Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!

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katZune
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#321

Post by katZune » Mon Jul 29, 2013 8:00 pm

Sirion wrote:
[*]Why does the Icefiend use stupid sprites with rotations in them? Looks more like a regular Doom monster instead of a scary, brutal Ghoul. I suggest you look for new sprites.
they have said thousand of times that they need better sprites, TBH icefiend need luck + skill, one hit can kill you if all spikes hit the human, but nobody stay in one spot when they are being attacked
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#322

Post by Cruduxy » Mon Jul 29, 2013 8:11 pm

Stand still? It instakills me when am walking and if I stand still I can survive too many of them.. still very op ranged attack
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#323

Post by Sirion » Mon Jul 29, 2013 9:17 pm

Catastrophe wrote: I'm considering redoing icefiend just like defiler, toss around ideas guys.
I'd personally remove Icefiend completely and replace it with a Stealth Ghoul that has a much better concept, not just redoing it.
And it should have no stupid ranged attacks.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#324

Post by katZune » Mon Jul 29, 2013 11:38 pm

Sirion wrote:
Catastrophe wrote: I'm considering redoing icefiend just like defiler, toss around ideas guys.
I'd personally remove Icefiend completely and replace it with a Stealth Ghoul that has a much better concept, not just redoing it.
And it should have no stupid ranged attacks.
actually ranged attack isn't bad idea, its good against campers (ghoul buster, cybord when stand in a high spot etc.) a good example can be that map (abandoned school?) where humans camp in the bathroom, i think those attack are ok but need another weapon for make him more efficent
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#325

Post by Catastrophe » Mon Jul 29, 2013 11:42 pm

Just go frostbite for range

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#326

Post by katZune » Mon Jul 29, 2013 11:58 pm

isn't the same thing, since Spikes can go through the window easy, the ice breath have the worst accuracy and the mortar is ok, if it don't explode in the air without any reason but yeah, icefiend need new things or be replaced, but is the only good weapons against campers because of it stealth
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#327

Post by Tux » Tue Jul 30, 2013 9:07 am

TBH while I can be devastating with Frostbite, Icefiend for me is one of the worst classes. IMO he really should be remade...

...why?
  1. Look at melee of every original ghoul. What do you see? Their attacks are instant while he must charge for a while. That exposes you to damage.
  2. About melee - really, simple DMG buff won't help. Don't think that range will too.
  3. With it's current damage you can't decrease charge time.
  4. His spikes are like a russian roulette, sometimes he will score a frag with one shot, another time he needs 10 of them.
  5. Spikes are slow.
  6. Damage or speed buff won't help as well. Why do I think so? Well, humans need to stay inside spike to get hurt. Speed increase means that they will get less damaged while damage buff still won't help shit. Buffing both will make him OP...
Last edited by Tux on Tue Jul 30, 2013 9:08 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#328

Post by CloudFlash » Tue Jul 30, 2013 10:30 am

Why not erase icefiend completely? His melee sucks, his ranged sucks, his sprites sucks, he is second ice ghoul which sucks too...
...
...
...
...electric ghoul from page 11 of this thread? :>
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#329

Post by Sirion » Tue Jul 30, 2013 10:33 am

Tux wrote: TBH while I can be devastating with Frostbite, Icefiend for me is one of the worst classes. IMO he really should be remade...

...why?
  1. Look at melee of every original ghoul. What do you see? Their attacks are instant while he must charge for a while. That exposes you to damage.
  2. About melee - really, simple DMG buff won't help. Don't think that range will too.
  3. With it's current damage you can't decrease charge time.
  4. His spikes are like a russian roulette, sometimes he will score a frag with one shot, another time he needs 10 of them.
  5. Spikes are slow.
  6. Damage or speed buff won't help as well. Why do I think so? Well, humans need to stay inside spike to get hurt. Speed increase means that they will get less damaged while damage buff still won't help shit. Buffing both will make him OP...
This sums it up very good.
Icefiend is basicly a bad Doom monster, not a Ghoul.
Thats why I'm afraid that the new class will be similiar to Icefiend.

But you guys should really take a look on the addon classes for GvH:
Yurei, Soul Harvester, Clowny, Jugulum, Cybervampire, Emtalic, Iodsa and so on. There are SO MANY OTHER GHOULS with AWESOME ideas, but quite bad execution. Why not take a Ghoul from there and make it really good and perfect for the current gameplay?
Last edited by Sirion on Tue Jul 30, 2013 10:34 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#330

Post by CloudFlash » Tue Jul 30, 2013 10:38 am

Well, about those addon classes:...
-Yurei: Super cool concept, but op ranged, and lots of screamers which will force all pansies to rage spectate before the round begins. Also takes very long to kill.
-Soul Harvester: (see: Impaler)
-Clowny: Not working stealth, bad weapon sprite.
-Jugulum: Flying ranged. No thx.
-CyberVampire: ... ... ...what the fuck is CyberVampire? I'm kinda outdated or what
-Emtalic: ... ... It plays very nice and all, but... this sprite.... :/
-Iodsa: Very cool, but unfortunately its a ranged ghoul. Meh.
I would love to see a Naraki ghoul, or whatever this wolf one was spelled. Except that its altfire sucked badly. It should be something like ranged bite or something like choke's fire + +FLOORHUGGER.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#331

