to strengthen myself since August,2013. Fly and Fight.
RE: Brutal Doom V018
I've had that issue with mancubi heads and sometimes cyberdemon heads.
RE: Brutal Doom V018
Which is stupid because if they stop rolling around they should just stop moving, not roll in place and still damage the player so it is indeed the bug (you can't even kick that kind of rotating head).massacrebosco wrote: Their heads become "footballs" after gibbed and they couldn't land on the floor successfully. They are still projectiles which can damage player.