they have said thousand of times that they need better sprites, TBH icefiend need luck + skill, one hit can kill you if all spikes hit the human, but nobody stay in one spot when they are being attackedSirion wrote:
[*]Why does the Icefiend use stupid sprites with rotations in them? Looks more like a regular Doom monster instead of a scary, brutal Ghoul. I suggest you look for new sprites.
Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
Stand still? It instakills me when am walking and if I stand still I can survive too many of them.. still very op ranged attack
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
I'd personally remove Icefiend completely and replace it with a Stealth Ghoul that has a much better concept, not just redoing it.Catastrophe wrote: I'm considering redoing icefiend just like defiler, toss around ideas guys.
And it should have no stupid ranged attacks.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
actually ranged attack isn't bad idea, its good against campers (ghoul buster, cybord when stand in a high spot etc.) a good example can be that map (abandoned school?) where humans camp in the bathroom, i think those attack are ok but need another weapon for make him more efficentSirion wrote:I'd personally remove Icefiend completely and replace it with a Stealth Ghoul that has a much better concept, not just redoing it.Catastrophe wrote: I'm considering redoing icefiend just like defiler, toss around ideas guys.
And it should have no stupid ranged attacks.
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
Just go frostbite for range
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
isn't the same thing, since Spikes can go through the window easy, the ice breath have the worst accuracy and the mortar is ok, if it don't explode in the air without any reason but yeah, icefiend need new things or be replaced, but is the only good weapons against campers because of it stealth
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
TBH while I can be devastating with Frostbite, Icefiend for me is one of the worst classes. IMO he really should be remade...
...why?
...why?
- Look at melee of every original ghoul. What do you see? Their attacks are instant while he must charge for a while. That exposes you to damage.
- About melee - really, simple DMG buff won't help. Don't think that range will too.
- With it's current damage you can't decrease charge time.
- His spikes are like a russian roulette, sometimes he will score a frag with one shot, another time he needs 10 of them.
- Spikes are slow.
- Damage or speed buff won't help as well. Why do I think so? Well, humans need to stay inside spike to get hurt. Speed increase means that they will get less damaged while damage buff still won't help shit. Buffing both will make him OP...
Last edited by Tux on Tue Jul 30, 2013 9:08 am, edited 1 time in total.

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
Why not erase icefiend completely? His melee sucks, his ranged sucks, his sprites sucks, he is second ice ghoul which sucks too...
...
...
...
...electric ghoul from page 11 of this thread? :>
...
...
...
...electric ghoul from page 11 of this thread? :>
https://i.imgflip.com/i5tpe.jpg
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
This sums it up very good.Tux wrote: TBH while I can be devastating with Frostbite, Icefiend for me is one of the worst classes. IMO he really should be remade...
...why?
- Look at melee of every original ghoul. What do you see? Their attacks are instant while he must charge for a while. That exposes you to damage.
- About melee - really, simple DMG buff won't help. Don't think that range will too.
- With it's current damage you can't decrease charge time.
- His spikes are like a russian roulette, sometimes he will score a frag with one shot, another time he needs 10 of them.
- Spikes are slow.
- Damage or speed buff won't help as well. Why do I think so? Well, humans need to stay inside spike to get hurt. Speed increase means that they will get less damaged while damage buff still won't help shit. Buffing both will make him OP...
Icefiend is basicly a bad Doom monster, not a Ghoul.
Thats why I'm afraid that the new class will be similiar to Icefiend.
But you guys should really take a look on the addon classes for GvH:
Yurei, Soul Harvester, Clowny, Jugulum, Cybervampire, Emtalic, Iodsa and so on. There are SO MANY OTHER GHOULS with AWESOME ideas, but quite bad execution. Why not take a Ghoul from there and make it really good and perfect for the current gameplay?
Last edited by Sirion on Tue Jul 30, 2013 10:34 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
Well, about those addon classes:...
-Yurei: Super cool concept, but op ranged, and lots of screamers which will force all pansies to rage spectate before the round begins. Also takes very long to kill.
-Soul Harvester: (see: Impaler)
-Clowny: Not working stealth, bad weapon sprite.
-Jugulum: Flying ranged. No thx.
-CyberVampire: ... ... ...what the fuck is CyberVampire? I'm kinda outdated or what
-Emtalic: ... ... It plays very nice and all, but... this sprite.... :/
-Iodsa: Very cool, but unfortunately its a ranged ghoul. Meh.
I would love to see a Naraki ghoul, or whatever this wolf one was spelled. Except that its altfire sucked badly. It should be something like ranged bite or something like choke's fire + +FLOORHUGGER.
-Yurei: Super cool concept, but op ranged, and lots of screamers which will force all pansies to rage spectate before the round begins. Also takes very long to kill.
-Soul Harvester: (see: Impaler)
-Clowny: Not working stealth, bad weapon sprite.
-Jugulum: Flying ranged. No thx.
-CyberVampire: ... ... ...what the fuck is CyberVampire? I'm kinda outdated or what
-Emtalic: ... ... It plays very nice and all, but... this sprite.... :/
-Iodsa: Very cool, but unfortunately its a ranged ghoul. Meh.