Post by Sirion » Tue Jul 30, 2013 10:42 am

CloudFlash wrote:-Clowny: Not working stealth, bad weapon sprite.
I meant the NS Clowny, he was great and had awesome execution, but was quite OP and hard to control with his weird HUD.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#332

Post by Ivan » Tue Jul 30, 2013 10:43 am

Sirion wrote:
CloudFlash wrote:-Clowny: Not working stealth, bad weapon sprite.
I meant the NS Clowny, he was great and had awesome execution, but was quite OP and hard to control with his weird HUD.
NS didn't have a clowny, it was still an addon.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#333

Post by Sirion » Tue Jul 30, 2013 11:15 am

CloudFlash wrote:-CyberVampire: ... ... ...what the fuck is CyberVampire? I'm kinda outdated or what
I made an example video:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Its probably the most annoying Ghoul, but it's fun as hell.
You are a flying Cybervampire (lol), being pushed on your own, so you cant control him with your movement keys, making it really hard to control.
He can melee, like every other ghoul.

But his altfire makes him dangerous: He can shoot a tiny bat, that does little damage, but can morph any hit human into a helpless bat for a few seconds. If the human gets morphed, he should take his legs and fly aways as fast as he can, because hes a very easy target (sadly bots are not that smart, they try to melee you, see video).

Cybervampire is annoying, hard to control and a Ghoul supporter.
I really enjoyed him, mostly because he is indeed weird, but he was quite OP because he had endless bat ammo.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#334

Post by Ivan » Tue Jul 30, 2013 11:51 am

Sirion wrote:
CloudFlash wrote:-CyberVampire: ... ... ...what the fuck is CyberVampire? I'm kinda outdated or what
I made an example video:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Its probably the most annoying Ghoul, but it's fun as hell.
You are a flying Cybervampire (lol), being pushed on your own, so you cant control him with your movement keys, making it really hard to control.
He can melee, like every other ghoul.

But his altfire makes him dangerous: He can shoot a tiny bat, that does little damage, but can morph any hit human into a helpless bat for a few seconds. If the human gets morphed, he should take his legs and fly aways as fast as he can, because hes a very easy target (sadly bots are not that smart, they try to melee you, see video).

Cybervampire is annoying, hard to control and a Ghoul supporter.
I really enjoyed him, mostly because he is indeed weird, but he was quite OP because he had endless bat ammo.
I think we've said this many times, we won't add anything directly from the addons. If you want more addons go play the addon wad.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#335

Post by katZune » Thu Aug 01, 2013 7:31 pm

ok just a questions: how frostbite armor work? i mean if you have 200 the damage that you take is low or doesn't count how many you have?

oh and a suggestion, what about to make creeper timed? i mean something like this, by each and half minute (or one if you want) that you are inactive ( i mean you haven't killed anyone) the creeper will be more visible, or maybe do a sound (like the old one, loud) that would make the match more faster, since i have seen matchs that take even 15 minutes
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#336

Post by Tux » Thu Aug 01, 2013 7:43 pm

katZune wrote: ok just a questions: how frostbite armor work? i mean if you have 200 the damage that you take is low or doesn't count how many you have?

oh and a suggestion, what about to make creeper timed? i mean something like this, by each and half minute (or one if you want) that you are inactive ( i mean you haven't killed anyone) the creeper will be more visible, or maybe do a sound (like the old one, loud) that would make the match more faster, since i have seen matchs that take even 15 minutes
pls no
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#337

Post by Ivan » Thu Aug 01, 2013 9:24 pm

katZune wrote: ok just a questions: how frostbite armor work? i mean if you have 200 the damage that you take is low or doesn't count how many you have?

oh and a suggestion, what about to make creeper timed? i mean something like this, by each and half minute (or one if you want) that you are inactive ( i mean you haven't killed anyone) the creeper will be more visible, or maybe do a sound (like the old one, loud) that would make the match more faster, since i have seen matchs that take even 15 minutes
It's almost identical to the Doom's blue armor.

Also, that's not a very good solution to Creeper's stall potential. The thing is, the Creepers stall because they usually HAVE TO do it. Humans are being too campy or evasive force Creepers to take their time and slowly make their move. There really isn't much that can be done to prevent this unless the core of the class gets changed, which I highly doubt.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#338

Post by Untitled » Thu Aug 01, 2013 11:20 pm

I feel as if 200 Points of the frost armor is redundant, as only 120 of them can be used, since it's half protection. Also, the regeneration for the armor is pointless, since only 120 of the armor points can get used.
Last edited by Untitled on Thu Aug 01, 2013 11:23 pm, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#339

Post by Ivan » Thu Aug 01, 2013 11:27 pm

Untitled wrote: I feel as if 200 Points of the frost armor is redundant, as only 120 of them can be used, since it's half protection. Also, the regeneration for the armor is pointless, since only 120 of the armor points can get used.
His health regenerates if below 20, up to 20, so it's not THAT useless.
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=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#340

Post by katZune » Fri Aug 02, 2013 12:27 am

so the armor is like the doom huh?, imho its useless have 200 since the lowest i could get is 120 - 140, and with luck, what about to make it something like:

200 - 180 : % of protection

180 - 150: % of protection

and so
Last edited by katZune on Fri Aug 02, 2013 12:28 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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