I would love to see a Naraki ghoul, or whatever this wolf one was spelled. Except that its altfire sucked badly. It should be something like ranged bite or something like choke's fire + +FLOORHUGGER.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
I meant the NS Clowny, he was great and had awesome execution, but was quite OP and hard to control with his weird HUD.CloudFlash wrote:-Clowny: Not working stealth, bad weapon sprite.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
NS didn't have a clowny, it was still an addon.Sirion wrote:I meant the NS Clowny, he was great and had awesome execution, but was quite OP and hard to control with his weird HUD.CloudFlash wrote:-Clowny: Not working stealth, bad weapon sprite.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
I made an example video:CloudFlash wrote:-CyberVampire: ... ... ...what the fuck is CyberVampire? I'm kinda outdated or what
The [video] tag is deprecated, please use the [media] tag
Its probably the most annoying Ghoul, but it's fun as hell.You are a flying Cybervampire (lol), being pushed on your own, so you cant control him with your movement keys, making it really hard to control.
He can melee, like every other ghoul.
But his altfire makes him dangerous: He can shoot a tiny bat, that does little damage, but can morph any hit human into a helpless bat for a few seconds. If the human gets morphed, he should take his legs and fly aways as fast as he can, because hes a very easy target (sadly bots are not that smart, they try to melee you, see video).
Cybervampire is annoying, hard to control and a Ghoul supporter.
I really enjoyed him, mostly because he is indeed weird, but he was quite OP because he had endless bat ammo.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
I think we've said this many times, we won't add anything directly from the addons. If you want more addons go play the addon wad.Sirion wrote:I made an example video:CloudFlash wrote:-CyberVampire: ... ... ...what the fuck is CyberVampire? I'm kinda outdated or whatThe [video] tag is deprecated, please use the [media] tagIts probably the most annoying Ghoul, but it's fun as hell.
You are a flying Cybervampire (lol), being pushed on your own, so you cant control him with your movement keys, making it really hard to control.
He can melee, like every other ghoul.
But his altfire makes him dangerous: He can shoot a tiny bat, that does little damage, but can morph any hit human into a helpless bat for a few seconds. If the human gets morphed, he should take his legs and fly aways as fast as he can, because hes a very easy target (sadly bots are not that smart, they try to melee you, see video).
Cybervampire is annoying, hard to control and a Ghoul supporter.
I really enjoyed him, mostly because he is indeed weird, but he was quite OP because he had endless bat ammo.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
ok just a questions: how frostbite armor work? i mean if you have 200 the damage that you take is low or doesn't count how many you have?
oh and a suggestion, what about to make creeper timed? i mean something like this, by each and half minute (or one if you want) that you are inactive ( i mean you haven't killed anyone) the creeper will be more visible, or maybe do a sound (like the old one, loud) that would make the match more faster, since i have seen matchs that take even 15 minutes
oh and a suggestion, what about to make creeper timed? i mean something like this, by each and half minute (or one if you want) that you are inactive ( i mean you haven't killed anyone) the creeper will be more visible, or maybe do a sound (like the old one, loud) that would make the match more faster, since i have seen matchs that take even 15 minutes
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
pls nokatZune wrote: ok just a questions: how frostbite armor work? i mean if you have 200 the damage that you take is low or doesn't count how many you have?
oh and a suggestion, what about to make creeper timed? i mean something like this, by each and half minute (or one if you want) that you are inactive ( i mean you haven't killed anyone) the creeper will be more visible, or maybe do a sound (like the old one, loud) that would make the match more faster, since i have seen matchs that take even 15 minutes

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
It's almost identical to the Doom's blue armor.katZune wrote: ok just a questions: how frostbite armor work? i mean if you have 200 the damage that you take is low or doesn't count how many you have?
oh and a suggestion, what about to make creeper timed? i mean something like this, by each and half minute (or one if you want) that you are inactive ( i mean you haven't killed anyone) the creeper will be more visible, or maybe do a sound (like the old one, loud) that would make the match more faster, since i have seen matchs that take even 15 minutes
Also, that's not a very good solution to Creeper's stall potential. The thing is, the Creepers stall because they usually HAVE TO do it. Humans are being too campy or evasive force Creepers to take their time and slowly make their move. There really isn't much that can be done to prevent this unless the core of the class gets changed, which I highly doubt.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
I feel as if 200 Points of the frost armor is redundant, as only 120 of them can be used, since it's half protection. Also, the regeneration for the armor is pointless, since only 120 of the armor points can get used.
Last edited by Untitled on Thu Aug 01, 2013 11:23 pm, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
His health regenerates if below 20, up to 20, so it's not THAT useless.Untitled wrote: I feel as if 200 Points of the frost armor is redundant, as only 120 of them can be used, since it's half protection. Also, the regeneration for the armor is pointless, since only 120 of the armor points can get used.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d
so the armor is like the doom huh?, imho its useless have 200 since the lowest i could get is 120 - 140, and with luck, what about to make it something like:
200 - 180 : % of protection
180 - 150: % of protection
and so
200 - 180 : % of protection
180 - 150: % of protection
and so
Last edited by katZune on Fri Aug 02, 2013 12:28 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
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